@@ -1,4 +1,4 @@
|
||||
function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4, difficulty, your_turn) {
|
||||
function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4, difficulty, your_turn, game_state) {
|
||||
this.card = new PIXI.Graphics();
|
||||
this.question = question;
|
||||
this.answer_1 = answer_1;
|
||||
@@ -68,8 +68,12 @@ function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4,
|
||||
this.card.addChild(header);
|
||||
|
||||
if (difficulty === 0) {
|
||||
for (let i = 0; i < positions.length; i++) {
|
||||
if (positions[i] > 15) this.question = "Gewinner: " + playerNames[i];
|
||||
if (game_state === 3) {
|
||||
for (let i = 0; i < positions.length; i++) {
|
||||
if (positions[i] > 15) this.question = "Gewinner: " + playerNames[i];
|
||||
}
|
||||
} else if (game_state === 2) {
|
||||
this.question = "Unentschieden.";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -123,7 +127,7 @@ function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4,
|
||||
|
||||
|
||||
// OK-Button
|
||||
if (difficulty === 0 && (positions[0] > 15 || positions[1] > 15 || positions[2] > 15 || positions[3] > 15)) {
|
||||
if (game_state === 2 || game_state === 3) {
|
||||
this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "New Game", null, function () {
|
||||
window.location.reload();
|
||||
}).getButton());
|
||||
|
@@ -1,7 +1,7 @@
|
||||
function Sprite(x, y, slow) {
|
||||
if(slow){
|
||||
if (slow) {
|
||||
this.sprite = PIXI.Sprite.from('/img/spriteSlow.jpg');
|
||||
}else{
|
||||
} else {
|
||||
this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
|
||||
}
|
||||
this.coord_x = x;
|
||||
|
@@ -57,7 +57,7 @@ function start_game() {
|
||||
sprites.forEach(sprite => app.stage.addChild(sprite.getSprite()));
|
||||
|
||||
// Red border
|
||||
let red_border = generate_red_border(new PIXI.Graphics());
|
||||
let red_border = generate_red_border(new PIXI.Graphics(), 1, 9);
|
||||
app.stage.addChild(red_border);
|
||||
|
||||
|
||||
@@ -268,13 +268,14 @@ function start_game() {
|
||||
break;
|
||||
}
|
||||
|
||||
if (x === 1 && y === 9 && data.position !== 0) {
|
||||
if (data.state === 2 || data.state === 3) {
|
||||
card = new Card(game_board_size, "",
|
||||
{"text": playerNames[0] ? playerNames[0] + ": " + positions[0] : ("Kein Spieler"), "status": false},
|
||||
{"text": playerNames[1] ? playerNames[1] + ": " + positions[1] : ("Kein Spieler"), "status": false},
|
||||
{"text": playerNames[2] ? playerNames[2] + ": " + positions[2] : ("Kein Spieler"), "status": false},
|
||||
{"text": playerNames[3] ? playerNames[3] + ": " + positions[3] : ("Kein Spieler"), "status": false},
|
||||
0, false);
|
||||
0, false, data.state);
|
||||
red_border.clear();
|
||||
card.showCard();
|
||||
show_card = true;
|
||||
}
|
||||
@@ -282,6 +283,14 @@ function start_game() {
|
||||
if (next_player === username) my_turn.text = "Your Turn";
|
||||
});
|
||||
|
||||
socket.on('update Hunter', function (position) {
|
||||
let x = sprites[position].coord_x;
|
||||
let y = sprites[position].coord_y;
|
||||
red_border.clear();
|
||||
red_border = generate_red_border(new PIXI.Graphics(), x, y);
|
||||
app.stage.addChild(red_border);
|
||||
});
|
||||
|
||||
resize();
|
||||
}
|
||||
|
||||
@@ -297,9 +306,9 @@ function generate_card_stack(sprite, x, y, onclick) {
|
||||
return sprite;
|
||||
}
|
||||
|
||||
function generate_red_border(graphics) {
|
||||
function generate_red_border(graphics, x, y) {
|
||||
graphics.lineStyle(sprite_size * 0.10, 0x862323, 1);
|
||||
graphics.drawRect(sprite_size * 1 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
|
||||
graphics.drawRect(sprite_size * x - sprite_size * 0.2, sprite_size * y - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
|
||||
return graphics;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user