Rotation-Direction changed & Slow-Down Fields and Logic added

This commit is contained in:
gohlkeMax 2021-07-01 14:46:18 +02:00
parent 0a0752d4e5
commit e46b5f12e5
5 changed files with 51 additions and 36 deletions

View File

@ -1,3 +1,5 @@
var maxField = 15;
class Player {
constructor(name) {
this.name = name;
@ -6,8 +8,14 @@ class Player {
}
move_by(amount) {
if(this.position > 11){
this.position++;
}else if(this.position+amount > 11){
this.position = 12;
}else{
this.position += amount;
}
}
}
module.exports = Player;

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public/img/spriteSlow.jpg Normal file

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After

Width:  |  Height:  |  Size: 435 KiB

View File

@ -1,5 +1,9 @@
function Sprite(x, y) {
function Sprite(x, y, slow) {
if(slow){
this.sprite = PIXI.Sprite.from('/img/spriteSlow.jpg');
}else{
this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
}
this.coord_x = x;
this.coord_y = y;

View File

@ -24,22 +24,22 @@ let sprite_size = Math.floor(game_board_size / 11);
// fields
let sprites = [
new Sprite(9, 9), // lower right
new Sprite(7, 9),
new Sprite(5, 9),
new Sprite(3, 9),
new Sprite(1, 9), // upper right
new Sprite(1, 7),
new Sprite(1, 5),
new Sprite(1, 3),
new Sprite(1, 1), // upper left
new Sprite(3, 1),
new Sprite(5, 1),
new Sprite(7, 1),
new Sprite(9, 1), // lower left
new Sprite(9, 3),
new Sprite(9, 5),
new Sprite(9, 7)
new Sprite(1, 9, false), // lower left
new Sprite(1, 7, false),
new Sprite(1, 5, false),
new Sprite(1, 3, false),
new Sprite(1, 1, false), // upper left
new Sprite(3, 1, false),
new Sprite(5, 1, false),
new Sprite(7, 1, false),
new Sprite(9, 1, false), // upper right
new Sprite(9, 3, false),
new Sprite(9, 5, false),
new Sprite(9, 7, false),
new Sprite(9, 9, true), // lower right
new Sprite(7, 9, true),
new Sprite(5, 9, true),
new Sprite(3, 9, true)
];
function start_game() {
@ -59,17 +59,17 @@ function start_game() {
app.stage.addChild(red_border);
// White circles
let player_a = generate_circle(new PIXI.Graphics(), 9, 9, 'yellow', 1);
// Player circles
let player_a = generate_circle(new PIXI.Graphics(), 1, 9, 'yellow', 1);
app.stage.addChild(player_a);
let player_b = generate_circle(new PIXI.Graphics(), 9, 9, 'blue', 2);
let player_b = generate_circle(new PIXI.Graphics(), 1, 9, 'blue', 2);
app.stage.addChild(player_b);
let player_c = generate_circle(new PIXI.Graphics(), 9, 9, 'green', 3);
let player_c = generate_circle(new PIXI.Graphics(), 1, 9, 'green', 3);
app.stage.addChild(player_c);
let player_d = generate_circle(new PIXI.Graphics(), 9, 9, 'red', 4);
let player_d = generate_circle(new PIXI.Graphics(), 1, 9, 'red', 4);
app.stage.addChild(player_d);
@ -172,10 +172,10 @@ function start_game() {
score_button.defaultCursor = 'pointer';
score_button.on('pointerdown', function () {
card = new Card(game_board_size, "",
{"text": "Spieler 1: " + positions[0], "status": false},
{"text": "Spieler 2: " + positions[1], "status": false},
{"text": "Spieler 3: " + positions[2], "status": false},
{"text": "Spieler 4: " + positions[3], "status": false}, 0, false);
{ "text": "Spieler 1: " + positions[0], "status": false },
{ "text": "Spieler 2: " + positions[1], "status": false },
{ "text": "Spieler 3: " + positions[2], "status": false },
{ "text": "Spieler 4: " + positions[3], "status": false }, 0, false);
card.showCard();
show_card = true;
});
@ -230,25 +230,25 @@ function start_game() {
case 0:
positions[0] = data.position;
player_a.clear();
player_a = generate_circle(new PIXI.Graphics(), y, x, 'yellow', 1);
player_a = generate_circle(new PIXI.Graphics(), x, y, 'yellow', 1);
app.stage.addChild(player_a);
break;
case 1:
positions[1] = data.position;
player_b.clear();
player_b = generate_circle(new PIXI.Graphics(), y, x, 'blue', 2);
player_b = generate_circle(new PIXI.Graphics(), x, y, 'blue', 2);
app.stage.addChild(player_b);
break;
case 2:
positions[2] = data.position;
player_c.clear();
player_c = generate_circle(new PIXI.Graphics(), y, x, 'green', 3);
player_c = generate_circle(new PIXI.Graphics(), x, y, 'green', 3);
app.stage.addChild(player_c);
break;
case 3:
positions[3] = data.position;
player_d.clear();
player_d = generate_circle(new PIXI.Graphics(), y, x, 'red', 4);
player_d = generate_circle(new PIXI.Graphics(), x, y, 'red', 4);
app.stage.addChild(player_d);
break;
}
@ -273,7 +273,7 @@ function generate_card_stack(sprite, x, y, onclick) {
function generate_red_border(graphics) {
graphics.lineStyle(sprite_size * 0.10, 0x862323, 1);
graphics.drawRect(sprite_size * 9 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
graphics.drawRect(sprite_size * 1 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
return graphics;
}
@ -292,6 +292,9 @@ function generate_circle(graphics, x, y, color, offset) {
case 'blue':
graphics.beginFill(0x4169E1, 1);
break;
case 'white':
graphics.beginFill(0xFFFFFF, 1);
break;
}
switch (offset) {
case 1: