Error if game already started or more than 4 players
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@@ -2,15 +2,29 @@ let socket;
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let connected = false;
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function start_chat() {
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socket = io("/", {
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closeOnBeforeunload: false
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});
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socket.on('login', function () {
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connected = true;
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document.getElementById('login').style.display = 'none';
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document.getElementById('game').style.display = 'flex';
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document.getElementById('chat').style.display = 'flex';
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start_chat();
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start_game();
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resize();
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addLogMessage("Welcome " + username + "!");
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});
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socket.on('error', function (data) {
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if (data === 'Game started already or room has two many members') {
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document.getElementById('login').style.display = 'flex';
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document.getElementById('game').style.display = 'none';
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document.getElementById('chat').style.display = 'none';
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document.getElementById('error').innerText = data;
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}
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console.log(data);
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});
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socket.on('new message', function (data) {
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addChatMessage(data);
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});
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@@ -22,9 +36,6 @@ function start_chat() {
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socket.on('user left', function (data) {
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addLogMessage(data + ' left');
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});
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// Login
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socket.emit('add user', {'username': username, 'room_name': room_name});
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}
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function sendMessage() {
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