- Cards, Buttons and Sprites are Objects now
- Reformatting, Refactoring
This commit is contained in:
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@ -53,6 +53,9 @@
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integrity="sha512-q/dWJ3kcmjBLU4Qc47E4A9kTB4m3wuTY7vkFJDTZKjTs8jhyGQnaUrxa0Ytd0ssMZhbNua9hE+E7Qv1j+DyZwA=="
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integrity="sha512-q/dWJ3kcmjBLU4Qc47E4A9kTB4m3wuTY7vkFJDTZKjTs8jhyGQnaUrxa0Ytd0ssMZhbNua9hE+E7Qv1j+DyZwA=="
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referrerpolicy="no-referrer" src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/4.0.1/socket.io.js"></script>
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referrerpolicy="no-referrer" src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/4.0.1/socket.io.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/6.0.2/browser/pixi.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/6.0.2/browser/pixi.js"></script>
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<script src="js/Card.js"></script>
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<script src="js/Button.js"></script>
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<script src="js/Sprite.js"></script>
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<script src="js/chat.js"></script>
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<script src="js/chat.js"></script>
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<script src="js/game.js"></script>
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<script src="js/game.js"></script>
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<script src="js/index.js"></script>
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<script src="js/index.js"></script>
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77
public/js/Button.js
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77
public/js/Button.js
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@ -0,0 +1,77 @@
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function Button(default_color, hover_color, select_color, width, height, x, y, text, button_is_answer, click) {
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this.graphics = new PIXI.Graphics();
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this.default_color = default_color;
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this.hover_color = hover_color;
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this.width = width;
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this.height = height;
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this.x = x;
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this.y = y;
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this.text = text;
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this.button_is_answer = button_is_answer;
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this.click = click;
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this.selected = false;
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let _this = this;
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this.changeButtonColor = function (color) {
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this.graphics.clear();
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this.graphics.lineStyle(4, 0x000000, 1);
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this.graphics.beginFill(color);
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this.graphics.drawRect(this.x, this.y, this.width, this.height);
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this.graphics.endFill();
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}
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this.selectButton = function () {
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this.selected = true;
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this.changeButtonColor(select_color);
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}
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this.unSelectButton = function () {
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this.selected = false;
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this.changeButtonColor(default_color);
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}
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this.getButton = function () {
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const style = new PIXI.TextStyle({
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fontFamily: 'Arial',
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fontSize: 60,
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wordWrap: true,
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wordWrapWidth: game_board_size * 0.5 - 20,
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});
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this.graphics.clear();
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this.graphics.lineStyle(4, 0x000000, 1);
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this.graphics.beginFill(this.default_color);
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this.graphics.drawRect(this.x, this.y, this.width, this.height);
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this.graphics.endFill();
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let text_field = new PIXI.Text(this.text, style);
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text_field.x = this.x + this.width / 2 - text_field.width / 2;
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text_field.y = this.y + this.height / 2 - text_field.height / 2;
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this.graphics.addChild(text_field);
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this.graphics.interactive = true;
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this.graphics.buttonMode = true;
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this.graphics.defaultCursor = 'pointer';
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this.graphics.on('click', function () {
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if (_this.button_is_answer) {
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if (_this.selected === true) {
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_this.unSelectButton();
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} else {
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_this.selectButton();
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}
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}
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click();
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});
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this.graphics.on('mouseover', function () {
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if (!_this.selected) {
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_this.changeButtonColor(_this.hover_color);
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}
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});
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this.graphics.on('mouseout', function () {
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if (!_this.selected) _this.changeButtonColor(_this.default_color);
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});
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return this.graphics;
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}
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}
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88
public/js/Card.js
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88
public/js/Card.js
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function Card(game_board_size, s, a1, a2, a3, a4, right_answer, d) {
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this.card = new PIXI.Graphics();
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this.s = s;
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this.a1 = a1;
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this.a2 = a2;
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this.a3 = a3;
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this.a4 = a4;
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this.right_answer = right_answer;
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this.d = d;
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this.card_x = game_board_size * 0.25 + 2.5;
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this.card_y = game_board_size / 2 - game_board_size * 0.72 / 2 + 2.5;
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this.card_height = game_board_size * 0.72;
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this.card_width = game_board_size * 0.5;
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this.buttons = [];
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let _this = this;
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this.showCard = function () {
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const style = new PIXI.TextStyle({
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fontFamily: 'Arial',
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fontSize: 60,
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wordWrap: true,
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wordWrapWidth: game_board_size * 0.5 - 20,
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});
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const header_style = new PIXI.TextStyle({
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fontFamily: 'Arial',
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fontSize: 70,
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wordWrap: true,
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wordWrapWidth: game_board_size * 0.5 - 20,
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});
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this.card.lineStyle(20, 0x6C9A8B, 1);
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this.card.beginFill(0xffffff);
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this.card.drawRoundedRect(this.card_x, this.card_y, this.card_width, this.card_height, 10);
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this.card.endFill();
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const header = new PIXI.Text("Schwierigkeit " + this.d, header_style);
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header.x = this.card_x + 20 + this.card.width / 2 - header.width / 2 - 2.5 - 20;
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header.y = this.card_y + 20;
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this.card.addChild(header);
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const basicText = new PIXI.Text(this.s, style);
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basicText.x = this.card_x + 20;
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basicText.y = this.card_y + 50 + header.height;
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this.card.addChild(basicText);
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// Answers
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this.buttons.push(new Button(0xffffff, 0xcccccc, 0xff00ff, this.card_width - 40, 150, this.card_x + 20, this.card_y + this.card_height - 120 - 170 * 4, this.a1, true, function () {
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select_answer(0);
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}));
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this.buttons.push(new Button(0xffffff, 0xcccccc, 0xff00ff, this.card_width - 40, 150, this.card_x + 20, this.card_y + this.card_height - 120 - 170 * 3, this.a2, true, function () {
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select_answer(1);
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}));
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this.buttons.push(new Button(0xffffff, 0xcccccc, 0xff00ff, this.card_width - 40, 150, this.card_x + 20, this.card_y + this.card_height - 120 - 170 * 2, this.a3, true, function () {
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select_answer(2);
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}));
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this.buttons.push(new Button(0xffffff, 0xcccccc, 0xff00ff, this.card_width - 40, 150, this.card_x + 20, this.card_y + this.card_height - 120 - 170 * 1, this.a4, true, function () {
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select_answer(3);
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}));
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this.buttons.forEach(button => this.card.addChild(button.getButton()));
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// OK-Button
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this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "OK", false, function () {
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if (_this.right_answer === answer) {
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console.log("Richtig")
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} else {
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console.log("Falsch")
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}
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show_card = false;
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_this.card.destroy();
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}).getButton());
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app.stage.addChild(this.card);
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}
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function select_answer(id) {
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console.log(id)
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_this.buttons.forEach(button => button.unSelectButton());
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_this.buttons[id].selectButton();
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answer = id;
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}
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}
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17
public/js/Sprite.js
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17
public/js/Sprite.js
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function Sprite(x, y) {
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this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
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this.coord_x = x;
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this.coord_y = y;
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this.getSprite = function () {
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this.setSize(this.sprite, sprite_size);
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return this.sprite;
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}
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this.setSize = function (sprite, size) {
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sprite.x = this.coord_x * size - size * 0.2;
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sprite.y = this.coord_y * size - size * 0.2;
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sprite.width = size * 1.5;
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sprite.height = size * 1.5;
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}
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}
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@ -1,66 +1,52 @@
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let answer = null;
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let answer = null;
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let show_card = false;
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let show_card = false;
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function Sprite(x, y) {
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this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
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this.coord_x = x;
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this.coord_y = y;
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this.getSprite = function () {
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this.setSize(this.sprite, sprite_size);
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return this.sprite;
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}
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this.setSize = function (sprite, size) {
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sprite.x = this.coord_x * size - size * 0.2;
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sprite.y = this.coord_y * size - size * 0.2;
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sprite.width = size * 1.5;
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sprite.height = size * 1.5;
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}
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}
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let game = document.getElementById('game');
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let game = document.getElementById('game');
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let game_board_size = 2000;
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let game_board_size = 2000;
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let size = calculate_size();
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let max_size = calculate_size();
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let sprite_size = Math.floor(game_board_size / 11);
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let sprite_size = Math.floor(game_board_size / 11);
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const app = new PIXI.Application({
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const app = new PIXI.Application({
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autoResize: true,
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autoResize: true,
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resolution: devicePixelRatio,
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resolution: devicePixelRatio,
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backgroundAlpha: 0,
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backgroundAlpha: 0,
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width: size / game_board_size,
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width: max_size / game_board_size,
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height: size / game_board_size
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height: max_size / game_board_size
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});
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});
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document.getElementById('game').appendChild(app.view);
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document.getElementById('game').appendChild(app.view);
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// fields
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// fields
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let sprites = {
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let sprites = [
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0: new Sprite(1, 1),
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// First row
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1: new Sprite(3, 1),
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new Sprite(1, 1),
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2: new Sprite(5, 1),
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new Sprite(3, 1),
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3: new Sprite(7, 1),
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new Sprite(5, 1),
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4: new Sprite(9, 1),
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new Sprite(7, 1),
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new Sprite(9, 1),
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5: new Sprite(1, 3),
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// Second row
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6: new Sprite(9, 3),
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new Sprite(1, 3),
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new Sprite(9, 3),
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7: new Sprite(1, 5),
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// Third row
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8: new Sprite(9, 5),
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new Sprite(1, 5),
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new Sprite(9, 5),
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9: new Sprite(1, 7),
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// Fourth row
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10: new Sprite(9, 7),
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new Sprite(1, 7),
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new Sprite(9, 7),
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11: new Sprite(1, 9),
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// Fifth row
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12: new Sprite(3, 9),
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new Sprite(1, 9),
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13: new Sprite(5, 9),
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new Sprite(3, 9),
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14: new Sprite(7, 9),
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new Sprite(5, 9),
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15: new Sprite(9, 9),
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new Sprite(7, 9),
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}
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new Sprite(9, 9),
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]
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for (let i = 0; i < 16; i++) app.stage.addChild(sprites[i].getSprite());
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sprites.forEach(sprite => app.stage.addChild(sprite.getSprite()));
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// Red border
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// Red border
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@ -83,7 +69,7 @@ app.stage.addChild(third_circle);
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let cards_1 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 3, 3, function () {
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let cards_1 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 3, 3, function () {
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if (!show_card) {
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if (!show_card) {
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console.log("1");
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console.log("1");
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generate_card("Ein Bäcker möchte eine neue Filiale eröffnen. Wie sollte er das Budget einteilen?", "a1", "a2", "a3", "a4", 1, 1);
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new Card(game_board_size, "Ein Bäcker möchte eine neue Filiale eröffnen. Wie sollte er das Budget einteilen?", "a1", "a2", "a3", "a4", 1, 1).showCard();
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show_card = true;
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show_card = true;
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}
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}
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});
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});
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@ -92,7 +78,7 @@ app.stage.addChild(cards_1);
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let cards_2 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 5, 3, function () {
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let cards_2 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 5, 3, function () {
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if (!show_card) {
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if (!show_card) {
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console.log("2");
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console.log("2");
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generate_card("Ein Bäcker möchte eine neue Filiale eröffnen. Wie sollte er das Budget einteilen?", "a1", "a2", "a3", "a4", 1, 1);
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new Card(game_board_size, "Ein Bäcker möchte eine neue Filiale eröffnen. Wie sollte er das Budget einteilen?", "a1", "a2", "a3", "a4", 1, 1).showCard();
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show_card = true;
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show_card = true;
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}
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}
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});
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});
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@ -101,7 +87,7 @@ app.stage.addChild(cards_2);
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let cards_3 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 7, 3, function () {
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let cards_3 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 7, 3, function () {
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if (!show_card) {
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if (!show_card) {
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console.log("3");
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console.log("3");
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generate_card("Ein Bäcker möchte eine neue Filiale eröffnen. Wie sollte er das Budget einteilen?", "a1", "a2", "a3", "a4", 1, 1);
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new Card(game_board_size, "Ein Bäcker möchte eine neue Filiale eröffnen. Wie sollte er das Budget einteilen?", "a1", "a2", "a3", "a4", 1, 1).showCard();
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show_card = true;
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show_card = true;
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}
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}
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});
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});
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@ -114,6 +100,8 @@ function generate_card_stack(sprite, x, y, onclick) {
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sprite.width = sprite_size * 1.5;
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sprite.width = sprite_size * 1.5;
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sprite.height = sprite_size * 3 * 0.72;
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sprite.height = sprite_size * 3 * 0.72;
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sprite.interactive = true;
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sprite.interactive = true;
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sprite.buttonMode = true;
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sprite.defaultCursor = 'pointer';
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sprite.on('click', onclick);
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sprite.on('click', onclick);
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return sprite
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return sprite
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}
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}
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@ -132,155 +120,6 @@ function generate_circle(graphics, x, y) {
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return graphics;
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return graphics;
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}
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}
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function generate_card(s, a1, a2, a3, a4, right_a, d) {
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const style = new PIXI.TextStyle({
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fontFamily: 'Arial',
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fontSize: 60,
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wordWrap: true,
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wordWrapWidth: game_board_size * 0.5 - 20,
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});
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const header_style = new PIXI.TextStyle({
|
|
||||||
fontFamily: 'Arial',
|
|
||||||
fontSize: 70,
|
|
||||||
wordWrap: true,
|
|
||||||
wordWrapWidth: game_board_size * 0.5 - 20,
|
|
||||||
});
|
|
||||||
|
|
||||||
const card = new PIXI.Graphics();
|
|
||||||
let start_x = game_board_size * 0.25 + 2.5;
|
|
||||||
let start_y = game_board_size / 2 - game_board_size * 0.72 / 2 + 2.5;
|
|
||||||
card.lineStyle(20, 0x6C9A8B, 1);
|
|
||||||
card.beginFill(0xffffff);
|
|
||||||
card.drawRoundedRect(start_x, start_y, game_board_size * 0.5, game_board_size * 0.72, 10);
|
|
||||||
card.endFill();
|
|
||||||
|
|
||||||
const header = new PIXI.Text("Schwierigkeit " + d, header_style);
|
|
||||||
header.x = start_x + 20 + card.width / 2 - header.width / 2 - 2.5 - 20;
|
|
||||||
header.y = start_y + 20;
|
|
||||||
card.addChild(header);
|
|
||||||
|
|
||||||
const basicText = new PIXI.Text(s, style);
|
|
||||||
basicText.x = start_x + 20;
|
|
||||||
basicText.y = start_y + 50 + header.height;
|
|
||||||
card.addChild(basicText);
|
|
||||||
|
|
||||||
|
|
||||||
// TODO Random answer order
|
|
||||||
let answer_1 = generate_answer_button(new PIXI.Graphics(), 1, start_x, start_y, function () {
|
|
||||||
select_answer(answer_1, answer_2, answer_3, answer_4, start_x, start_y, 1);
|
|
||||||
});
|
|
||||||
let answer_1_text = generate_answer_text(new PIXI.Text(a1, style), answer_1, start_x, start_y);
|
|
||||||
card.addChild(answer_1);
|
|
||||||
card.addChild(answer_1_text);
|
|
||||||
|
|
||||||
let answer_2 = generate_answer_button(new PIXI.Graphics(), 2, start_x, start_y, function () {
|
|
||||||
select_answer(answer_1, answer_2, answer_3, answer_4, start_x, start_y, 2);
|
|
||||||
});
|
|
||||||
let answer_2_text = generate_answer_text(new PIXI.Text(a2, style), answer_2, start_x, start_y);
|
|
||||||
card.addChild(answer_2);
|
|
||||||
card.addChild(answer_2_text);
|
|
||||||
|
|
||||||
let answer_3 = generate_answer_button(new PIXI.Graphics(), 3, start_x, start_y, function () {
|
|
||||||
select_answer(answer_1, answer_2, answer_3, answer_4, start_x, start_y, 3);
|
|
||||||
});
|
|
||||||
let answer_3_text = generate_answer_text(new PIXI.Text(a3, style), answer_3, start_x, start_y);
|
|
||||||
card.addChild(answer_3);
|
|
||||||
card.addChild(answer_3_text);
|
|
||||||
|
|
||||||
let answer_4 = generate_answer_button(new PIXI.Graphics(), 4, start_x, start_y, function () {
|
|
||||||
select_answer(answer_1, answer_2, answer_3, answer_4, start_x, start_y, 4);
|
|
||||||
});
|
|
||||||
let answer_4_text = generate_answer_text(new PIXI.Text("a4", style), answer_4, start_x, start_y);
|
|
||||||
card.addChild(answer_4);
|
|
||||||
card.addChild(answer_4_text);
|
|
||||||
|
|
||||||
|
|
||||||
// OK-Button
|
|
||||||
const ok = new PIXI.Graphics();
|
|
||||||
ok.lineStyle(4, 0x000000, 1);
|
|
||||||
ok.beginFill(0xffffff);
|
|
||||||
ok.drawRect(start_x, start_y, game_board_size * 0.5 - 40, 100);
|
|
||||||
ok.endFill();
|
|
||||||
ok.x = 20;
|
|
||||||
ok.y = game_board_size * 0.72 - 120;
|
|
||||||
card.addChild(ok);
|
|
||||||
|
|
||||||
const ok_text = new PIXI.Text('OK', style);
|
|
||||||
ok_text.x = start_x + ok.x + ok.width / 2 - ok_text.width / 2;
|
|
||||||
ok_text.y = start_y + ok.y + ok.height / 2 - ok_text.height / 2;
|
|
||||||
card.addChild(ok_text);
|
|
||||||
|
|
||||||
ok.interactive = true;
|
|
||||||
ok.on('click', function () {
|
|
||||||
if (right_a === answer) {
|
|
||||||
console.log("Richtig")
|
|
||||||
} else {
|
|
||||||
console.log("Falsch")
|
|
||||||
}
|
|
||||||
show_card = false;
|
|
||||||
card.destroy();
|
|
||||||
});
|
|
||||||
|
|
||||||
app.stage.addChild(card);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
function select_answer(answer_1, answer_2, answer_3, answer_4, start_x, start_y, id) {
|
|
||||||
if (answer === null) {
|
|
||||||
answer = id;
|
|
||||||
switch (answer) {
|
|
||||||
case 1:
|
|
||||||
draw_rect(answer_1, 0xff00ff, start_x, start_y);
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
draw_rect(answer_2, 0xff00ff, start_x, start_y);
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
draw_rect(answer_3, 0xff00ff, start_x, start_y);
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
draw_rect(answer_4, 0xff00ff, start_x, start_y);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
draw_rect(answer_1, 0xffffff, start_x, start_y);
|
|
||||||
draw_rect(answer_2, 0xffffff, start_x, start_y);
|
|
||||||
draw_rect(answer_3, 0xffffff, start_x, start_y);
|
|
||||||
draw_rect(answer_4, 0xffffff, start_x, start_y);
|
|
||||||
answer = null;
|
|
||||||
|
|
||||||
select_answer(answer_1, answer_2, answer_3, answer_4, start_x, start_y, id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function draw_rect(answer, color, start_x, start_y) {
|
|
||||||
answer.clear();
|
|
||||||
|
|
||||||
answer.lineStyle(4, 0x000000, 1);
|
|
||||||
answer.beginFill(color);
|
|
||||||
answer.drawRect(start_x, start_y, game_board_size * 0.5 - 40, 150);
|
|
||||||
answer.endFill();
|
|
||||||
}
|
|
||||||
|
|
||||||
function generate_answer_button(answer, y, start_x, start_y, onclick) {
|
|
||||||
draw_rect(answer, 0xffffff, start_x, start_y);
|
|
||||||
|
|
||||||
answer.x = 20;
|
|
||||||
answer.y = game_board_size * 0.72 - 120 - 170 * y;
|
|
||||||
|
|
||||||
answer.interactive = true;
|
|
||||||
answer.on('click', onclick);
|
|
||||||
|
|
||||||
return answer;
|
|
||||||
}
|
|
||||||
|
|
||||||
function generate_answer_text(answer_text, rect, start_x, start_y) {
|
|
||||||
answer_text.x = start_x + rect.x + rect.width / 2 - answer_text.width / 2;
|
|
||||||
answer_text.y = start_y + rect.y + rect.height / 2 - answer_text.height / 2;
|
|
||||||
return answer_text
|
|
||||||
}
|
|
||||||
|
|
||||||
function calculate_size() {
|
function calculate_size() {
|
||||||
if (game.offsetWidth > game.offsetHeight) {
|
if (game.offsetWidth > game.offsetHeight) {
|
||||||
return game.offsetHeight;
|
return game.offsetHeight;
|
||||||
|
Loading…
Reference in New Issue
Block a user