player movement
- notice 'player moved' - added fourth player - added colors for players - remove players & add new players at new position
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@ -66,14 +66,17 @@ function start_game() {
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// White circles
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// White circles
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let first_circle = generate_circle(new PIXI.Graphics(), 3, 9);
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let first_circle = generate_circle(new PIXI.Graphics(), 9, 9, 'yellow', 1);
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app.stage.addChild(first_circle);
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app.stage.addChild(first_circle);
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let second_circle = generate_circle(new PIXI.Graphics(), 5, 9);
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let second_circle = generate_circle(new PIXI.Graphics(), 9, 9, 'blue', 2);
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app.stage.addChild(second_circle);
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app.stage.addChild(second_circle);
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let third_circle = generate_circle(new PIXI.Graphics(), 7, 9);
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let third_circle = generate_circle(new PIXI.Graphics(), 9, 9, 'green', 3);
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app.stage.addChild(third_circle);
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app.stage.addChild(third_circle);
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let fourth_circle = generate_circle(new PIXI.Graphics(), 9, 9, 'red', 4);
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app.stage.addChild(fourth_circle);
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// Card stacks
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// Card stacks
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@ -102,7 +105,7 @@ function start_game() {
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app.stage.addChild(cards_3);
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app.stage.addChild(cards_3);
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// Dice
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// Die
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let diceTexture = PIXI.Texture.from('/img/dice.svg');
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let diceTexture = PIXI.Texture.from('/img/dice.svg');
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let dice = new PIXI.Sprite(diceTexture);
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let dice = new PIXI.Sprite(diceTexture);
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dice.x = sprite_size * 7 - sprite_size * 0.2;
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dice.x = sprite_size * 7 - sprite_size * 0.2;
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@ -162,6 +165,55 @@ function start_game() {
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border_card_stack.clear();
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border_card_stack.clear();
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});
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});
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socket.on('player moved', function(data){
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let player = data.player;
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let position = data.position;
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console.log("player: " + player); // test
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console.log("position: " + position); // test
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let x = 0;
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let y = 0;
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switch (position){
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case 0: x = 9; y = 9; break;
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case 1: x = 9; y = 7; break;
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case 2: x = 9; y = 5; break;
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case 3: x = 9; y = 3; break;
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case 4: x = 9; y = 1; break;
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case 5: x = 7; y = 1; break;
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case 6: x = 5; y = 1; break;
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case 7: x = 3; y = 1; break;
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case 8: x = 1; y = 1; break;
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case 9: x = 1; y = 3; break;
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case 10: x = 1; y = 5; break;
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case 11: x = 1; y = 7; break;
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case 12: x = 1; y = 9; break;
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case 13: x = 3; y = 9; break;
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case 14: x = 5; y = 9; break;
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case 15: x = 7; y = 9; break;
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}
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switch(player){
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case 0:
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first_circle.clear();
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first_circle = generate_circle(new PIXI.Graphics(), y, x, 'yellow', 1);
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app.stage.addChild(first_circle);
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break;
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case 1:
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second_circle.clear();
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second_circle = generate_circle(new PIXI.Graphics(), y, x, 'blue', 2);
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app.stage.addChild(second_circle);
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break;
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case 2:
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third_circle.clear();
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third_circle = generate_circle(new PIXI.Graphics(), y, x, 'green', 3);
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app.stage.addChild(third_circle);
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break;
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case 3:
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fourth_circle.clear();
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fourth_circle = generate_circle(new PIXI.Graphics(), y, x, 'red', 4);
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app.stage.addChild(fourth_circle);
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break;
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}
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});
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resize();
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resize();
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}
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}
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@ -183,10 +235,20 @@ function generate_red_border(graphics) {
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return graphics;
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return graphics;
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}
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}
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function generate_circle(graphics, x, y) {
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function generate_circle(graphics, x, y, color, offset) {
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graphics.lineStyle(0);
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graphics.lineStyle(0);
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graphics.beginFill(0xffffff, 1);
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switch (color){
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graphics.drawCircle(sprite_size * x - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * y - sprite_size * 0.2 + sprite_size * 0.75, sprite_size / 4);
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case 'yellow': graphics.beginFill(0xFFDDA1, 1); break;
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case 'red': graphics.beginFill(0xF47A93, 1); break;
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case 'green': graphics.beginFill(0x6C9A8B, 1); break;
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case 'blue': graphics.beginFill(0x4169E1, 1); break;
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}
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switch(offset){
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case 1: graphics.drawCircle(sprite_size * x - 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * y + 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size / 4); break; // upper left
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case 2: graphics.drawCircle(sprite_size * x + 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * y + 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size / 4); break; // upper right
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case 3: graphics.drawCircle(sprite_size * x - 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * y - 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size / 4); break; // lower left
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case 4: graphics.drawCircle(sprite_size * x + 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * y - 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size / 4); break; // lower right
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}
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graphics.endFill();
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graphics.endFill();
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return graphics;
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return graphics;
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}
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}
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@ -221,4 +283,4 @@ function resize() {
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app.stage.scale.set(size / game_board_size, size / game_board_size);
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app.stage.scale.set(size / game_board_size, size / game_board_size);
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app.renderer.resize(size, size);
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app.renderer.resize(size, size);
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}
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}
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