From 10e69084bcbc3fed69a8fa41b8c9c76cc81d45ca Mon Sep 17 00:00:00 2001 From: Thorsten Rausch Date: Tue, 15 Jun 2021 17:37:42 +0200 Subject: [PATCH] reorder sprites --- public/js/game.js | 34 ++++++++++++---------------------- 1 file changed, 12 insertions(+), 22 deletions(-) diff --git a/public/js/game.js b/public/js/game.js index d6261d5..e8f34c4 100644 --- a/public/js/game.js +++ b/public/js/game.js @@ -35,31 +35,22 @@ let rolled_number_text = new PIXI.Text("", rolled_number_style); // fields let sprites = [ - // First row - new Sprite(1, 1), - new Sprite(3, 1), - new Sprite(5, 1), - new Sprite(7, 1), - new Sprite(9, 1), - - // Second row - new Sprite(1, 3), - new Sprite(9, 3), - - // Third row - new Sprite(1, 5), - new Sprite(9, 5), - - // Fourth row - new Sprite(1, 7), + new Sprite(9, 9), new Sprite(9, 7), - - // Fifth row + new Sprite(9, 5), + new Sprite(9, 3), + new Sprite(9, 1), + new Sprite(7, 1), + new Sprite(5, 1), + new Sprite(3, 1), + new Sprite(1, 1), + new Sprite(1, 3), + new Sprite(1, 5), + new Sprite(1, 7), new Sprite(1, 9), new Sprite(3, 9), new Sprite(5, 9), - new Sprite(7, 9), - new Sprite(9, 9), + new Sprite(7, 9) ]; function start_game() { @@ -74,7 +65,6 @@ function start_game() { sprites.forEach(sprite => app.stage.addChild(sprite.getSprite())); - // Red border let red_border = generate_red_border(new PIXI.Graphics()); app.stage.addChild(red_border);