Merge pull request #64 from H4CK3R-01/hunter

implemented hunter
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Florian Kaiser 2021-07-12 13:29:39 +02:00 committed by GitHub
commit 2ad4681082
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6 changed files with 38 additions and 31 deletions

View File

@ -1,5 +1,5 @@
const Player = require('./Player');
const Hunter = require("./Hunter");
const Hunter = require('./Hunter');
class Game {
@ -10,7 +10,7 @@ class Game {
ONGOING: 1,
IS_DRAW: 2,
IS_WON: 3
}
};
constructor() {
this.currentStatus = Game.STATUS.SETTING_UP;
@ -93,16 +93,16 @@ class Game {
}
}
getPlayerNames(){
getPlayerNames() {
return this.playerNames;
}
addPlayerName(playerName){
addPlayerName(playerName) {
this.playerNames.push(playerName);
}
removePlayerName(playerName){
this.playerNames.splice(this.playerNames.indexOf(playerName), 1)
removePlayerName(playerName) {
this.playerNames.splice(this.playerNames.indexOf(playerName), 1);
}
}

View File

@ -4,13 +4,17 @@ class Hunter {
this.isAlive = false;
}
getPosition() {
return this.position;
}
move_by(amount) {
this.position += amount;
}
hunt(playerArray) {
for (let i = 0; i < playerArray.length; i++) {
if (playerArray[i].position <= this.position) {
if (playerArray[i].position <= this.position - 1) {
playerArray[i].isAlive = false;
}
}

View File

@ -111,7 +111,6 @@ io.on('connection', socket => {
} else {
io.to(socket.id).emit('error', 'It\'s not your turn');
}
});
socket.on('get card', function (difficulty) {
@ -147,20 +146,11 @@ io.on('connection', socket => {
io.in(socket.room).emit('player moved', {
"next_player": game[socket.room].players[game[socket.room].currentPlayerIndex].name,
"player": index,
"position": position
"position": position,
"state": game[socket.room].currentStatus,
});
switch (game[socket.room].currentStatus) {
case Game.STATUS.IS_WON:
//TODO show clients the winner
//game[socket.room].winnerIndex
break;
case Game.STATUS.IS_DRAW:
//TODO show clients that nobody wins
break;
default:
break;
}
io.in(socket.room).emit('update Hunter', game[socket.room].hunter.getPosition());
});
});

View File

@ -1,4 +1,4 @@
function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4, difficulty, your_turn) {
function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4, difficulty, your_turn, game_state) {
this.card = new PIXI.Graphics();
this.question = question;
this.answer_1 = answer_1;
@ -68,8 +68,12 @@ function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4,
this.card.addChild(header);
if (difficulty === 0) {
for (let i = 0; i < positions.length; i++) {
if (positions[i] > 15) this.question = "Gewinner: " + playerNames[i];
if (game_state === 3) {
for (let i = 0; i < positions.length; i++) {
if (positions[i] > 15) this.question = "Gewinner: " + playerNames[i];
}
} else if (game_state === 2) {
this.question = "Unentschieden.";
}
}
@ -123,7 +127,7 @@ function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4,
// OK-Button
if (difficulty === 0 && (positions[0] > 15 || positions[1] > 15 || positions[2] > 15 || positions[3] > 15)) {
if (game_state === 2 || game_state === 3) {
this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "New Game", null, function () {
window.location.reload();
}).getButton());

View File

@ -1,7 +1,7 @@
function Sprite(x, y, slow) {
if(slow){
if (slow) {
this.sprite = PIXI.Sprite.from('/img/spriteSlow.jpg');
}else{
} else {
this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
}
this.coord_x = x;

View File

@ -57,7 +57,7 @@ function start_game() {
sprites.forEach(sprite => app.stage.addChild(sprite.getSprite()));
// Red border
let red_border = generate_red_border(new PIXI.Graphics());
let red_border = generate_red_border(new PIXI.Graphics(), 1, 9);
app.stage.addChild(red_border);
@ -268,13 +268,14 @@ function start_game() {
break;
}
if (x === 1 && y === 9 && data.position !== 0) {
if (data.state === 2 || data.state === 3) {
card = new Card(game_board_size, "",
{"text": playerNames[0] ? playerNames[0] + ": " + positions[0] : ("Kein Spieler"), "status": false},
{"text": playerNames[1] ? playerNames[1] + ": " + positions[1] : ("Kein Spieler"), "status": false},
{"text": playerNames[2] ? playerNames[2] + ": " + positions[2] : ("Kein Spieler"), "status": false},
{"text": playerNames[3] ? playerNames[3] + ": " + positions[3] : ("Kein Spieler"), "status": false},
0, false);
0, false, data.state);
red_border.clear();
card.showCard();
show_card = true;
}
@ -282,6 +283,14 @@ function start_game() {
if (next_player === username) my_turn.text = "Your Turn";
});
socket.on('update Hunter', function (position) {
let x = sprites[position].coord_x;
let y = sprites[position].coord_y;
red_border.clear();
red_border = generate_red_border(new PIXI.Graphics(), x, y);
app.stage.addChild(red_border);
});
resize();
}
@ -297,9 +306,9 @@ function generate_card_stack(sprite, x, y, onclick) {
return sprite;
}
function generate_red_border(graphics) {
function generate_red_border(graphics, x, y) {
graphics.lineStyle(sprite_size * 0.10, 0x862323, 1);
graphics.drawRect(sprite_size * 1 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
graphics.drawRect(sprite_size * x - sprite_size * 0.2, sprite_size * y - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
return graphics;
}