Close card if active player left
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@ -80,6 +80,7 @@ io.on('connection', socket => {
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socket.on('disconnect', function () {
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if (game[socket.room] !== undefined && addedUser) {
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if (game[socket.room].current_player_is(socket.username)) socket.broadcast.to(socket.room).emit('card destroyed');
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game[socket.room].removePlayerName(socket.username);
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io.in(socket.room).emit('updatePlayerNames', game[socket.room].getPlayerNames());
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@ -87,8 +88,6 @@ io.on('connection', socket => {
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socket.broadcast.to(socket.room).emit('user left', socket.username);
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game[socket.room].remove_player(socket.username);
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// TODO Close card if card is opened and active player left
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socket.leave(socket.room);
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if (game[socket.room].players.length === 0) delete game[socket.room];
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