From 52b5b7b9a215f41a2a221ae5eeda99564a48fa7b Mon Sep 17 00:00:00 2001 From: H4CK3R-01 <44125287+H4CK3R-01@users.noreply.github.com> Date: Tue, 13 Jul 2021 16:29:05 +0200 Subject: [PATCH] hunter is visible after game ends --- Webservice/server.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Webservice/server.js b/Webservice/server.js index d786ad5..30d54af 100644 --- a/Webservice/server.js +++ b/Webservice/server.js @@ -150,14 +150,14 @@ io.on('connection', socket => { game[socket.room].finish_turn(); + io.in(socket.room).emit('update Hunter', game[socket.room].hunter.getPosition()); + io.in(socket.room).emit('player moved', { "next_player": game[socket.room].players[game[socket.room].currentPlayerIndex].name, "player": index, "position": position, "state": game[socket.room].currentStatus, }); - - io.in(socket.room).emit('update Hunter', game[socket.room].hunter.getPosition()); }); });