implement player class with player movement

This commit is contained in:
Thorsten Rausch 2021-06-15 18:18:16 +02:00
parent 2ac1733251
commit c243138b87
4 changed files with 41 additions and 55 deletions

View File

@ -7,9 +7,37 @@ const {Server} = require("socket.io");
const io = new Server(server);
let cards = JSON.parse(fs.readFileSync(__dirname + '/../data/fragen_10_06_21_final_new_format.json'));
class Player {
constructor(socketUsername) {
this.socketUsername = socketUsername;
this.position = 0;
this.alive = true;
}
move(amount) {
this.position += amount;
if (this.position === 15) {
// todo: win
}
}
}
class Hunter {
constructor() {
this.position = 0;
}
move(amount) {
this.position += amount;
}
hunt(players) {
for (let i = 0; i < players.length; i++) {
if (players[i].position <= this.position) {
players[i].alive = false;
}
}
}
}
let gameState = {
players: [],
positions: [],
whosNext: 0,
started: false
};
@ -49,8 +77,7 @@ io.on('connection', socket => {
socket.username = data.username;
socket.room = data.room_name;
gameState['players'].push(socket.username);
gameState['positions'].push(1);
gameState['players'].push(new Player(socket.username));
addedUser = true;
socket.emit('login');
@ -76,18 +103,22 @@ io.on('connection', socket => {
socket.on('disconnect', function () {
if (addedUser) {
socket.broadcast.to(socket.room).emit('user left', socket.username);
let index = gameState['players'].indexOf(socket.username);
let index = -1;
for (let i = 0; i < gameState['players'].length; i++) {
if (gameState['players'][i].socketUsername === socket.username) {
index = i;
break;
}
}
if (index > -1) {
gameState['players'].splice(index, 1);
gameState['positions'].splice(index, 1);
}
socket.leave(socket.room);
if (gameState['players'].length === 0) {
gameState['players'] = [];
gameState['positions'] = [];
gameState['whosNext'] = 0;
gameState['started'] = false;
}
@ -99,7 +130,8 @@ io.on('connection', socket => {
// Game
socket.on('roll dice', function () {
if (gameState['whosNext'] === gameState['players'].indexOf(socket.username)) {
if (gameState['players'][gameState['whosNext']].socketUsername === socket.username) {
gameState['started'] = true;
let sides = 3;
let randomNumber = Math.floor(Math.random() * sides) + 1;
@ -113,7 +145,7 @@ io.on('connection', socket => {
});
socket.on('get card', function (difficulty) {
if (gameState['whosNext'] === gameState['players'].indexOf(socket.username)) {
if (gameState['players'][gameState['whosNext']].socketUsername === socket.username) {
io.in(socket.room).emit('card', {'username': socket.username, 'card': getRandomCard(difficulty)});
generate_log_message(socket.room, socket.username, "CARD", difficulty);
@ -123,7 +155,7 @@ io.on('connection', socket => {
});
socket.on('card finished', function (difficulty) {
gameState['positions'][gameState['players'].indexOf(socket.username)] += difficulty;
gameState['players'][gameState['whosNext']].move(difficulty); //TODO: stop players from moving when answer is wrong
gameState['whosNext'] += 1;
if(gameState['whosNext'] === gameState['players'].length) gameState['whosNext'] = 0;
io.in(socket.room).emit('card destroyed');

View File

@ -59,7 +59,6 @@
<script src="js/Button.js"></script>
<script src="js/Sprite.js"></script>
<script src="js/chat.js"></script>
<script src="js/player.js"></script>
<script src="js/game.js"></script>
<script src="js/index.js"></script>
</body>

View File

@ -5,12 +5,6 @@
dice.svg: https://www.svgrepo.com/download/198836/gambler-casino.svg
sprite.jpg: https://media.istockphoto.com/photos/gray-granite-stone-texture-seamless-square-background-tile-ready-picture-id1096464726
*/
let curr_player = 1;
let player_array = createPlayers(4);
let player_color = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00];
let player_sprite_array = [];
let hunter = new Hunter();
let card;
let answer = null;
let show_card = false;

View File

@ -1,39 +0,0 @@
function createPlayers(amount) {
let players = new Array(amount);
for (let i = 0; i < amount; i++) {
players[i] = new Player();
}
return players;
}
class Player {
constructor() {
this.position = 0;
this.alive = true;
}
move(amount) {
this.position += amount;
if (this.position === 15) {
// todo: win
}
}
}
class Hunter {
constructor() {
this.position = 0;
}
move(amount) {
this.position += amount;
}
hunt(players) {
for (let i = 0; i < players.length; i++) {
if (players[i].position <= this.position) {
players[i].alive = false;
}
}
}
}