Projektmanagement-Game/public/js/game.js

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JavaScript
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let answer = null;
let show_card = false;
let game = document.getElementById('game');
let app;
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let game_board_size = 2000;
let max_size = calculate_size();
let sprite_size = Math.floor(game_board_size / 11);
function start_game() {
app = new PIXI.Application({
autoResize: true,
resolution: devicePixelRatio,
backgroundAlpha: 0,
width: max_size / game_board_size,
height: max_size / game_board_size
});
document.getElementById('game').appendChild(app.view);
// fields
let sprites = [
// First row
new Sprite(1, 1),
new Sprite(3, 1),
new Sprite(5, 1),
new Sprite(7, 1),
new Sprite(9, 1),
// Second row
new Sprite(1, 3),
new Sprite(9, 3),
// Third row
new Sprite(1, 5),
new Sprite(9, 5),
// Fourth row
new Sprite(1, 7),
new Sprite(9, 7),
// Fifth row
new Sprite(1, 9),
new Sprite(3, 9),
new Sprite(5, 9),
new Sprite(7, 9),
new Sprite(9, 9),
]
sprites.forEach(sprite => app.stage.addChild(sprite.getSprite()));
// Red border
let red_border = generate_red_border(new PIXI.Graphics());
app.stage.addChild(red_border);
// White circles
let first_circle = generate_circle(new PIXI.Graphics(), 3, 9);
app.stage.addChild(first_circle);
let second_circle = generate_circle(new PIXI.Graphics(), 5, 9);
app.stage.addChild(second_circle);
let third_circle = generate_circle(new PIXI.Graphics(), 7, 9);
app.stage.addChild(third_circle);
// Card stacks
let cards_1 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 3, 3, function () {
if (!show_card) {
console.log("1");
socket.emit('get card', 1);
}
});
app.stage.addChild(cards_1);
let cards_2 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 5, 3, function () {
if (!show_card) {
console.log("2");
socket.emit('get card', 2);
}
});
app.stage.addChild(cards_2);
let cards_3 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 7, 3, function () {
if (!show_card) {
console.log("3");
socket.emit('get card', 3);
}
});
app.stage.addChild(cards_3);
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socket.on('dice', function (data) {
console.log(data);
});
socket.on('card', function (data) {
let q = data.question
let a = data.answers
let d = data.difficulty
new Card(game_board_size, q, a[0], a[1], a[2], a[3], d).showCard();
show_card = true;
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});
resize();
}
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function generate_card_stack(sprite, x, y, onclick) {
sprite.x = sprite_size * x - sprite_size * 0.2;
sprite.y = sprite_size * y - sprite_size * 0.2;
sprite.width = sprite_size * 1.5;
sprite.height = sprite_size * 3 * 0.72;
sprite.interactive = true;
sprite.buttonMode = true;
sprite.defaultCursor = 'pointer';
sprite.on('click', onclick);
return sprite
}
function generate_red_border(graphics) {
graphics.lineStyle(sprite_size * 0.10, 0x862323, 1);
graphics.drawRect(sprite_size * 9 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
return graphics;
}
function generate_circle(graphics, x, y) {
graphics.lineStyle(0);
graphics.beginFill(0xffffff, 1);
graphics.drawCircle(sprite_size * x - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * y - sprite_size * 0.2 + sprite_size * 0.75, sprite_size / 4);
graphics.endFill();
return graphics;
}
function calculate_size() {
if (game.offsetWidth > game.offsetHeight) {
return game.offsetHeight;
} else {
return game.offsetWidth;
}
}
// Resize
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window.addEventListener('resize', resize);
function resize() {
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let size = calculate_size();
app.stage.scale.set(size / game_board_size, size / game_board_size);
app.renderer.resize(size, size)
}