Projektmanagement-Game/public/js/index.js

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JavaScript
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let username;
let room_name;
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window.addEventListener('beforeunload', function (e) {
// Prevent user from exiting page
e.preventDefault();
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});
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document.getElementById('ok').addEventListener('click', function () {
username = document.getElementById('username').value;
room_name = document.getElementById('room').value;
socket = io("/", {
closeOnBeforeunload: false
});
// Login
socket.emit('add user', {'username': username, 'room_name': room_name});
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socket.on('login', function () {
connected = true;
document.getElementById('login').style.display = 'none';
document.getElementById('game').style.display = 'flex';
document.getElementById('chat').style.display = 'flex';
start_game();
resize();
addLogMessage("Welcome " + username + "!");
});
socket.on('error', function (data) {
if (data === 'Game started already or room has two many members') {
document.getElementById('login').style.display = 'flex';
document.getElementById('game').style.display = 'none';
document.getElementById('chat').style.display = 'none';
document.getElementById('error').innerText = data;
}
console.log(data);
});
socket.on('new message', function (data) {
addChatMessage(data);
});
socket.on('user joined', function (data) {
addLogMessage(data + ' joined');
});
socket.on('user left', function (data) {
addLogMessage(data + ' left');
});
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});