- Some small improvements

- Reformatting
This commit is contained in:
H4CK3R-01 2021-07-12 13:28:23 +02:00 committed by H4CK3R-01
parent 58e9cd7115
commit a44802fa56
5 changed files with 20 additions and 32 deletions

View File

@ -10,7 +10,7 @@ class Game {
ONGOING: 1,
IS_DRAW: 2,
IS_WON: 3
}
};
constructor() {
this.currentStatus = Game.STATUS.SETTING_UP;
@ -102,7 +102,7 @@ class Game {
}
removePlayerName(playerName) {
this.playerNames.splice(this.playerNames.indexOf(playerName), 1)
this.playerNames.splice(this.playerNames.indexOf(playerName), 1);
}
}

View File

@ -2,10 +2,10 @@ const Game = require('./Game');
const express = require('express');
const fs = require('fs');
const { instrument } = require("@socket.io/admin-ui");
const {instrument} = require("@socket.io/admin-ui");
const app = express();
const server = require('http').createServer(app);
const { Server } = require("socket.io");
const {Server} = require("socket.io");
const io = new Server(server);
let cards = JSON.parse(fs.readFileSync(__dirname + '/../data/fragen_10_06_21_final_new_format.json'));
@ -118,7 +118,7 @@ io.on('connection', socket => {
if (game[socket.room].currentStatus !== Game.STATUS.ONGOING) return;
if (game[socket.room].current_player_is(socket.username)) {
io.in(socket.room).emit('card', { 'username': socket.username, 'card': getRandomCard(difficulty) });
io.in(socket.room).emit('card', {'username': socket.username, 'card': getRandomCard(difficulty)});
generate_log_message(socket.room, socket.username, "CARD", difficulty);
} else {
@ -151,17 +151,6 @@ io.on('connection', socket => {
});
io.in(socket.room).emit('update Hunter', game[socket.room].hunter.getPosition());
switch (game[socket.room].currentStatus) {
case Game.STATUS.IS_WON:
console.log("FINISHED");
break;
case Game.STATUS.IS_DRAW:
console.log("DRAW");
break;
default:
break;
}
});
});

View File

@ -68,12 +68,11 @@ function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4,
this.card.addChild(header);
if (difficulty === 0) {
if (game_state == 3) {
if (game_state === 3) {
for (let i = 0; i < positions.length; i++) {
if (positions[i] > 15) this.question = "Gewinner: " + playerNames[i];
}
}
else if (game_state == 2) {
} else if (game_state === 2) {
this.question = "Unentschieden.";
}
}
@ -128,7 +127,7 @@ function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4,
// OK-Button
if (game_state == 2 || game_state == 3) {
if (game_state === 2 || game_state === 3) {
this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "New Game", null, function () {
window.location.reload();
}).getButton());

View File

@ -1,7 +1,7 @@
function Sprite(x, y, slow) {
if(slow){
if (slow) {
this.sprite = PIXI.Sprite.from('/img/spriteSlow.jpg');
}else{
} else {
this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
}
this.coord_x = x;

View File

@ -174,9 +174,9 @@ function start_game() {
score_button.defaultCursor = 'pointer';
score_button.on('pointerdown', function () {
card = new Card(game_board_size, "",
{ "text": playerNames[0] ? playerNames[0] + ": " + positions[0] : ("Kein Spieler"), "status": false },
{ "text": playerNames[1] ? playerNames[1] + ": " + positions[1] : ("Kein Spieler"), "status": false },
{ "text": playerNames[2] ? playerNames[2] + ": " + positions[2] : ("Kein Spieler"), "status": false },
{"text": playerNames[0] ? playerNames[0] + ": " + positions[0] : ("Kein Spieler"), "status": false},
{"text": playerNames[1] ? playerNames[1] + ": " + positions[1] : ("Kein Spieler"), "status": false},
{"text": playerNames[2] ? playerNames[2] + ": " + positions[2] : ("Kein Spieler"), "status": false},
{
"text": playerNames[3] ? playerNames[3] + ": " + positions[3] : ("Kein Spieler"),
"status": false
@ -268,12 +268,12 @@ function start_game() {
break;
}
if (data.state == 2 || data.state == 3) {
if (data.state === 2 || data.state === 3) {
card = new Card(game_board_size, "",
{ "text": playerNames[0] ? playerNames[0] + ": " + positions[0] : ("Kein Spieler"), "status": false },
{ "text": playerNames[1] ? playerNames[1] + ": " + positions[1] : ("Kein Spieler"), "status": false },
{ "text": playerNames[2] ? playerNames[2] + ": " + positions[2] : ("Kein Spieler"), "status": false },
{ "text": playerNames[3] ? playerNames[3] + ": " + positions[3] : ("Kein Spieler"), "status": false },
{"text": playerNames[0] ? playerNames[0] + ": " + positions[0] : ("Kein Spieler"), "status": false},
{"text": playerNames[1] ? playerNames[1] + ": " + positions[1] : ("Kein Spieler"), "status": false},
{"text": playerNames[2] ? playerNames[2] + ": " + positions[2] : ("Kein Spieler"), "status": false},
{"text": playerNames[3] ? playerNames[3] + ": " + positions[3] : ("Kein Spieler"), "status": false},
0, false, data.state);
red_border.clear();
card.showCard();
@ -284,8 +284,8 @@ function start_game() {
});
socket.on('update Hunter', function (position) {
x = sprites[position].coord_x;
y = sprites[position].coord_y;
let x = sprites[position].coord_x;
let y = sprites[position].coord_y;
red_border.clear();
red_border = generate_red_border(new PIXI.Graphics(), x, y);
app.stage.addChild(red_border);