fix missing broadcast "user left"

This commit is contained in:
Thorsten Rausch 2021-06-17 19:22:36 +02:00
parent aa97939037
commit ae82565bbe

View File

@ -76,6 +76,7 @@ io.on('connection', socket => {
socket.on('disconnect', function () {
if (gameState[socket.room] !== undefined && addedUser) {
socket.broadcast.to(socket.room).emit('user left', socket.username);
gameState[socket.room].remove_player(socket.username);
socket.leave(socket.room);