2021-06-10 17:52:32 +00:00
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const express = require('express');
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const fs = require('fs');
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const {instrument} = require("@socket.io/admin-ui");
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const app = express();
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const server = require('http').createServer(app);
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const {Server} = require("socket.io");
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const io = new Server(server);
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2021-06-10 10:45:56 +00:00
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let cards = JSON.parse(fs.readFileSync(__dirname + '/../data/fragen_10_06_21_final_new_format.json'));
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2021-05-26 14:26:05 +00:00
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2021-06-15 16:18:16 +00:00
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class Player {
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constructor(socketUsername) {
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this.socketUsername = socketUsername;
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this.position = 0;
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2021-06-15 22:06:00 +00:00
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this.isAlive = true;
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2021-06-15 16:18:16 +00:00
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}
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move(amount) {
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this.position += amount;
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if (this.position === 15) {
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// todo: win
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}
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}
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}
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class Hunter {
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constructor() {
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this.position = 0;
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}
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move(amount) {
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this.position += amount;
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}
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2021-06-15 22:06:00 +00:00
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hunt(playerArray) {
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for (let i = 0; i < playerArray.length; i++) {
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if (playerArray[i].position <= this.position) {
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playerArray[i].isAlive = false;
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2021-06-15 16:18:16 +00:00
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}
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}
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}
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}
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2021-06-15 22:06:00 +00:00
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2021-06-10 12:05:01 +00:00
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let gameState = {
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players: [],
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whosNext: 0,
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2021-06-15 22:06:00 +00:00
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started: false,
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round: 0,
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hunter: new Hunter()
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2021-06-10 12:05:01 +00:00
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};
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2021-06-15 22:06:00 +00:00
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function finish_turn() {
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// move on to next player; skip dead players
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do {
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gameState.whosNext++;
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if (gameState.whosNext === gameState.players.length) {
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gameState.whosNext = 0;
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gameState.round++;
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}
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} while (!gameState.players[gameState.whosNext].isAlive);
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// kill players with hunter
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if (gameState.round >= 5) {
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gameState.hunter.move(1);
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gameState.hunter.hunt(gameState.players);
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}
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// check if all players are dead
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if (!gameState.players.some(player => player.isAlive === true)) {
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// todo: end game (all players are dead)
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}
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}
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2021-05-26 20:58:00 +00:00
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let port = 5000;
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2021-05-26 14:26:05 +00:00
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server.listen(port, function () {
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2021-05-26 20:58:00 +00:00
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generate_log_message("MAIN", "Server", 'RUNNING', "PORT " + port);
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2021-05-26 14:26:05 +00:00
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});
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2021-06-10 17:52:32 +00:00
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// Monitor websockets
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2021-06-10 18:27:04 +00:00
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if (process.env.WEBSOCKET_MONITOR_USERNAME && process.env.WEBSOCKET_MONITOR_PASSWORD) {
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instrument(io, {
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auth: {
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type: "basic",
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username: process.env.WEBSOCKET_MONITOR_USERNAME,
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password: process.env.WEBSOCKET_MONITOR_PASSWORD
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},
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serverId: `${require("os").hostname()}#${process.pid}`
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});
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} else {
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instrument(io, {
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auth: false,
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serverId: `${require("os").hostname()}#${process.pid}`
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});
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}
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2021-05-26 14:26:05 +00:00
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2021-06-10 17:52:32 +00:00
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// Serve static files (html, css, js)
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2021-05-26 14:26:05 +00:00
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app.use(express.static(__dirname + '/../public'));
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2021-06-10 17:52:32 +00:00
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// Websockets
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2021-05-26 20:41:05 +00:00
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io.on('connection', socket => {
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2021-05-26 14:26:05 +00:00
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let addedUser = false;
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2021-05-26 20:41:05 +00:00
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socket.on('add user', function (data) {
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2021-06-15 22:06:00 +00:00
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if (gameState.players.length < 4 && !gameState.started) {
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2021-06-10 12:05:01 +00:00
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socket.username = data.username;
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socket.room = data.room_name;
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2021-05-26 20:41:05 +00:00
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2021-06-15 22:06:00 +00:00
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gameState.players.push(new Player(socket.username));
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2021-06-10 12:05:01 +00:00
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addedUser = true;
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2021-05-26 14:26:05 +00:00
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2021-06-10 12:05:01 +00:00
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socket.emit('login');
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socket.join(socket.room);
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2021-05-26 14:26:05 +00:00
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2021-06-10 12:05:01 +00:00
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socket.broadcast.to(socket.room).emit('user joined', socket.username);
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2021-05-26 14:26:05 +00:00
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2021-06-10 12:05:01 +00:00
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generate_log_message(socket.room, socket.username, "JOINED", "");
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} else {
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// TODO
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}
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2021-05-26 14:26:05 +00:00
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});
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socket.on('new message', function (data) {
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2021-05-26 20:41:05 +00:00
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socket.broadcast.to(socket.room).emit('new message', {
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2021-05-26 14:26:05 +00:00
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username: socket.username,
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message: data
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});
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2021-05-26 20:41:05 +00:00
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generate_log_message(socket.room, socket.username, "MESSAGE", data);
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2021-05-26 14:26:05 +00:00
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});
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socket.on('disconnect', function () {
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if (addedUser) {
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2021-05-26 20:41:05 +00:00
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socket.broadcast.to(socket.room).emit('user left', socket.username);
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2021-06-15 16:18:16 +00:00
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let index = -1;
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2021-06-15 22:06:00 +00:00
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for (let i = 0; i < gameState.players.length; i++) {
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if (gameState.players[i].socketUsername === socket.username) {
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2021-06-15 16:18:16 +00:00
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index = i;
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break;
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}
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}
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2021-06-10 12:05:01 +00:00
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if (index > -1) {
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2021-06-15 22:06:00 +00:00
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gameState.players.splice(index, 1);
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2021-06-10 12:05:01 +00:00
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}
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2021-06-14 10:06:49 +00:00
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socket.leave(socket.room);
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2021-06-15 22:06:00 +00:00
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if (gameState.players.length === 0) {
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gameState.players = [];
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gameState.whosNext = 0;
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gameState.started = false;
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2021-06-14 10:06:49 +00:00
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}
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2021-05-26 14:26:05 +00:00
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}
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2021-05-26 20:41:05 +00:00
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generate_log_message(socket.room, socket.username, "LEFT", "");
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2021-05-26 14:26:05 +00:00
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});
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2021-06-08 13:58:32 +00:00
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// Game
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socket.on('roll dice', function () {
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2021-06-15 16:18:16 +00:00
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2021-06-15 22:06:00 +00:00
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if (gameState.players[gameState.whosNext].socketUsername === socket.username) {
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gameState.started = true;
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2021-06-10 12:05:01 +00:00
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let sides = 3;
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let randomNumber = Math.floor(Math.random() * sides) + 1;
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2021-06-08 13:58:32 +00:00
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2021-06-10 12:05:01 +00:00
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io.in(socket.room).emit('dice', randomNumber);
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2021-06-08 13:58:32 +00:00
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2021-06-10 12:05:01 +00:00
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generate_log_message(socket.room, socket.username, "DICE", randomNumber);
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} else {
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// TODO
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}
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2021-06-08 13:58:32 +00:00
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});
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socket.on('get card', function (difficulty) {
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2021-06-15 22:06:00 +00:00
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if (gameState.players[gameState.whosNext].socketUsername === socket.username) {
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2021-06-10 12:05:01 +00:00
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io.in(socket.room).emit('card', {'username': socket.username, 'card': getRandomCard(difficulty)});
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generate_log_message(socket.room, socket.username, "CARD", difficulty);
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} else {
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// TODO
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}
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});
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2021-06-08 13:58:32 +00:00
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2021-06-15 16:38:55 +00:00
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socket.on('card finished', function (difficulty, answerIsCorrect) {
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2021-06-15 22:06:00 +00:00
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if (answerIsCorrect) gameState.players[gameState.whosNext].move(difficulty);
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2021-06-10 12:05:01 +00:00
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io.in(socket.room).emit('card destroyed');
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2021-06-15 22:06:00 +00:00
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finish_turn();
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2021-06-08 13:58:32 +00:00
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});
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2021-05-26 14:26:05 +00:00
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});
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2021-05-26 20:41:05 +00:00
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function generate_log_message(room, user, type, message) {
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let color;
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switch (type) {
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case 'LEFT':
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color = '\x1b[31m';
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break;
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case 'JOINED':
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color = '\x1b[32m';
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break;
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case 'MESSAGE':
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color = '\x1b[36m';
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break;
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case 'RUNNING':
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color = '\x1b[35m';
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break;
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2021-06-08 13:58:32 +00:00
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case 'DICE':
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color = '\x1b[34m';
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break;
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2021-05-26 20:41:05 +00:00
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default:
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color = '\x1b[0m';
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}
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room = pad(10, room, ' ').substr(0, 10);
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user = pad(10, user, ' ').substr(0, 10);
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type = pad(10, type, ' ').substr(0, 10);
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2021-05-26 20:58:00 +00:00
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let reset_color = '\x1b[0m';
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console.info("%s[%s] [%s] [%s]\x1b[0m %s", color, room, user, type, reset_color, message);
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2021-05-26 20:41:05 +00:00
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}
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2021-06-08 13:58:32 +00:00
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function getRandomCard(difficulty) {
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let filtered_cards = cards.filter(card => {
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2021-06-08 15:33:59 +00:00
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return card.difficulty === difficulty;
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2021-06-08 13:58:32 +00:00
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});
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return shuffleAnswers(filtered_cards[Math.floor(Math.random() * filtered_cards.length)]);
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}
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function shuffleAnswers(card) {
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for (let i = card.answers.length - 1; i > 0; i--) {
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let j = Math.floor(Math.random() * (i + 1));
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[card.answers[i], card.answers[j]] = [card.answers[j], card.answers[i]];
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}
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return card;
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}
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2021-05-26 20:41:05 +00:00
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function pad(width, string, padding) {
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2021-05-31 09:40:02 +00:00
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if (string === undefined || string === null) return pad(width, " ", " ");
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2021-06-10 12:05:01 +00:00
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return (width <= string.length) ? string : pad(width, string + padding, padding);
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2021-06-08 13:58:32 +00:00
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}
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