Projektmanagement-Game/public/js/game.js

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JavaScript
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let answer = null;
let show_card = false;
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function Sprite(x, y) {
this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
this.coord_x = x;
this.coord_y = y;
this.getSprite = function () {
this.setSize(this.sprite, sprite_size);
return this.sprite;
}
this.setSize = function (sprite, size) {
sprite.x = this.coord_x * size - size * 0.2;
sprite.y = this.coord_y * size - size * 0.2;
sprite.width = size * 1.5;
sprite.height = size * 1.5;
}
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}
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let game = document.getElementById('game');
let game_board_size = 2000;
let size = calculate_size();
let sprite_size = Math.floor(game_board_size / 11);
const app = new PIXI.Application({
autoResize: true,
resolution: devicePixelRatio,
backgroundAlpha: 0,
width: size / game_board_size,
height: size / game_board_size
});
document.getElementById('game').appendChild(app.view);
// fields
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let sprites = {
0: new Sprite(1, 1),
1: new Sprite(3, 1),
2: new Sprite(5, 1),
3: new Sprite(7, 1),
4: new Sprite(9, 1),
5: new Sprite(1, 3),
6: new Sprite(9, 3),
7: new Sprite(1, 5),
8: new Sprite(9, 5),
9: new Sprite(1, 7),
10: new Sprite(9, 7),
11: new Sprite(1, 9),
12: new Sprite(3, 9),
13: new Sprite(5, 9),
14: new Sprite(7, 9),
15: new Sprite(9, 9),
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}
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for (let i = 0; i < 16; i++) app.stage.addChild(sprites[i].getSprite());
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// Red border
let red_border = generate_red_border(new PIXI.Graphics());
app.stage.addChild(red_border);
// White circles
let first_circle = generate_circle(new PIXI.Graphics(), 3, 9);
app.stage.addChild(first_circle);
let second_circle = generate_circle(new PIXI.Graphics(), 5, 9);
app.stage.addChild(second_circle);
let third_circle = generate_circle(new PIXI.Graphics(), 7, 9);
app.stage.addChild(third_circle);
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// Card stacks
let cards_1 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 3, 3, function () {
if(!show_card) {
console.log("1");
generate_card("Ein Bäcker möchte eine neue Filiale eröffnen. Wie sollte er das Budget einteilen?", "a1", "a2", "a3", "a4", 1, 1);
show_card = true;
}});
app.stage.addChild(cards_1);
let cards_2 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 5, 3, function () {
if(!show_card) {
console.log("2");
generate_card("Ein Bäcker möchte eine neue Filiale eröffnen. Wie sollte er das Budget einteilen?", "a1", "a2", "a3", "a4", 1, 1);
show_card = true;
}});
app.stage.addChild(cards_2);
let cards_3 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 7, 3, function () {
if(!show_card) {
console.log("3");
generate_card("Ein Bäcker möchte eine neue Filiale eröffnen. Wie sollte er das Budget einteilen?", "a1", "a2", "a3", "a4", 1, 1);
show_card = true;
}
});
app.stage.addChild(cards_3);
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function generate_card_stack(sprite, x, y, onclick) {
sprite.x = sprite_size * x - sprite_size * 0.2;
sprite.y = sprite_size * y - sprite_size * 0.2;
sprite.width = sprite_size * 1.5;
sprite.height = sprite_size * 3 * 0.72;
sprite.interactive = true;
sprite.on('click', onclick);
return sprite
}
function generate_red_border(graphics) {
graphics.lineStyle(sprite_size * 0.10, 0x862323, 1);
graphics.drawRect(sprite_size * 9 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
return graphics;
}
function generate_circle(graphics, x, y) {
graphics.lineStyle(0);
graphics.beginFill(0xffffff, 1);
graphics.drawCircle(sprite_size * x - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * y - sprite_size * 0.2 + sprite_size * 0.75, sprite_size / 4);
graphics.endFill();
return graphics;
}
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function generate_card(s, a1, a2, a3, a4, right_a, d) {
const style = new PIXI.TextStyle({
fontFamily: 'Arial',
fontSize: 60,
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wordWrap: true,
wordWrapWidth: game_board_size * 0.5 - 20,
});
const header_style = new PIXI.TextStyle({
fontFamily: 'Arial',
fontSize: 70,
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wordWrap: true,
wordWrapWidth: game_board_size * 0.5 - 20,
});
const card = new PIXI.Graphics();
let start_x = game_board_size * 0.25 + 2.5;
let start_y = game_board_size / 2 - game_board_size * 0.72 / 2 + 2.5;
card.lineStyle(20, 0x6C9A8B, 1);
card.beginFill(0xffffff);
card.drawRoundedRect(start_x, start_y, game_board_size * 0.5, game_board_size * 0.72, 10);
card.endFill();
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const header = new PIXI.Text("Schwierigkeit " + d, header_style);
header.x = start_x + 20 + card.width / 2 - header.width / 2 - 2.5 - 20;
header.y = start_y + 20;
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card.addChild(header);
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const basicText = new PIXI.Text(s, style);
basicText.x = start_x + 20;
basicText.y = start_y + 50 + header.height;
card.addChild(basicText);
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// TODO Random answer order
let answer_1 = generate_answer_button(new PIXI.Graphics(), 1, start_x, start_y, function () {
select_answer(answer_1, answer_2, answer_3, answer_4, start_x, start_y, 1);
});
let answer_1_text = generate_answer_text(new PIXI.Text(a1, style), answer_1, start_x, start_y);
card.addChild(answer_1);
card.addChild(answer_1_text);
let answer_2 = generate_answer_button(new PIXI.Graphics(), 2, start_x, start_y, function () {
select_answer(answer_1, answer_2, answer_3, answer_4, start_x, start_y, 2);
});
let answer_2_text = generate_answer_text(new PIXI.Text(a2, style), answer_2, start_x, start_y);
card.addChild(answer_2);
card.addChild(answer_2_text);
let answer_3 = generate_answer_button(new PIXI.Graphics(), 3, start_x, start_y, function () {
select_answer(answer_1, answer_2, answer_3, answer_4, start_x, start_y, 3);
});
let answer_3_text = generate_answer_text(new PIXI.Text(a3, style), answer_3, start_x, start_y);
card.addChild(answer_3);
card.addChild(answer_3_text);
let answer_4 = generate_answer_button(new PIXI.Graphics(), 4, start_x, start_y, function () {
select_answer(answer_1, answer_2, answer_3, answer_4, start_x, start_y, 4);
});
let answer_4_text = generate_answer_text(new PIXI.Text("a4", style), answer_4, start_x, start_y);
card.addChild(answer_4);
card.addChild(answer_4_text);
// OK-Button
const ok = new PIXI.Graphics();
ok.lineStyle(4, 0x000000, 1);
ok.beginFill(0xffffff);
ok.drawRect(start_x, start_y, game_board_size * 0.5 - 40, 100);
ok.endFill();
ok.x = 20;
ok.y = game_board_size * 0.72 - 120;
card.addChild(ok);
const ok_text = new PIXI.Text('OK', style);
ok_text.x = start_x + ok.x + ok.width / 2 - ok_text.width / 2;
ok_text.y = start_y + ok.y + ok.height / 2 - ok_text.height / 2;
card.addChild(ok_text);
ok.interactive = true;
ok.on('click', function () {
if (right_a === answer) {
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console.log("Richtig")
} else {
console.log("Falsch")
}
show_card = false;
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card.destroy();
});
app.stage.addChild(card);
}
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function select_answer(answer_1, answer_2, answer_3, answer_4, start_x, start_y, id) {
if (answer === null) {
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answer = id;
switch (answer) {
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case 1:
draw_rect(answer_1, 0xff00ff, start_x, start_y);
break;
case 2:
draw_rect(answer_2, 0xff00ff, start_x, start_y);
break;
case 3:
draw_rect(answer_3, 0xff00ff, start_x, start_y);
break;
case 4:
draw_rect(answer_4, 0xff00ff, start_x, start_y);
break;
}
} else {
draw_rect(answer_1, 0xffffff, start_x, start_y);
draw_rect(answer_2, 0xffffff, start_x, start_y);
draw_rect(answer_3, 0xffffff, start_x, start_y);
draw_rect(answer_4, 0xffffff, start_x, start_y);
answer = null;
select_answer(answer_1, answer_2, answer_3, answer_4, start_x, start_y, id);
}
}
function draw_rect(answer, color, start_x, start_y) {
answer.clear();
answer.lineStyle(4, 0x000000, 1);
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answer.beginFill(color);
answer.drawRect(start_x, start_y, game_board_size * 0.5 - 40, 150);
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answer.endFill();
}
function generate_answer_button(answer, y, start_x, start_y, onclick) {
draw_rect(answer, 0xffffff, start_x, start_y);
answer.x = 20;
answer.y = game_board_size * 0.72 - 120 - 170 * y;
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answer.interactive = true;
answer.on('click', onclick);
return answer;
}
function generate_answer_text(answer_text, rect, start_x, start_y) {
answer_text.x = start_x + rect.x + rect.width / 2 - answer_text.width / 2;
answer_text.y = start_y + rect.y + rect.height / 2 - answer_text.height / 2;
return answer_text
}
function calculate_size() {
if (game.offsetWidth > game.offsetHeight) {
return game.offsetHeight;
} else {
return game.offsetWidth;
}
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}
// Resize
window.addEventListener('resize', resize);
function resize() {
let size = calculate_size();
app.stage.scale.set(size / game_board_size, size / game_board_size);
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app.renderer.resize(size, size)
}
resize();