Added playernames to the scoreboard
This commit is contained in:
@@ -19,6 +19,7 @@ class Game {
|
||||
this.winnerIndex = 0;
|
||||
this.round = 0;
|
||||
this.hunter = new Hunter();
|
||||
this.playerNames = [];
|
||||
}
|
||||
|
||||
finish_turn() {
|
||||
@@ -88,6 +89,18 @@ class Game {
|
||||
this.winnerIndex = index;
|
||||
}
|
||||
}
|
||||
|
||||
getPlayerNames(){
|
||||
return this.playerNames;
|
||||
}
|
||||
|
||||
addPlayerName(playerName){
|
||||
this.playerNames.push(playerName);
|
||||
}
|
||||
|
||||
removePlayerName(playerName){
|
||||
this.playerNames.splice(this.playerNames.indexOf(playerName), 1)
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Game;
|
@@ -43,17 +43,19 @@ io.on('connection', socket => {
|
||||
socket.on('add user', function (data) {
|
||||
socket.username = data.username;
|
||||
socket.room = data.room_name;
|
||||
|
||||
|
||||
if (game[socket.room] === undefined) {
|
||||
game[socket.room] = new Game();
|
||||
}
|
||||
|
||||
|
||||
if (game[socket.room].add_player(socket.username)) {
|
||||
|
||||
|
||||
game[socket.room].addPlayerName(data.username);
|
||||
addedUser = true;
|
||||
|
||||
|
||||
socket.emit('login');
|
||||
socket.join(socket.room);
|
||||
io.in(socket.room).emit('updatePlayerNames', game[socket.room].getPlayerNames());
|
||||
|
||||
if (game[socket.room].players.length === 1) io.to(socket.id).emit('first player');
|
||||
|
||||
@@ -61,7 +63,7 @@ io.on('connection', socket => {
|
||||
|
||||
generate_log_message(socket.room, socket.username, "JOINED", "");
|
||||
} else {
|
||||
io.to(socket.id).emit('error', 'Game started already or room has two many members');
|
||||
io.to(socket.id).emit('error', 'Game started already or room has too many members');
|
||||
}
|
||||
});
|
||||
|
||||
@@ -78,6 +80,10 @@ io.on('connection', socket => {
|
||||
|
||||
socket.on('disconnect', function () {
|
||||
if (game[socket.room] !== undefined && addedUser) {
|
||||
|
||||
game[socket.room].removePlayerName(socket.username);
|
||||
io.in(socket.room).emit('updatePlayerNames', game[socket.room].getPlayerNames());
|
||||
|
||||
socket.broadcast.to(socket.room).emit('user left', socket.username);
|
||||
game[socket.room].remove_player(socket.username);
|
||||
|
||||
|
Reference in New Issue
Block a user