Revert "Update readme"
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README.md
23
README.md
@ -1,31 +1,12 @@
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# Projektmanagement Game
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# Projektmanagement Game
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## Docker
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### Build
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## Build
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```
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```
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docker build Projektmanagement-Game/ -t pm-game
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docker build Projektmanagement-Game/ -t pm-game
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```
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```
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### Deploy
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## Deploy
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```
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```
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docker run -d -p 80:5000 pm-game
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docker run -d -p 80:5000 pm-game
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```
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```
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### Check if it works
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Open `http://127.0.0.1` in your Browser
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## Without docker
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### Run
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```
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node Webservice/server.js
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```
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### Check if it works
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Open `http://127.0.0.1:5000` in your Browser
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@ -1,13 +1,4 @@
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#game {
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#game {
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height: 100%;
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height: 100%;
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width: 100%;
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grid-column-start: 1;
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grid-column-start: 1;
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display: flex;
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justify-content: center;
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align-items: center;
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background: url(/img/background.jpg) no-repeat center center fixed;
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-webkit-background-size: cover; /* For WebKit*/
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-moz-background-size: cover; /* Mozilla*/
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-o-background-size: cover; /* Opera*/
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background-size: cover; /* Generic*/
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}
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}
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@ -1,11 +0,0 @@
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#login {
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display: block;
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}
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#game {
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display: none;
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}
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#chat {
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display: none;
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}
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Binary file not shown.
Before Width: | Height: | Size: 3.8 KiB |
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Before Width: | Height: | Size: 592 KiB |
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Before Width: | Height: | Size: 680 KiB |
@ -19,20 +19,7 @@
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<div class="title">Projektmanagement Game</div>
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<div class="title">Projektmanagement Game</div>
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</header>
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</header>
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<main>
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<main>
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<div id="login">
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<div id="game"></div>
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<form>
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<label for="username">Anmeldename: </label>
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<input type="text" name="username" id="username" placeholder="Benutzername">
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<label for="room">Raumnummer: </label>
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<input type="text" name="room" id="room" placeholder="Raumnummer">
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<button id="ok" type="button">Bestätigen</button>
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</form>
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</div>
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<div id="game">
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</div>
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<div id="chat">
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<div id="chat">
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<div id="messages_received"></div>
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<div id="messages_received"></div>
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@ -49,13 +36,8 @@
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</footer>
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</footer>
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<script crossorigin="anonymous"
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<script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/4.0.1/socket.io.js" integrity="sha512-q/dWJ3kcmjBLU4Qc47E4A9kTB4m3wuTY7vkFJDTZKjTs8jhyGQnaUrxa0Ytd0ssMZhbNua9hE+E7Qv1j+DyZwA==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
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integrity="sha512-q/dWJ3kcmjBLU4Qc47E4A9kTB4m3wuTY7vkFJDTZKjTs8jhyGQnaUrxa0Ytd0ssMZhbNua9hE+E7Qv1j+DyZwA=="
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<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.1.3/pixi.min.js"></script>
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referrerpolicy="no-referrer" src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/4.0.1/socket.io.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/6.0.2/browser/pixi.js"></script>
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<script src="js/Card.js"></script>
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<script src="js/Button.js"></script>
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<script src="js/Sprite.js"></script>
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<script src="js/chat.js"></script>
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<script src="js/chat.js"></script>
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<script src="js/game.js"></script>
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<script src="js/game.js"></script>
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<script src="js/index.js"></script>
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<script src="js/index.js"></script>
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function Button(default_color, hover_color, select_color, width, height, x, y, text, button_is_answer, click) {
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this.graphics = new PIXI.Graphics();
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this.default_color = default_color;
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this.hover_color = hover_color;
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this.width = width;
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this.height = height;
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this.x = x;
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this.y = y;
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this.text = text;
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this.button_is_answer = button_is_answer;
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this.click = click;
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this.selected = false;
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let _this = this;
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this.changeButtonColor = function (color) {
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this.graphics.clear();
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this.graphics.lineStyle(4, 0x000000, 1);
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this.graphics.beginFill(color);
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this.graphics.drawRect(this.x, this.y, this.width, this.height);
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this.graphics.endFill();
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}
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this.selectButton = function () {
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this.selected = true;
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this.changeButtonColor(select_color);
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}
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this.unSelectButton = function () {
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this.selected = false;
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this.changeButtonColor(default_color);
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}
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this.getButton = function () {
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const style = new PIXI.TextStyle({
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fontFamily: 'Arial',
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fontSize: 60,
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wordWrap: true,
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wordWrapWidth: game_board_size * 0.5 - 20,
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});
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this.graphics.clear();
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this.graphics.lineStyle(4, 0x000000, 1);
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this.graphics.beginFill(this.default_color);
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this.graphics.drawRect(this.x, this.y, this.width, this.height);
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this.graphics.endFill();
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let text_field = new PIXI.Text(this.text, style);
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text_field.x = this.x + this.width / 2 - text_field.width / 2;
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text_field.y = this.y + this.height / 2 - text_field.height / 2;
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this.graphics.addChild(text_field);
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this.graphics.interactive = true;
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this.graphics.buttonMode = true;
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this.graphics.defaultCursor = 'pointer';
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this.graphics.on('click', function () {
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if (_this.button_is_answer) {
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if (_this.selected === true) {
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_this.unSelectButton();
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} else {
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_this.selectButton();
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}
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}
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click();
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});
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this.graphics.on('mouseover', function () {
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if (!_this.selected) {
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_this.changeButtonColor(_this.hover_color);
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}
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});
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this.graphics.on('mouseout', function () {
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if (!_this.selected) _this.changeButtonColor(_this.default_color);
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});
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return this.graphics;
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}
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}
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function Card(game_board_size, s, a1, a2, a3, a4, right_answer, d) {
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this.card = new PIXI.Graphics();
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this.s = s;
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this.a1 = a1;
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this.a2 = a2;
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this.a3 = a3;
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this.a4 = a4;
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this.right_answer = right_answer;
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this.d = d;
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this.card_x = game_board_size * 0.25 + 2.5;
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this.card_y = game_board_size / 2 - game_board_size * 0.72 / 2 + 2.5;
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this.card_height = game_board_size * 0.72;
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this.card_width = game_board_size * 0.5;
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this.buttons = [];
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let _this = this;
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this.showCard = function () {
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const style = new PIXI.TextStyle({
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fontFamily: 'Arial',
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fontSize: 60,
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wordWrap: true,
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wordWrapWidth: game_board_size * 0.5 - 20,
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});
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const header_style = new PIXI.TextStyle({
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fontFamily: 'Arial',
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fontSize: 70,
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wordWrap: true,
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wordWrapWidth: game_board_size * 0.5 - 20,
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});
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this.card.lineStyle(20, 0x6C9A8B, 1);
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this.card.beginFill(0xffffff);
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this.card.drawRoundedRect(this.card_x, this.card_y, this.card_width, this.card_height, 10);
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this.card.endFill();
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const header = new PIXI.Text("Schwierigkeit " + this.d, header_style);
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header.x = this.card_x + 20 + this.card.width / 2 - header.width / 2 - 2.5 - 20;
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header.y = this.card_y + 20;
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this.card.addChild(header);
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const basicText = new PIXI.Text(this.s, style);
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basicText.x = this.card_x + 20;
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basicText.y = this.card_y + 50 + header.height;
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this.card.addChild(basicText);
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// Answers
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this.buttons.push(new Button(0xffffff, 0xcccccc, 0xff00ff, this.card_width - 40, 150, this.card_x + 20, this.card_y + this.card_height - 120 - 170 * 4, this.a1, true, function () {
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select_answer(0);
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}));
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this.buttons.push(new Button(0xffffff, 0xcccccc, 0xff00ff, this.card_width - 40, 150, this.card_x + 20, this.card_y + this.card_height - 120 - 170 * 3, this.a2, true, function () {
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select_answer(1);
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}));
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this.buttons.push(new Button(0xffffff, 0xcccccc, 0xff00ff, this.card_width - 40, 150, this.card_x + 20, this.card_y + this.card_height - 120 - 170 * 2, this.a3, true, function () {
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select_answer(2);
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}));
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this.buttons.push(new Button(0xffffff, 0xcccccc, 0xff00ff, this.card_width - 40, 150, this.card_x + 20, this.card_y + this.card_height - 120 - 170 * 1, this.a4, true, function () {
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select_answer(3);
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}));
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this.buttons.forEach(button => this.card.addChild(button.getButton()));
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// OK-Button
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this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "OK", false, function () {
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if (_this.right_answer === answer) {
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console.log("Richtig")
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} else {
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console.log("Falsch")
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}
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show_card = false;
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_this.card.destroy();
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}).getButton());
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app.stage.addChild(this.card);
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}
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function select_answer(id) {
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console.log(id)
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_this.buttons.forEach(button => button.unSelectButton());
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_this.buttons[id].selectButton();
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answer = id;
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}
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}
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function Sprite(x, y) {
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this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
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this.coord_x = x;
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this.coord_y = y;
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this.getSprite = function () {
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this.setSize(this.sprite, sprite_size);
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return this.sprite;
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}
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this.setSize = function (sprite, size) {
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sprite.x = this.coord_x * size - size * 0.2;
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sprite.y = this.coord_y * size - size * 0.2;
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sprite.width = size * 1.5;
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sprite.height = size * 1.5;
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}
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}
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let socket;
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let socket;
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let username = prompt("Please enter your name");
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let room_name = prompt("Please enter room name");
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let connected = false;
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let connected = false;
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function start_chat() {
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window.addEventListener('load', function () {
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socket = io();
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socket = io();
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socket.on('login', function () {
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socket.on('login', function () {
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@ -23,7 +25,7 @@ function start_chat() {
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// Login
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// Login
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socket.emit('add user', {'username': username, 'room_name': room_name});
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socket.emit('add user', {'username': username, 'room_name': room_name});
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}
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});
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function sendMessage() {
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function sendMessage() {
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let message = document.getElementById('message_input').value;
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let message = document.getElementById('message_input').value;
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let answer = null;
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let show_card = false;
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let game = document.getElementById('game');
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let game_board_size = 2000;
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let max_size = calculate_size();
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let sprite_size = Math.floor(game_board_size / 11);
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const app = new PIXI.Application({
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const app = new PIXI.Application({
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autoResize: true,
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autoResize: true,
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resolution: devicePixelRatio,
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resolution: devicePixelRatio,
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backgroundAlpha: 0,
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backgroundColor: 0x0073db
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width: max_size / game_board_size,
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height: max_size / game_board_size
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});
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});
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document.getElementById('game').appendChild(app.view);
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document.getElementById('game').appendChild(app.view);
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// fields
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// -------------------------------------- code --------------------------------------
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let sprites = [
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// First row
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new Sprite(1, 1),
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new Sprite(3, 1),
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new Sprite(5, 1),
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new Sprite(7, 1),
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new Sprite(9, 1),
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// Second row
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// ------------------------------------ end code ------------------------------------
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new Sprite(1, 3),
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new Sprite(9, 3),
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// Third row
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new Sprite(1, 5),
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new Sprite(9, 5),
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// Fourth row
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new Sprite(1, 7),
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new Sprite(9, 7),
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// Fifth row
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new Sprite(1, 9),
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new Sprite(3, 9),
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new Sprite(5, 9),
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new Sprite(7, 9),
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new Sprite(9, 9),
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]
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sprites.forEach(sprite => app.stage.addChild(sprite.getSprite()));
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// Red border
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// Resize (Do Not modify)
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let red_border = generate_red_border(new PIXI.Graphics());
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app.stage.addChild(red_border);
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// White circles
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let first_circle = generate_circle(new PIXI.Graphics(), 3, 9);
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app.stage.addChild(first_circle);
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let second_circle = generate_circle(new PIXI.Graphics(), 5, 9);
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app.stage.addChild(second_circle);
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let third_circle = generate_circle(new PIXI.Graphics(), 7, 9);
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app.stage.addChild(third_circle);
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||||||
|
|
||||||
|
|
||||||
// Card stacks
|
|
||||||
let cards_1 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 3, 3, function () {
|
|
||||||
if (!show_card) {
|
|
||||||
console.log("1");
|
|
||||||
new Card(game_board_size, "Ein Bäcker möchte eine neue Filiale eröffnen. Wie sollte er das Budget einteilen?", "a1", "a2", "a3", "a4", 1, 1).showCard();
|
|
||||||
show_card = true;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
app.stage.addChild(cards_1);
|
|
||||||
|
|
||||||
let cards_2 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 5, 3, function () {
|
|
||||||
if (!show_card) {
|
|
||||||
console.log("2");
|
|
||||||
new Card(game_board_size, "Ein Bäcker möchte eine neue Filiale eröffnen. Wie sollte er das Budget einteilen?", "a1", "a2", "a3", "a4", 1, 1).showCard();
|
|
||||||
show_card = true;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
app.stage.addChild(cards_2);
|
|
||||||
|
|
||||||
let cards_3 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 7, 3, function () {
|
|
||||||
if (!show_card) {
|
|
||||||
console.log("3");
|
|
||||||
new Card(game_board_size, "Ein Bäcker möchte eine neue Filiale eröffnen. Wie sollte er das Budget einteilen?", "a1", "a2", "a3", "a4", 1, 1).showCard();
|
|
||||||
show_card = true;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
app.stage.addChild(cards_3);
|
|
||||||
|
|
||||||
|
|
||||||
function generate_card_stack(sprite, x, y, onclick) {
|
|
||||||
sprite.x = sprite_size * x - sprite_size * 0.2;
|
|
||||||
sprite.y = sprite_size * y - sprite_size * 0.2;
|
|
||||||
sprite.width = sprite_size * 1.5;
|
|
||||||
sprite.height = sprite_size * 3 * 0.72;
|
|
||||||
sprite.interactive = true;
|
|
||||||
sprite.buttonMode = true;
|
|
||||||
sprite.defaultCursor = 'pointer';
|
|
||||||
sprite.on('click', onclick);
|
|
||||||
return sprite
|
|
||||||
}
|
|
||||||
|
|
||||||
function generate_red_border(graphics) {
|
|
||||||
graphics.lineStyle(sprite_size * 0.10, 0x862323, 1);
|
|
||||||
graphics.drawRect(sprite_size * 9 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
|
|
||||||
return graphics;
|
|
||||||
}
|
|
||||||
|
|
||||||
function generate_circle(graphics, x, y) {
|
|
||||||
graphics.lineStyle(0);
|
|
||||||
graphics.beginFill(0xffffff, 1);
|
|
||||||
graphics.drawCircle(sprite_size * x - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * y - sprite_size * 0.2 + sprite_size * 0.75, sprite_size / 4);
|
|
||||||
graphics.endFill();
|
|
||||||
return graphics;
|
|
||||||
}
|
|
||||||
|
|
||||||
function calculate_size() {
|
|
||||||
if (game.offsetWidth > game.offsetHeight) {
|
|
||||||
return game.offsetHeight;
|
|
||||||
} else {
|
|
||||||
return game.offsetWidth;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Resize
|
|
||||||
window.addEventListener('resize', resize);
|
window.addEventListener('resize', resize);
|
||||||
|
|
||||||
function resize() {
|
function resize() {
|
||||||
let size = calculate_size();
|
let game = document.getElementById('game');
|
||||||
app.stage.scale.set(size / game_board_size, size / game_board_size);
|
app.renderer.resize(game.offsetWidth, game.offsetHeight);
|
||||||
|
|
||||||
app.renderer.resize(size, size)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
resize();
|
resize();
|
@ -1,18 +1,4 @@
|
|||||||
let username;
|
|
||||||
let room_name;
|
|
||||||
|
|
||||||
window.addEventListener('beforeunload', function (e) {
|
window.addEventListener('beforeunload', function (e) {
|
||||||
// Prevent user from exiting page
|
// Prevent user from exiting page
|
||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
});
|
});
|
||||||
|
|
||||||
document.getElementById('ok').addEventListener('click', function () {
|
|
||||||
username = document.getElementById('username').value;
|
|
||||||
room_name = document.getElementById('room').value;
|
|
||||||
|
|
||||||
document.getElementById('login').style.display = 'none';
|
|
||||||
document.getElementById('game').style.display = 'flex';
|
|
||||||
document.getElementById('chat').style.display = 'flex';
|
|
||||||
start_chat();
|
|
||||||
resize();
|
|
||||||
})
|
|
Loading…
Reference in New Issue
Block a user