Merge pull request #33 from H4CK3R-01/fix_only_one_room_bug
Create several rooms now
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commit
b87080c20a
@ -69,8 +69,7 @@ class Game {
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}
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}
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}
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// todo: instantiate this for individual rooms
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let gameState = new Game();
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let gameState = {}
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let port = 5000;
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server.listen(port, function () {
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@ -102,11 +101,15 @@ io.on('connection', socket => {
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let addedUser = false;
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socket.on('add user', function (data) {
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if (gameState.players.length < 4 && !gameState.started) {
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socket.username = data.username;
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socket.room = data.room_name;
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socket.username = data.username;
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socket.room = data.room_name;
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gameState.players.push(new Player(socket.username));
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if(gameState[socket.room] === undefined) {
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gameState[socket.room] = new Game();
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}
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if (gameState[socket.room].players.length < 4 && !gameState[socket.room].started) {
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gameState[socket.room].players.push(new Player(socket.username));
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addedUser = true;
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socket.emit('login');
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@ -133,23 +136,23 @@ io.on('connection', socket => {
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if (addedUser) {
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socket.broadcast.to(socket.room).emit('user left', socket.username);
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let index = -1;
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for (let i = 0; i < gameState.players.length; i++) {
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if (gameState.players[i].socketUsername === socket.username) {
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for (let i = 0; i < gameState[socket.room].players.length; i++) {
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if (gameState[socket.room].players[i].socketUsername === socket.username) {
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index = i;
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break;
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}
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}
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if (index > -1) {
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gameState.players.splice(index, 1);
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gameState[socket.room].players.splice(index, 1);
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}
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socket.leave(socket.room);
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if (gameState.players.length === 0) {
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gameState.players = [];
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gameState.whosNext = 0;
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gameState.started = false;
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if (gameState[socket.room].players.length === 0) {
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gameState[socket.room].players = [];
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gameState[socket.room].whosNext = 0;
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gameState[socket.room].started = false;
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}
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}
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@ -159,8 +162,8 @@ io.on('connection', socket => {
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// Game
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socket.on('roll dice', function () {
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if (gameState.players[gameState.whosNext].socketUsername === socket.username) {
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gameState.started = true;
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if (gameState[socket.room].players[gameState[socket.room].whosNext].socketUsername === socket.username) {
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gameState[socket.room].started = true;
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let sides = 3;
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let randomNumber = Math.floor(Math.random() * sides) + 1;
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@ -173,7 +176,7 @@ io.on('connection', socket => {
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});
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socket.on('get card', function (difficulty) {
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if (gameState.players[gameState.whosNext].socketUsername === socket.username) {
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if (gameState[socket.room].players[gameState[socket.room].whosNext].socketUsername === socket.username) {
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io.in(socket.room).emit('card', {'username': socket.username, 'card': getRandomCard(difficulty)});
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generate_log_message(socket.room, socket.username, "CARD", difficulty);
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@ -183,9 +186,9 @@ io.on('connection', socket => {
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});
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socket.on('card finished', function (difficulty, answerIsCorrect) {
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if (answerIsCorrect) gameState.players[gameState.whosNext].move(difficulty);
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if (answerIsCorrect) gameState[socket.room].players[gameState[socket.room].whosNext].move(difficulty);
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io.in(socket.room).emit('card destroyed');
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gameState.finish_turn();
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gameState[socket.room].finish_turn();
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});
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});
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