Rotation-Direction changed & Slow-Down Fields and Logic added
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parent
0a0752d4e5
commit
e46b5f12e5
@ -1,3 +1,5 @@
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var maxField = 15;
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class Player {
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class Player {
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constructor(name) {
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constructor(name) {
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this.name = name;
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this.name = name;
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@ -6,7 +8,13 @@ class Player {
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}
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}
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move_by(amount) {
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move_by(amount) {
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this.position += amount;
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if(this.position > 11){
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this.position++;
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}else if(this.position+amount > 11){
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this.position = 12;
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}else{
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this.position += amount;
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}
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}
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}
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}
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}
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BIN
public/img/spriteSlow.jpg
Normal file
BIN
public/img/spriteSlow.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 435 KiB |
@ -121,10 +121,10 @@ function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
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if (answer !== null) {
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if (answer !== null) {
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if (_this.right_answer === answer) { //TODO: do this in backend instead to prevent cheating
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if (_this.right_answer === answer) { //TODO: do this in backend instead to prevent cheating
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console.log("Richtig");
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console.log("Richtig");
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socket.emit('card finished', d, true);
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socket.emit('card finished', d, true);
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} else {
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} else {
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console.log("Falsch");
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console.log("Falsch");
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socket.emit('card finished', d, false);
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socket.emit('card finished', d, false);
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}
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}
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show_card = false;
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show_card = false;
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answer = null;
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answer = null;
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@ -1,5 +1,9 @@
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function Sprite(x, y) {
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function Sprite(x, y, slow) {
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this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
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if(slow){
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this.sprite = PIXI.Sprite.from('/img/spriteSlow.jpg');
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}else{
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this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
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}
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this.coord_x = x;
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this.coord_x = x;
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this.coord_y = y;
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this.coord_y = y;
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@ -14,4 +18,4 @@ function Sprite(x, y) {
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sprite.width = size * 1.5;
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sprite.width = size * 1.5;
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sprite.height = size * 1.5;
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sprite.height = size * 1.5;
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};
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};
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}
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}
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@ -24,22 +24,22 @@ let sprite_size = Math.floor(game_board_size / 11);
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// fields
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// fields
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let sprites = [
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let sprites = [
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new Sprite(9, 9), // lower right
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new Sprite(1, 9, false), // lower left
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new Sprite(7, 9),
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new Sprite(1, 7, false),
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new Sprite(5, 9),
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new Sprite(1, 5, false),
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new Sprite(3, 9),
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new Sprite(1, 3, false),
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new Sprite(1, 9), // upper right
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new Sprite(1, 1, false), // upper left
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new Sprite(1, 7),
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new Sprite(3, 1, false),
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new Sprite(1, 5),
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new Sprite(5, 1, false),
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new Sprite(1, 3),
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new Sprite(7, 1, false),
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new Sprite(1, 1), // upper left
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new Sprite(9, 1, false), // upper right
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new Sprite(3, 1),
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new Sprite(9, 3, false),
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new Sprite(5, 1),
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new Sprite(9, 5, false),
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new Sprite(7, 1),
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new Sprite(9, 7, false),
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new Sprite(9, 1), // lower left
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new Sprite(9, 9, true), // lower right
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new Sprite(9, 3),
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new Sprite(7, 9, true),
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new Sprite(9, 5),
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new Sprite(5, 9, true),
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new Sprite(9, 7)
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new Sprite(3, 9, true)
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];
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];
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function start_game() {
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function start_game() {
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@ -59,17 +59,17 @@ function start_game() {
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app.stage.addChild(red_border);
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app.stage.addChild(red_border);
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// White circles
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// Player circles
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let player_a = generate_circle(new PIXI.Graphics(), 9, 9, 'yellow', 1);
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let player_a = generate_circle(new PIXI.Graphics(), 1, 9, 'yellow', 1);
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app.stage.addChild(player_a);
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app.stage.addChild(player_a);
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let player_b = generate_circle(new PIXI.Graphics(), 9, 9, 'blue', 2);
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let player_b = generate_circle(new PIXI.Graphics(), 1, 9, 'blue', 2);
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app.stage.addChild(player_b);
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app.stage.addChild(player_b);
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let player_c = generate_circle(new PIXI.Graphics(), 9, 9, 'green', 3);
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let player_c = generate_circle(new PIXI.Graphics(), 1, 9, 'green', 3);
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app.stage.addChild(player_c);
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app.stage.addChild(player_c);
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let player_d = generate_circle(new PIXI.Graphics(), 9, 9, 'red', 4);
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let player_d = generate_circle(new PIXI.Graphics(), 1, 9, 'red', 4);
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app.stage.addChild(player_d);
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app.stage.addChild(player_d);
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@ -172,10 +172,10 @@ function start_game() {
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score_button.defaultCursor = 'pointer';
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score_button.defaultCursor = 'pointer';
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score_button.on('pointerdown', function () {
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score_button.on('pointerdown', function () {
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card = new Card(game_board_size, "",
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card = new Card(game_board_size, "",
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{"text": "Spieler 1: " + positions[0], "status": false},
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{ "text": "Spieler 1: " + positions[0], "status": false },
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{"text": "Spieler 2: " + positions[1], "status": false},
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{ "text": "Spieler 2: " + positions[1], "status": false },
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{"text": "Spieler 3: " + positions[2], "status": false},
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{ "text": "Spieler 3: " + positions[2], "status": false },
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{"text": "Spieler 4: " + positions[3], "status": false}, 0, false);
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{ "text": "Spieler 4: " + positions[3], "status": false }, 0, false);
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card.showCard();
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card.showCard();
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show_card = true;
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show_card = true;
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});
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});
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@ -230,25 +230,25 @@ function start_game() {
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case 0:
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case 0:
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positions[0] = data.position;
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positions[0] = data.position;
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player_a.clear();
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player_a.clear();
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player_a = generate_circle(new PIXI.Graphics(), y, x, 'yellow', 1);
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player_a = generate_circle(new PIXI.Graphics(), x, y, 'yellow', 1);
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app.stage.addChild(player_a);
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app.stage.addChild(player_a);
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break;
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break;
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case 1:
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case 1:
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positions[1] = data.position;
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positions[1] = data.position;
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player_b.clear();
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player_b.clear();
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player_b = generate_circle(new PIXI.Graphics(), y, x, 'blue', 2);
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player_b = generate_circle(new PIXI.Graphics(), x, y, 'blue', 2);
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app.stage.addChild(player_b);
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app.stage.addChild(player_b);
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break;
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break;
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case 2:
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case 2:
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positions[2] = data.position;
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positions[2] = data.position;
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player_c.clear();
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player_c.clear();
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player_c = generate_circle(new PIXI.Graphics(), y, x, 'green', 3);
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player_c = generate_circle(new PIXI.Graphics(), x, y, 'green', 3);
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app.stage.addChild(player_c);
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app.stage.addChild(player_c);
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break;
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break;
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case 3:
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case 3:
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positions[3] = data.position;
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positions[3] = data.position;
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player_d.clear();
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player_d.clear();
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player_d = generate_circle(new PIXI.Graphics(), y, x, 'red', 4);
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player_d = generate_circle(new PIXI.Graphics(), x, y, 'red', 4);
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app.stage.addChild(player_d);
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app.stage.addChild(player_d);
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break;
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break;
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}
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}
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@ -273,7 +273,7 @@ function generate_card_stack(sprite, x, y, onclick) {
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function generate_red_border(graphics) {
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function generate_red_border(graphics) {
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graphics.lineStyle(sprite_size * 0.10, 0x862323, 1);
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graphics.lineStyle(sprite_size * 0.10, 0x862323, 1);
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graphics.drawRect(sprite_size * 9 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
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graphics.drawRect(sprite_size * 1 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
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return graphics;
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return graphics;
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}
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}
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@ -292,6 +292,9 @@ function generate_circle(graphics, x, y, color, offset) {
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case 'blue':
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case 'blue':
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graphics.beginFill(0x4169E1, 1);
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graphics.beginFill(0x4169E1, 1);
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break;
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break;
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case 'white':
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graphics.beginFill(0xFFFFFF, 1);
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break;
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}
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}
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switch (offset) {
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switch (offset) {
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case 1:
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case 1:
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