Merge pull request #53 from H4CK3R-01/winning_screen

Winning screen
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Florian Kaiser 2021-07-05 16:00:48 +02:00 committed by GitHub
commit f7dc76cac7
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 87 additions and 56 deletions

View File

@ -6,14 +6,16 @@ class Player {
}
move_by(amount) {
if(this.position > 11){
if (this.position !== 16) {
if (this.position > 11) {
this.position++;
}else if(this.position+amount > 11){
} else if (this.position + amount > 11) {
this.position = 12;
}else{
} else {
this.position += amount;
}
}
}
}
module.exports = Player;

View File

@ -1,15 +1,15 @@
function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4, difficulty, your_turn) {
this.card = new PIXI.Graphics();
this.s = s;
this.a1 = a1;
this.a2 = a2;
this.a3 = a3;
this.a4 = a4;
if (a1.status) this.right_answer = this.a1.text;
if (a2.status) this.right_answer = this.a2.text;
if (a3.status) this.right_answer = this.a3.text;
if (a4.status) this.right_answer = this.a4.text;
this.d = d;
this.question = question;
this.answer_1 = answer_1;
this.answer_2 = answer_2;
this.answer_3 = answer_3;
this.answer_4 = answer_4;
if (answer_1.status) this.right_answer = this.answer_1.text;
if (answer_2.status) this.right_answer = this.answer_2.text;
if (answer_3.status) this.right_answer = this.answer_3.text;
if (answer_4.status) this.right_answer = this.answer_4.text;
this.difficulty = difficulty;
this.your_turn = your_turn;
this.card_x = game_board_size * 0.25 + 2.5;
this.card_y = game_board_size / 2 - game_board_size * 0.72 / 2 + 2.5;
@ -34,7 +34,7 @@ function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
});
this.card.beginFill(0xffffff);
switch (d) {
switch (difficulty) {
case 1:
this.card.lineStyle(30, 0x6C9A8B, 1);
break;
@ -58,58 +58,64 @@ function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
this.card.endFill();
let header;
if (this.d === 0) {
if (this.difficulty === 0) {
header = new PIXI.Text("Scoreboard", header_style);
} else {
header = new PIXI.Text("Schwierigkeit " + this.d, header_style);
header = new PIXI.Text("Schwierigkeit " + this.difficulty, header_style);
}
header.x = this.card_x + 20 + this.card.width / 2 - header.width / 2 - 2.5 - 20;
header.y = this.card_y + 20;
this.card.addChild(header);
const basicText = new PIXI.Text(this.s, style);
if (difficulty === 0) {
for (let i = 0; i < positions.length; i++) {
if (positions[i] > 15) this.question = "Gewinner: " + playerNames[i];
}
}
const basicText = new PIXI.Text(this.question, style);
basicText.x = this.card_x + 20;
basicText.y = this.card_y + 50 + header.height;
this.card.addChild(basicText);
// Answers
let color = 0xffffff;
if (this.d === 0) {
if (this.difficulty === 0) {
color = 0xFFDDA1;
}
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 4, this.a1.text, this.a1.status, function () {
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 4, this.answer_1.text, this.answer_1.status, function () {
if (_this.your_turn) {
select_answer(0, _this.a1.text);
select_answer(0, _this.answer_1.text);
}
}));
color = 0xffffff;
if (this.d === 0) {
if (this.difficulty === 0) {
color = 0x4169E1;
}
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 3, this.a2.text, this.a2.status, function () {
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 3, this.answer_2.text, this.answer_2.status, function () {
if (_this.your_turn) {
select_answer(1, _this.a2.text);
select_answer(1, _this.answer_2.text);
}
}));
color = 0xffffff;
if (this.d === 0) {
if (this.difficulty === 0) {
color = 0x6C9A8B;
}
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 2, this.a3.text, this.a3.status, function () {
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 2, this.answer_3.text, this.answer_3.status, function () {
if (_this.your_turn) {
select_answer(2, _this.a3.text);
select_answer(2, _this.answer_3.text);
}
}));
color = 0xffffff;
if (this.d === 0) {
if (this.difficulty === 0) {
color = 0xF47A93;
}
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 1, this.a4.text, this.a4.status, function () {
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 1, this.answer_4.text, this.answer_4.status, function () {
if (_this.your_turn) {
select_answer(3, _this.a4.text);
select_answer(3, _this.answer_4.text);
}
}));
@ -117,14 +123,19 @@ function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
// OK-Button
if (difficulty === 0 && (positions[0] > 15 || positions[1] > 15 || positions[2] > 15 || positions[3] > 15)) {
this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "New Game", null, function () {
window.location.reload();
}).getButton());
} else {
this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "OK", null, function () {
if (answer !== null) {
if (_this.right_answer === answer) { //TODO: do this in backend instead to prevent cheating
console.log("Richtig");
socket.emit('card finished', d, true);
socket.emit('card finished', difficulty, true);
} else {
console.log("Falsch");
socket.emit('card finished', d, false);
socket.emit('card finished', difficulty, false);
}
show_card = false;
answer = null;
@ -143,6 +154,7 @@ function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
}
}
}).getButton());
}
app.stage.addChild(this.card);
};

View File

@ -232,8 +232,14 @@ function start_game() {
let position = data.position;
let next_player = data.next_player;
let x = sprites[position].coord_x;
let y = sprites[position].coord_y;
let x, y;
if (position < 16) {
x = sprites[position].coord_x;
y = sprites[position].coord_y;
} else {
x = 1;
y = 9;
}
switch (player) {
case 0:
@ -262,6 +268,17 @@ function start_game() {
break;
}
if (x === 1 && y === 9) {
card = new Card(game_board_size, "",
{"text": playerNames[0] ? playerNames[0] + ": " + positions[0] : ("Kein Spieler"), "status": false},
{"text": playerNames[1] ? playerNames[1] + ": " + positions[1] : ("Kein Spieler"), "status": false},
{"text": playerNames[2] ? playerNames[2] + ": " + positions[2] : ("Kein Spieler"), "status": false},
{"text": playerNames[3] ? playerNames[3] + ": " + positions[3] : ("Kein Spieler"), "status": false},
0, false);
card.showCard();
show_card = true;
}
if (next_player === username) my_turn.text = "Your Turn";
});