Merge branch 'main' into multiplayer
This commit is contained in:
@@ -9,7 +9,7 @@ function Button(default_color, hover_color, select_color, width, height, x, y, t
|
||||
this.text = text;
|
||||
this.status = status;
|
||||
this.button_is_answer = button_is_answer;
|
||||
this.click = click;
|
||||
this.pointerdown = click;
|
||||
this.selected = false;
|
||||
let _this = this;
|
||||
|
||||
@@ -20,17 +20,17 @@ function Button(default_color, hover_color, select_color, width, height, x, y, t
|
||||
this.graphics.beginFill(color);
|
||||
this.graphics.drawRect(this.x, this.y, this.width, this.height);
|
||||
this.graphics.endFill();
|
||||
}
|
||||
};
|
||||
|
||||
this.selectButton = function () {
|
||||
this.selected = true;
|
||||
this.changeButtonColor(select_color);
|
||||
}
|
||||
};
|
||||
|
||||
this.unSelectButton = function () {
|
||||
this.selected = false;
|
||||
this.changeButtonColor(default_color);
|
||||
}
|
||||
};
|
||||
|
||||
this.getButton = function () {
|
||||
const style = new PIXI.TextStyle({
|
||||
@@ -55,7 +55,7 @@ function Button(default_color, hover_color, select_color, width, height, x, y, t
|
||||
this.graphics.interactive = true;
|
||||
this.graphics.buttonMode = true;
|
||||
this.graphics.defaultCursor = 'pointer';
|
||||
this.graphics.on('click', function () {
|
||||
this.graphics.on('pointerdown', function () {
|
||||
click();
|
||||
});
|
||||
this.graphics.on('mouseover', function () {
|
||||
@@ -67,5 +67,5 @@ function Button(default_color, hover_color, select_color, width, height, x, y, t
|
||||
if (!_this.selected) _this.changeButtonColor(_this.default_color);
|
||||
});
|
||||
return this.graphics;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@@ -6,12 +6,12 @@ function Sprite(x, y) {
|
||||
this.getSprite = function () {
|
||||
this.setSize(this.sprite, sprite_size);
|
||||
return this.sprite;
|
||||
}
|
||||
};
|
||||
|
||||
this.setSize = function (sprite, size) {
|
||||
sprite.x = this.coord_x * size - size * 0.2;
|
||||
sprite.y = this.coord_y * size - size * 0.2;
|
||||
sprite.width = size * 1.5;
|
||||
sprite.height = size * 1.5;
|
||||
}
|
||||
};
|
||||
}
|
@@ -2,7 +2,9 @@ let socket;
|
||||
let connected = false;
|
||||
|
||||
function start_chat() {
|
||||
socket = io();
|
||||
socket = io("/", {
|
||||
closeOnBeforeunload: false
|
||||
});
|
||||
|
||||
socket.on('login', function () {
|
||||
connected = true;
|
||||
@@ -43,6 +45,7 @@ function addLogMessage(message) {
|
||||
li.innerText = message;
|
||||
|
||||
document.getElementById("messages_received").appendChild(li);
|
||||
document.getElementById("messages_received").scrollTop = document.getElementById("messages_received").scrollHeight;
|
||||
}
|
||||
|
||||
function addChatMessage(data) {
|
||||
@@ -65,4 +68,12 @@ function addChatMessage(data) {
|
||||
messageDiv.appendChild(messageBody);
|
||||
|
||||
document.getElementById('messages_received').append(messageDiv);
|
||||
}
|
||||
document.getElementById("messages_received").scrollTop = document.getElementById("messages_received").scrollHeight;
|
||||
}
|
||||
|
||||
document.getElementById('message_input').onkeydown = function (e) {
|
||||
if (e.key === "Enter") {
|
||||
sendMessage();
|
||||
e.preventDefault();
|
||||
}
|
||||
};
|
@@ -64,7 +64,7 @@ let sprites = [
|
||||
function start_game() {
|
||||
app = new PIXI.Application({
|
||||
autoResize: true,
|
||||
resolution: devicePixelRatio,
|
||||
resolution: 1,
|
||||
backgroundAlpha: 0,
|
||||
width: max_size / game_board_size,
|
||||
height: max_size / game_board_size
|
||||
@@ -126,7 +126,7 @@ function start_game() {
|
||||
dice.interactive = true;
|
||||
dice.buttonMode = true;
|
||||
dice.defaultCursor = 'pointer';
|
||||
dice.on('click', function () {
|
||||
dice.on('pointerdown', function () {
|
||||
if (!diced) {
|
||||
socket.emit('roll dice');
|
||||
}
|
||||
@@ -185,7 +185,7 @@ function generate_card_stack(sprite, x, y, onclick) {
|
||||
sprite.interactive = true;
|
||||
sprite.buttonMode = true;
|
||||
sprite.defaultCursor = 'pointer';
|
||||
sprite.on('click', onclick);
|
||||
sprite.on('pointerdown', onclick);
|
||||
return sprite;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user