Merge branch 'main' into mobile_design
@ -4,7 +4,7 @@ const Hunter = require("./Hunter");
|
||||
class Game {
|
||||
|
||||
static MAX_PLAYERS = 4;
|
||||
static WIN_POSITION = 16;
|
||||
static MAX_POSITION = 16;
|
||||
static STATUS = {
|
||||
SETTING_UP: 0,
|
||||
ONGOING: 1,
|
||||
@ -19,6 +19,7 @@ class Game {
|
||||
this.winnerIndex = 0;
|
||||
this.round = 0;
|
||||
this.hunter = new Hunter();
|
||||
this.playerNames = [];
|
||||
}
|
||||
|
||||
finish_turn() {
|
||||
@ -41,7 +42,10 @@ class Game {
|
||||
|
||||
#finish_round() {
|
||||
this.round++;
|
||||
if (this.round >= 5) {
|
||||
if (this.players.some(player => player.position >= Game.MAX_POSITION / 2)) {
|
||||
this.hunter.isAlive = true;
|
||||
}
|
||||
if (this.hunter.isAlive) {
|
||||
this.hunter.move_by(1);
|
||||
this.hunter.hunt(this.players);
|
||||
}
|
||||
@ -82,12 +86,24 @@ class Game {
|
||||
update_game_status() {
|
||||
if (!this.players.some(player => player.isAlive === true)) this.currentStatus = Game.STATUS.IS_DRAW;
|
||||
|
||||
let index = this.players.findIndex(player => player.position >= Game.WIN_POSITION);
|
||||
let index = this.players.findIndex(player => player.position >= Game.MAX_POSITION);
|
||||
if (index !== -1) {
|
||||
this.currentStatus = Game.STATUS.IS_WON;
|
||||
this.winnerIndex = index;
|
||||
}
|
||||
}
|
||||
|
||||
getPlayerNames(){
|
||||
return this.playerNames;
|
||||
}
|
||||
|
||||
addPlayerName(playerName){
|
||||
this.playerNames.push(playerName);
|
||||
}
|
||||
|
||||
removePlayerName(playerName){
|
||||
this.playerNames.splice(this.playerNames.indexOf(playerName), 1)
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Game;
|
@ -1,6 +1,7 @@
|
||||
class Hunter {
|
||||
constructor() {
|
||||
this.position = 0;
|
||||
this.isAlive = false;
|
||||
}
|
||||
|
||||
move_by(amount) {
|
||||
|
@ -6,7 +6,15 @@ class Player {
|
||||
}
|
||||
|
||||
move_by(amount) {
|
||||
this.position += amount;
|
||||
if (this.position !== 16) {
|
||||
if (this.position > 11) {
|
||||
this.position++;
|
||||
} else if (this.position + amount > 11) {
|
||||
this.position = 12;
|
||||
} else {
|
||||
this.position += amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -50,10 +50,12 @@ io.on('connection', socket => {
|
||||
|
||||
if (game[socket.room].add_player(socket.username)) {
|
||||
|
||||
game[socket.room].addPlayerName(data.username);
|
||||
addedUser = true;
|
||||
|
||||
socket.emit('login');
|
||||
socket.join(socket.room);
|
||||
io.in(socket.room).emit('updatePlayerNames', game[socket.room].getPlayerNames());
|
||||
|
||||
if (game[socket.room].players.length === 1) io.to(socket.id).emit('first player');
|
||||
|
||||
@ -61,7 +63,7 @@ io.on('connection', socket => {
|
||||
|
||||
generate_log_message(socket.room, socket.username, "JOINED", "");
|
||||
} else {
|
||||
io.to(socket.id).emit('error', 'Game started already or room has two many members');
|
||||
io.to(socket.id).emit('error', 'Game started already or room has too many members');
|
||||
}
|
||||
});
|
||||
|
||||
@ -78,11 +80,14 @@ io.on('connection', socket => {
|
||||
|
||||
socket.on('disconnect', function () {
|
||||
if (game[socket.room] !== undefined && addedUser) {
|
||||
if (game[socket.room].current_player_is(socket.username)) socket.broadcast.to(socket.room).emit('card destroyed');
|
||||
|
||||
game[socket.room].removePlayerName(socket.username);
|
||||
io.in(socket.room).emit('updatePlayerNames', game[socket.room].getPlayerNames());
|
||||
|
||||
socket.broadcast.to(socket.room).emit('user left', socket.username);
|
||||
game[socket.room].remove_player(socket.username);
|
||||
|
||||
// TODO Close card if card is opened and active player left
|
||||
|
||||
socket.leave(socket.room);
|
||||
|
||||
if (game[socket.room].players.length === 0) delete game[socket.room];
|
||||
|
@ -96,6 +96,11 @@ main {
|
||||
height: calc(100% - 50px);
|
||||
}
|
||||
|
||||
#manual {
|
||||
width: 100%;
|
||||
height: calc(100% - 50px);
|
||||
}
|
||||
|
||||
@media only screen and (max-width: 980px) {
|
||||
#main {
|
||||
display: grid;
|
||||
|
Before Width: | Height: | Size: 592 KiB |
BIN
public/img/card_stack_1.png
Normal file
After Width: | Height: | Size: 162 KiB |
BIN
public/img/card_stack_2.png
Normal file
After Width: | Height: | Size: 161 KiB |
BIN
public/img/card_stack_3.png
Normal file
After Width: | Height: | Size: 164 KiB |
Before Width: | Height: | Size: 680 KiB After Width: | Height: | Size: 443 KiB |
BIN
public/img/spriteSlow.jpg
Normal file
After Width: | Height: | Size: 435 KiB |
@ -17,7 +17,7 @@
|
||||
<body>
|
||||
<header>
|
||||
<div class="spielanleitung"><span
|
||||
onclick="document.getElementById('modal').style.display = 'block';">Spielanleitung</span></div>
|
||||
onclick="open_manual();">Spielanleitung</span></div>
|
||||
<div class="title">PM-Game</div>
|
||||
<div class="build"><span>DATE_TO_BE_REPLACED</span><span><a href="COMMIT_LINK_TO_BE_REPLACED" target="_blank">COMMIT_TO_BE_REPLACED</a></span>
|
||||
</div>
|
||||
@ -59,11 +59,7 @@
|
||||
onclick="document.getElementById('modal').style.display = 'none';">close</i></span>
|
||||
</div>
|
||||
<div class="divider"></div>
|
||||
<iframe height="678"
|
||||
id="spielanleitung"
|
||||
src="data/Spielanleitung.pdf"
|
||||
width="500">
|
||||
</iframe>
|
||||
<div id="manual"></div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
@ -1,15 +1,15 @@
|
||||
function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
|
||||
function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4, difficulty, your_turn) {
|
||||
this.card = new PIXI.Graphics();
|
||||
this.s = s;
|
||||
this.a1 = a1;
|
||||
this.a2 = a2;
|
||||
this.a3 = a3;
|
||||
this.a4 = a4;
|
||||
if (a1.status) this.right_answer = this.a1.text;
|
||||
if (a2.status) this.right_answer = this.a2.text;
|
||||
if (a3.status) this.right_answer = this.a3.text;
|
||||
if (a4.status) this.right_answer = this.a4.text;
|
||||
this.d = d;
|
||||
this.question = question;
|
||||
this.answer_1 = answer_1;
|
||||
this.answer_2 = answer_2;
|
||||
this.answer_3 = answer_3;
|
||||
this.answer_4 = answer_4;
|
||||
if (answer_1.status) this.right_answer = this.answer_1.text;
|
||||
if (answer_2.status) this.right_answer = this.answer_2.text;
|
||||
if (answer_3.status) this.right_answer = this.answer_3.text;
|
||||
if (answer_4.status) this.right_answer = this.answer_4.text;
|
||||
this.difficulty = difficulty;
|
||||
this.your_turn = your_turn;
|
||||
this.card_x = game_board_size * 0.25 + 2.5;
|
||||
this.card_y = game_board_size / 2 - game_board_size * 0.72 / 2 + 2.5;
|
||||
@ -33,64 +33,89 @@ function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
|
||||
wordWrapWidth: game_board_size * 0.5 - 20,
|
||||
});
|
||||
|
||||
this.card.lineStyle(20, 0x6C9A8B, 1);
|
||||
this.card.beginFill(0xffffff);
|
||||
this.card.drawRoundedRect(this.card_x, this.card_y, this.card_width, this.card_height, 10);
|
||||
switch (difficulty) {
|
||||
case 1:
|
||||
this.card.lineStyle(30, 0x6C9A8B, 1);
|
||||
break;
|
||||
case 2:
|
||||
this.card.lineStyle(30, 0xFFDDA1, 1);
|
||||
break;
|
||||
case 3:
|
||||
this.card.lineStyle(30, 0xF47A93, 1);
|
||||
break;
|
||||
}
|
||||
this.card.beginFill(0xFFFFFF);
|
||||
this.card.moveTo(this.card_x + 50, this.card_y);
|
||||
this.card.lineTo(this.card_x + 0, this.card_y + 50);
|
||||
this.card.lineTo(this.card_x + 0, this.card_y + this.card_height);
|
||||
this.card.lineTo(this.card_x + 50, this.card_y + this.card_height + 50);
|
||||
this.card.lineTo(this.card_x + this.card_width - 50, this.card_y + this.card_height + 50);
|
||||
this.card.lineTo(this.card_x + this.card_width, this.card_y + this.card_height);
|
||||
this.card.lineTo(this.card_x + this.card_width, this.card_y + 50);
|
||||
this.card.lineTo(this.card_x + this.card_width - 50, this.card_y + 0);
|
||||
this.card.closePath();
|
||||
this.card.endFill();
|
||||
|
||||
let header;
|
||||
if (this.d === 0) {
|
||||
if (this.difficulty === 0) {
|
||||
header = new PIXI.Text("Scoreboard", header_style);
|
||||
} else {
|
||||
header = new PIXI.Text("Schwierigkeit " + this.d, header_style);
|
||||
header = new PIXI.Text("Schwierigkeit " + this.difficulty, header_style);
|
||||
}
|
||||
header.x = this.card_x + 20 + this.card.width / 2 - header.width / 2 - 2.5 - 20;
|
||||
header.y = this.card_y + 20;
|
||||
this.card.addChild(header);
|
||||
|
||||
const basicText = new PIXI.Text(this.s, style);
|
||||
if (difficulty === 0) {
|
||||
for (let i = 0; i < positions.length; i++) {
|
||||
if (positions[i] > 15) this.question = "Gewinner: " + playerNames[i];
|
||||
}
|
||||
}
|
||||
|
||||
const basicText = new PIXI.Text(this.question, style);
|
||||
basicText.x = this.card_x + 20;
|
||||
basicText.y = this.card_y + 50 + header.height;
|
||||
this.card.addChild(basicText);
|
||||
|
||||
// Answers
|
||||
let color = 0xffffff;
|
||||
if (this.d === 0) {
|
||||
if (this.difficulty === 0) {
|
||||
color = 0xFFDDA1;
|
||||
}
|
||||
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 4, this.a1.text, this.a1.status, function () {
|
||||
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 4, this.answer_1.text, this.answer_1.status, function () {
|
||||
if (_this.your_turn) {
|
||||
select_answer(0, _this.a1.text);
|
||||
select_answer(0, _this.answer_1.text);
|
||||
}
|
||||
}));
|
||||
|
||||
color = 0xffffff;
|
||||
if (this.d === 0) {
|
||||
if (this.difficulty === 0) {
|
||||
color = 0x4169E1;
|
||||
}
|
||||
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 3, this.a2.text, this.a2.status, function () {
|
||||
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 3, this.answer_2.text, this.answer_2.status, function () {
|
||||
if (_this.your_turn) {
|
||||
select_answer(1, _this.a2.text);
|
||||
select_answer(1, _this.answer_2.text);
|
||||
}
|
||||
}));
|
||||
|
||||
color = 0xffffff;
|
||||
if (this.d === 0) {
|
||||
if (this.difficulty === 0) {
|
||||
color = 0x6C9A8B;
|
||||
}
|
||||
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 2, this.a3.text, this.a3.status, function () {
|
||||
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 2, this.answer_3.text, this.answer_3.status, function () {
|
||||
if (_this.your_turn) {
|
||||
select_answer(2, _this.a3.text);
|
||||
select_answer(2, _this.answer_3.text);
|
||||
}
|
||||
}));
|
||||
|
||||
color = 0xffffff;
|
||||
if (this.d === 0) {
|
||||
if (this.difficulty === 0) {
|
||||
color = 0xF47A93;
|
||||
}
|
||||
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 1, this.a4.text, this.a4.status, function () {
|
||||
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 1, this.answer_4.text, this.answer_4.status, function () {
|
||||
if (_this.your_turn) {
|
||||
select_answer(3, _this.a4.text);
|
||||
select_answer(3, _this.answer_4.text);
|
||||
}
|
||||
}));
|
||||
|
||||
@ -98,32 +123,38 @@ function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
|
||||
|
||||
|
||||
// OK-Button
|
||||
this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "OK", null, function () {
|
||||
if (answer !== null) {
|
||||
if (_this.right_answer === answer) { //TODO: do this in backend instead to prevent cheating
|
||||
console.log("Richtig");
|
||||
socket.emit('card finished', d, true);
|
||||
} else {
|
||||
console.log("Falsch");
|
||||
socket.emit('card finished', d, false);
|
||||
}
|
||||
show_card = false;
|
||||
answer = null;
|
||||
diced = false;
|
||||
rolled_number = null;
|
||||
} else {
|
||||
if (your_turn === true) {
|
||||
alert("Bitte wähle eine Antwortmöglichkeit aus");
|
||||
} else {
|
||||
if (difficulty === 0 && (positions[0] > 15 || positions[1] > 15 || positions[2] > 15 || positions[3] > 15)) {
|
||||
this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "New Game", null, function () {
|
||||
window.location.reload();
|
||||
}).getButton());
|
||||
} else {
|
||||
this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "OK", null, function () {
|
||||
if (answer !== null) {
|
||||
if (_this.right_answer === answer) { //TODO: do this in backend instead to prevent cheating
|
||||
console.log("Richtig");
|
||||
socket.emit('card finished', difficulty, true);
|
||||
} else {
|
||||
console.log("Falsch");
|
||||
socket.emit('card finished', difficulty, false);
|
||||
}
|
||||
show_card = false;
|
||||
answer = null;
|
||||
diced = false;
|
||||
rolled_number = null;
|
||||
card.destroyCard();
|
||||
border_card_stack.clear();
|
||||
} else {
|
||||
if (your_turn === true) {
|
||||
alert("Bitte wähle eine Antwortmöglichkeit aus");
|
||||
} else {
|
||||
show_card = false;
|
||||
answer = null;
|
||||
diced = false;
|
||||
rolled_number = null;
|
||||
card.destroyCard();
|
||||
border_card_stack.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}).getButton());
|
||||
}).getButton());
|
||||
}
|
||||
|
||||
app.stage.addChild(this.card);
|
||||
};
|
||||
|
@ -1,5 +1,9 @@
|
||||
function Sprite(x, y) {
|
||||
this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
|
||||
function Sprite(x, y, slow) {
|
||||
if(slow){
|
||||
this.sprite = PIXI.Sprite.from('/img/spriteSlow.jpg');
|
||||
}else{
|
||||
this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
|
||||
}
|
||||
this.coord_x = x;
|
||||
this.coord_y = y;
|
||||
|
||||
|
@ -22,24 +22,26 @@ let game_board_size = 2000;
|
||||
let max_size = calculate_size();
|
||||
let sprite_size = Math.floor(game_board_size / 11);
|
||||
|
||||
let playerNames = [];
|
||||
|
||||
// fields
|
||||
let sprites = [
|
||||
new Sprite(9, 9), // lower right
|
||||
new Sprite(7, 9),
|
||||
new Sprite(5, 9),
|
||||
new Sprite(3, 9),
|
||||
new Sprite(1, 9), // upper right
|
||||
new Sprite(1, 7),
|
||||
new Sprite(1, 5),
|
||||
new Sprite(1, 3),
|
||||
new Sprite(1, 1), // upper left
|
||||
new Sprite(3, 1),
|
||||
new Sprite(5, 1),
|
||||
new Sprite(7, 1),
|
||||
new Sprite(9, 1), // lower left
|
||||
new Sprite(9, 3),
|
||||
new Sprite(9, 5),
|
||||
new Sprite(9, 7)
|
||||
new Sprite(1, 9, false), // lower left
|
||||
new Sprite(1, 7, false),
|
||||
new Sprite(1, 5, false),
|
||||
new Sprite(1, 3, false),
|
||||
new Sprite(1, 1, false), // upper left
|
||||
new Sprite(3, 1, false),
|
||||
new Sprite(5, 1, false),
|
||||
new Sprite(7, 1, false),
|
||||
new Sprite(9, 1, false), // upper right
|
||||
new Sprite(9, 3, false),
|
||||
new Sprite(9, 5, false),
|
||||
new Sprite(9, 7, false),
|
||||
new Sprite(9, 9, true), // lower right
|
||||
new Sprite(7, 9, true),
|
||||
new Sprite(5, 9, true),
|
||||
new Sprite(3, 9, true)
|
||||
];
|
||||
|
||||
function start_game() {
|
||||
@ -59,22 +61,22 @@ function start_game() {
|
||||
app.stage.addChild(red_border);
|
||||
|
||||
|
||||
// White circles
|
||||
let player_a = generate_circle(new PIXI.Graphics(), 9, 9, 'yellow', 1);
|
||||
// Player circles
|
||||
let player_a = generate_circle(new PIXI.Graphics(), 1, 9, 'yellow', 1);
|
||||
app.stage.addChild(player_a);
|
||||
|
||||
let player_b = generate_circle(new PIXI.Graphics(), 9, 9, 'blue', 2);
|
||||
let player_b = generate_circle(new PIXI.Graphics(), 1, 9, 'blue', 2);
|
||||
app.stage.addChild(player_b);
|
||||
|
||||
let player_c = generate_circle(new PIXI.Graphics(), 9, 9, 'green', 3);
|
||||
let player_c = generate_circle(new PIXI.Graphics(), 1, 9, 'green', 3);
|
||||
app.stage.addChild(player_c);
|
||||
|
||||
let player_d = generate_circle(new PIXI.Graphics(), 9, 9, 'red', 4);
|
||||
let player_d = generate_circle(new PIXI.Graphics(), 1, 9, 'red', 4);
|
||||
app.stage.addChild(player_d);
|
||||
|
||||
|
||||
// Card stacks
|
||||
let cards_1 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 3, 3, function () {
|
||||
let cards_1 = generate_card_stack(PIXI.Sprite.from('/img/card_stack_1.png'), 3, 3, function () {
|
||||
if (diced && !show_card && rolled_number === 1) {
|
||||
console.log("1");
|
||||
socket.emit('get card', 1);
|
||||
@ -82,7 +84,7 @@ function start_game() {
|
||||
});
|
||||
app.stage.addChild(cards_1);
|
||||
|
||||
let cards_2 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 5, 3, function () {
|
||||
let cards_2 = generate_card_stack(PIXI.Sprite.from('/img/card_stack_2.png'), 5, 3, function () {
|
||||
if (diced && !show_card && rolled_number === 2) {
|
||||
console.log("2");
|
||||
socket.emit('get card', 2);
|
||||
@ -90,7 +92,7 @@ function start_game() {
|
||||
});
|
||||
app.stage.addChild(cards_2);
|
||||
|
||||
let cards_3 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 7, 3, function () {
|
||||
let cards_3 = generate_card_stack(PIXI.Sprite.from('/img/card_stack_3.png'), 7, 3, function () {
|
||||
if (diced && !show_card && rolled_number === 3) {
|
||||
console.log("3");
|
||||
socket.emit('get card', 3);
|
||||
@ -172,18 +174,25 @@ function start_game() {
|
||||
score_button.defaultCursor = 'pointer';
|
||||
score_button.on('pointerdown', function () {
|
||||
card = new Card(game_board_size, "",
|
||||
{"text": "Spieler 1: " + positions[0], "status": false},
|
||||
{"text": "Spieler 2: " + positions[1], "status": false},
|
||||
{"text": "Spieler 3: " + positions[2], "status": false},
|
||||
{"text": "Spieler 4: " + positions[3], "status": false}, 0, false);
|
||||
{"text": playerNames[0] ? playerNames[0] + ": " + positions[0] : ("Kein Spieler"), "status": false},
|
||||
{"text": playerNames[1] ? playerNames[1] + ": " + positions[1] : ("Kein Spieler"), "status": false},
|
||||
{"text": playerNames[2] ? playerNames[2] + ": " + positions[2] : ("Kein Spieler"), "status": false},
|
||||
{
|
||||
"text": playerNames[3] ? playerNames[3] + ": " + positions[3] : ("Kein Spieler"),
|
||||
"status": false
|
||||
}, 0, false);
|
||||
card.showCard();
|
||||
show_card = true;
|
||||
});
|
||||
|
||||
|
||||
app.stage.addChild(score_button);
|
||||
score_button.addChild(score_button_text);
|
||||
|
||||
socket.on('updatePlayerNames', function (p) {
|
||||
playerNames = p;
|
||||
});
|
||||
|
||||
|
||||
socket.on('first player', function () {
|
||||
my_turn.text = "Your Turn";
|
||||
});
|
||||
@ -223,36 +232,53 @@ function start_game() {
|
||||
let position = data.position;
|
||||
let next_player = data.next_player;
|
||||
|
||||
let x = sprites[position].coord_x;
|
||||
let y = sprites[position].coord_y;
|
||||
let x, y;
|
||||
if (position < 16) {
|
||||
x = sprites[position].coord_x;
|
||||
y = sprites[position].coord_y;
|
||||
} else {
|
||||
x = 1;
|
||||
y = 9;
|
||||
}
|
||||
|
||||
switch (player) {
|
||||
case 0:
|
||||
positions[0] = data.position;
|
||||
player_a.clear();
|
||||
player_a = generate_circle(new PIXI.Graphics(), y, x, 'yellow', 1);
|
||||
player_a = generate_circle(new PIXI.Graphics(), x, y, 'yellow', 1);
|
||||
app.stage.addChild(player_a);
|
||||
break;
|
||||
case 1:
|
||||
positions[1] = data.position;
|
||||
player_b.clear();
|
||||
player_b = generate_circle(new PIXI.Graphics(), y, x, 'blue', 2);
|
||||
player_b = generate_circle(new PIXI.Graphics(), x, y, 'blue', 2);
|
||||
app.stage.addChild(player_b);
|
||||
break;
|
||||
case 2:
|
||||
positions[2] = data.position;
|
||||
player_c.clear();
|
||||
player_c = generate_circle(new PIXI.Graphics(), y, x, 'green', 3);
|
||||
player_c = generate_circle(new PIXI.Graphics(), x, y, 'green', 3);
|
||||
app.stage.addChild(player_c);
|
||||
break;
|
||||
case 3:
|
||||
positions[3] = data.position;
|
||||
player_d.clear();
|
||||
player_d = generate_circle(new PIXI.Graphics(), y, x, 'red', 4);
|
||||
player_d = generate_circle(new PIXI.Graphics(), x, y, 'red', 4);
|
||||
app.stage.addChild(player_d);
|
||||
break;
|
||||
}
|
||||
|
||||
if (x === 1 && y === 9 && data.position !== 0) {
|
||||
card = new Card(game_board_size, "",
|
||||
{"text": playerNames[0] ? playerNames[0] + ": " + positions[0] : ("Kein Spieler"), "status": false},
|
||||
{"text": playerNames[1] ? playerNames[1] + ": " + positions[1] : ("Kein Spieler"), "status": false},
|
||||
{"text": playerNames[2] ? playerNames[2] + ": " + positions[2] : ("Kein Spieler"), "status": false},
|
||||
{"text": playerNames[3] ? playerNames[3] + ": " + positions[3] : ("Kein Spieler"), "status": false},
|
||||
0, false);
|
||||
card.showCard();
|
||||
show_card = true;
|
||||
}
|
||||
|
||||
if (next_player === username) my_turn.text = "Your Turn";
|
||||
});
|
||||
|
||||
@ -273,7 +299,7 @@ function generate_card_stack(sprite, x, y, onclick) {
|
||||
|
||||
function generate_red_border(graphics) {
|
||||
graphics.lineStyle(sprite_size * 0.10, 0x862323, 1);
|
||||
graphics.drawRect(sprite_size * 9 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
|
||||
graphics.drawRect(sprite_size * 1 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
|
||||
return graphics;
|
||||
}
|
||||
|
||||
@ -292,6 +318,9 @@ function generate_circle(graphics, x, y, color, offset) {
|
||||
case 'blue':
|
||||
graphics.beginFill(0x4169E1, 1);
|
||||
break;
|
||||
case 'white':
|
||||
graphics.beginFill(0xFFFFFF, 1);
|
||||
break;
|
||||
}
|
||||
switch (offset) {
|
||||
case 1:
|
||||
|
@ -52,3 +52,13 @@ document.getElementById('ok').addEventListener('click', function () {
|
||||
addLogMessage(data + ' left');
|
||||
});
|
||||
});
|
||||
|
||||
function open_manual() {
|
||||
let frame = document.createElement('iframe');
|
||||
frame.src = 'data/Spielanleitung.pdf';
|
||||
frame.id = 'spielanleitung';
|
||||
|
||||
document.getElementById('manual').innerHTML = '';
|
||||
document.getElementById('manual').appendChild(frame);
|
||||
document.getElementById('modal').style.display = 'block';
|
||||
}
|