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27 changed files with 6141 additions and 3657 deletions

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@ -1,40 +0,0 @@
name: Build & Publish
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Check out the repo
uses: actions/checkout@v3
- name: Docker meta
id: meta
uses: https://github.com/docker/metadata-action@v4
with:
images: git.flokaiser.com/dhbw/pmgame
tags: |
type=sha,enable=true,priority=100,prefix={{branch}}-,suffix=,format=short
type=raw,value=latest,enable={{is_default_branch}}
- name: Get get-docker.sh
run: curl -fsSL https://get.docker.com -o get-docker.sh
- name: Install docker
run: sh get-docker.sh
- name: Login to Registry
uses: docker/login-action@v2
with:
registry: git.flokaiser.com
username: ${{ secrets.REGISTRY_USERNAME }}
password: ${{ secrets.REGISTRY_TOKEN }}
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v2
- name: Build and push
uses: docker/build-push-action@v4
with:
platforms: linux/amd64
push: true
tags: ${{ steps.meta.outputs.tags }}

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@ -1,10 +0,0 @@
{
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
"schedule": ["* 5 * * *"],
"packageRules": [
{
"matchUpdateTypes": ["minor", "patch", "pin", "digest"],
"automerge": true
}
]
}

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@ -16,8 +16,8 @@ COPY minimize.sh minimize.sh
RUN chmod +x minimize.sh RUN chmod +x minimize.sh
RUN ./minimize.sh RUN ./minimize.sh
RUN sed -i "s/DATE_TO_BE_REPLACED/$(date +%s)/" public/index.html RUN sed -i "s/DATE_TO_BE_REPLACED/$(date +%s)/" public/index.html
RUN sed -i "s/COMMIT_TO_BE_REPLACED/GitHub: $(git ls-remote https://git.flokaiser.com/DHBW/Projektmanagement-Game refs/heads/main | awk '{print $1;}' | cut -c1-7)/" public/index.html RUN sed -i "s/COMMIT_TO_BE_REPLACED/GitHub: $(git ls-remote https://github.com/H4CK3R-01/Projektmanagement-Game refs/heads/main | awk '{print $1;}' | cut -c1-7)/" public/index.html
RUN sed -i "s/COMMIT_LINK_TO_BE_REPLACED/https\:\/\/git.flokaiser.com\/DHBW\/Projektmanagement-Game\/commit\/$(git ls-remote https://git.flokaiser.com/DHBW/Projektmanagement-Game refs/heads/main | awk '{print $1;}')/" public/index.html RUN sed -i "s/COMMIT_LINK_TO_BE_REPLACED/https\:\/\/github.com\/H4CK3R-01\/Projektmanagement-Game\/commit\/$(git ls-remote https://github.com/H4CK3R-01/Projektmanagement-Game refs/heads/main | awk '{print $1;}')/" public/index.html
EXPOSE 5000 EXPOSE 5000

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@ -1,4 +1,4 @@
# Wer wird Projektmanager 2021? # Projektmanagement Game
## Docker ## Docker
### Build ### Build
@ -43,4 +43,4 @@ node Webservice/server.js
``` ```
### Check if it works ### Check if it works
Open `http://127.0.0.1:5000` in your Browser Open `http://127.0.0.1:5000` in your Browser

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@ -16,6 +16,7 @@ class Game {
this.currentStatus = Game.STATUS.SETTING_UP; this.currentStatus = Game.STATUS.SETTING_UP;
this.players = []; this.players = [];
this.currentPlayerIndex = 0; this.currentPlayerIndex = 0;
this.winnerIndex = 0;
this.round = 0; this.round = 0;
this.hunter = new Hunter(); this.hunter = new Hunter();
this.playerNames = []; this.playerNames = [];
@ -89,6 +90,7 @@ class Game {
let index = this.players.findIndex(player => player.position >= Game.MAX_POSITION); let index = this.players.findIndex(player => player.position >= Game.MAX_POSITION);
if (index !== -1) { if (index !== -1) {
this.currentStatus = Game.STATUS.IS_WON; this.currentStatus = Game.STATUS.IS_WON;
this.winnerIndex = index;
} }
} }

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@ -7,7 +7,7 @@ const app = express();
const server = require('http').createServer(app); const server = require('http').createServer(app);
const {Server} = require("socket.io"); const {Server} = require("socket.io");
const io = new Server(server); const io = new Server(server);
let cards = JSON.parse(fs.readFileSync(__dirname + '/../data/fragen_12_07_21_new_format.json')); let cards = JSON.parse(fs.readFileSync(__dirname + '/../data/fragen_10_06_21_final_new_format.json'));
let game = {}; let game = {};
@ -56,7 +56,7 @@ io.on('connection', socket => {
socket.emit('login', game[socket.room].get_player_index(socket.username)); socket.emit('login', game[socket.room].get_player_index(socket.username));
socket.join(socket.room); socket.join(socket.room);
io.in(socket.room).emit('update player names', game[socket.room].getPlayerNames()); io.in(socket.room).emit('updatePlayerNames', game[socket.room].getPlayerNames());
if (game[socket.room].players.length === 1) io.to(socket.id).emit('first player'); if (game[socket.room].players.length === 1) io.to(socket.id).emit('first player');
@ -87,7 +87,7 @@ io.on('connection', socket => {
if (game[socket.room].current_player_is(socket.username)) socket.broadcast.to(socket.room).emit('card destroyed'); if (game[socket.room].current_player_is(socket.username)) socket.broadcast.to(socket.room).emit('card destroyed');
game[socket.room].removePlayerName(socket.username); game[socket.room].removePlayerName(socket.username);
io.in(socket.room).emit('update player names', game[socket.room].getPlayerNames()); io.in(socket.room).emit('updatePlayerNames', game[socket.room].getPlayerNames());
socket.broadcast.to(socket.room).emit('user left', socket.username); socket.broadcast.to(socket.room).emit('user left', socket.username);
game[socket.room].remove_player(socket.username); game[socket.room].remove_player(socket.username);
@ -150,20 +150,19 @@ io.on('connection', socket => {
game[socket.room].finish_turn(); game[socket.room].finish_turn();
io.in(socket.room).emit('update hunter', game[socket.room].hunter.getPosition());
io.in(socket.room).emit('player moved', { io.in(socket.room).emit('player moved', {
"next_player": game[socket.room].players[game[socket.room].currentPlayerIndex].name, "next_player": game[socket.room].players[game[socket.room].currentPlayerIndex].name,
"player": index, "player": index,
"position": position, "position": position,
"state": game[socket.room].currentStatus, "state": game[socket.room].currentStatus,
}); });
io.in(socket.room).emit('update Hunter', game[socket.room].hunter.getPosition());
}); });
}); });
function generate_log_message(room, user, type, message) { function generate_log_message(room, user, type, message) {
let color; let color;
switch (type) { switch (type) {
case 'LEFT': case 'LEFT':
color = '\x1b[31m'; color = '\x1b[31m';
@ -186,12 +185,12 @@ function generate_log_message(room, user, type, message) {
default: default:
color = '\x1b[0m'; color = '\x1b[0m';
} }
room = pad(10, room, ' ').substr(0, 10); room = pad(10, room, ' ').substr(0, 10);
user = pad(10, user, ' ').substr(0, 10); user = pad(10, user, ' ').substr(0, 10);
type = pad(10, type, ' ').substr(0, 10); type = pad(10, type, ' ').substr(0, 10);
console.info("%s[%s] [%s] [%s] \x1b[36m%s\x1b[0m", color, room, user, type, message); let reset_color = '\x1b[0m';
console.info("%s[%s] [%s] [%s]\x1b[0m %s", color, room, user, type, reset_color, message);
} }
function getRandomCard(difficulty, room) { function getRandomCard(difficulty, room) {

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@ -1,19 +1,59 @@
import json import json
import io
if __name__ == '__main__': if __name__ == '__main__':
array = [] array = []
with io.open('fragen_12_07_21.json', 'r', encoding='utf-8-sig') as file: with open('fragen_10_06_21_final.json') as file:
data = json.load(file)
length_q = 0
id_q = 0
length = 0
id = 0
for i in range(0, len(data)):
new = {'id': int(data[i]['id']), 'difficulty': int(data[i]['difficulty']), 'question': data[i]['question'],
'answers': []}
new['answers'].append({"text": data[i]['A'],
"status": 'A' == data[i]['key']
})
new['answers'].append({"text": data[i]['B'],
"status": 'B' == data[i]['key']
})
new['answers'].append({"text": data[i]['C'],
"status": 'C' == data[i]['key']
})
new['answers'].append({"text": data[i]['D'],
"status": 'D' == data[i]['key']
})
if(length_q < len(data[i]['question'])):
length_q = len(data[i]['question'])
if(length < len(data[i]['A'])):
length = len(data[i]['A'])
if(length < len(data[i]['B'])):
length = len(data[i]['B'])
if(length < len(data[i]['C'])):
length = len(data[i]['C'])
if(length < len(data[i]['D'])):
length = len(data[i]['D'])
array.append(new)
print("Längste Frage: " + str(length))
print("Längste Antwort: " + str(length_q))
with open('fragen_10_06_21_final.json') as file:
data = json.load(file) data = json.load(file)
for i in range(0, len(data)): for i in range(0, len(data)):
new = { 'id': int(data[i]['ID']), 'difficulty': int(data[i]['Schwierigkeit']), 'question': data[i]['Frage'], 'answers': [] } if(length_q == len(data[i]['question'])):
print("Längste Frage ID: " + str(data[i]['id']))
new['answers'].append({"text": data[i]['A'], "status": 'A' == data[i]['Key']}) if(length == len(data[i]['A']) or length == len(data[i]['B']) or length == len(data[i]['C']) or length == len(data[i]['D'])):
new['answers'].append({"text": data[i]['B'], "status": 'B' == data[i]['Key']}) print("Längste Antwort ID: " + str(data[i]['id']))
new['answers'].append({"text": data[i]['C'], "status": 'C' == data[i]['Key']})
new['answers'].append({"text": data[i]['D'], "status": 'D' == data[i]['Key']})
array.append(new)
with open('fragen_12_07_21_new_format.json', 'w', encoding='utf8') as file: with open('fragen_10_06_21_final_new_format.json', 'w', encoding='utf8') as file:
json.dump(array, file, ensure_ascii=False) json.dump(array, file, ensure_ascii=False)

6061
package-lock.json generated

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@ -2,8 +2,8 @@
"name": "projektmanagement-game", "name": "projektmanagement-game",
"version": "1.0.0", "version": "1.0.0",
"dependencies": { "dependencies": {
"@socket.io/admin-ui": "^0.5.0", "@socket.io/admin-ui": "^0.2.0",
"express": "^4.17.1", "express": "^4.17.1",
"socket.io": "^4.1.3" "socket.io": "^4.1.2"
} }
} }

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@ -5,7 +5,7 @@
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
background: url(../img/background.jpg) no-repeat center center fixed; background: url(/img/background.jpg) no-repeat center center fixed;
-webkit-background-size: cover; /* For WebKit*/ -webkit-background-size: cover; /* For WebKit*/
-moz-background-size: cover; /* Mozilla*/ -moz-background-size: cover; /* Mozilla*/
-o-background-size: cover; /* Opera*/ -o-background-size: cover; /* Opera*/

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@ -48,7 +48,7 @@ header {
@media only screen and (max-width: 980px) { @media only screen and (max-width: 980px) {
header { header {
height: 5em; height: 5em;
} }
.title { .title {

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@ -55,20 +55,20 @@
} }
@media only screen and (max-width: 980px) { @media only screen and (max-width: 980px) {
#login { #login {
align-items: flex-start; align-items: flex-start;
} }
#login form {
padding-top: 10px;
}
#login label { #login label {
font-size: 2.5em; font-size: 2.5em;
} }
#login input, #login button { #login input, #login button {
height: 2.0em; height: 4.0em;
font-size: 2.5em; font-size: 2.5em;
} }
} }

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@ -4,19 +4,22 @@
<meta charset="UTF-8" content="user-scalable=no, autoRotate:disabled" name="viewport"/> <meta charset="UTF-8" content="user-scalable=no, autoRotate:disabled" name="viewport"/>
<title>Wer wird Projektmanager?</title> <title>Wer wird Projektmanager?</title>
<link href="https://fonts.googleapis.com/css?family=Material+Icons" rel="stylesheet">
<link href="css/components.css" rel="stylesheet"> <link href="css/components.css" rel="stylesheet">
<link href="css/header.css" rel="stylesheet"> <link href="css/header.css" rel="stylesheet">
<link href="css/chat.css" rel="stylesheet"> <link href="css/chat.css" rel="stylesheet">
<link href="css/game.css" rel="stylesheet"> <link href="css/game.css" rel="stylesheet">
<link href="css/index.css" rel="stylesheet"> <link href="css/index.css" rel="stylesheet">
<link href="https://fonts.googleapis.com/css?family=Material+Icons" rel="stylesheet">
<link href="img/favicon.ico" rel="shortcut icon" type="image/x-icon"> <link href="img/favicon.ico" rel="shortcut icon" type="image/x-icon">
</head> </head>
<body> <body>
<header> <header>
<div class="spielanleitung"><span <div class="spielanleitung"><span
onclick="open_manual();">Instructions</span></div> onclick="open_manual();">Spielanleitung</span></div>
<div class="title">WWPM</div> <div class="title">WWPM</div>
<div class="build"><span>DATE_TO_BE_REPLACED</span><span><a href="COMMIT_LINK_TO_BE_REPLACED" target="_blank">COMMIT_TO_BE_REPLACED</a></span> <div class="build"><span>DATE_TO_BE_REPLACED</span><span><a href="COMMIT_LINK_TO_BE_REPLACED" target="_blank">COMMIT_TO_BE_REPLACED</a></span>
</div> </div>
@ -26,13 +29,13 @@
<div id="login"> <div id="login">
<form> <form>
<h2 id="error"></h2> <h2 id="error"></h2>
<label for="username">Username: </label> <label for="username">Benutzername: </label>
<input id="username" name="username" placeholder="Username" type="text"> <input id="username" name="username" placeholder="Benutzername" type="text">
<label for="room">Room name: </label> <label for="room">Raumnummer: </label>
<input id="room" name="room" placeholder="Room name" type="text"> <input id="room" name="room" placeholder="Raumnummer" type="text">
<button id="ok" type="button">Submit</button> <button id="ok" type="button">Bestätigen</button>
</form> </form>
</div> </div>
<div id="game"> <div id="game">
@ -53,11 +56,9 @@
<div id="modal"> <div id="modal">
<div id="content"> <div id="content">
<div id="modal_header"> <div id="modal_header">
<h3 id="modal_title">Instructions</h3> <h3 id="modal_title">Spielanleitung</h3>
<span> <span><i class="material-icon"
<i class="material-icon" onclick="document.getElementById('modal').style.display = 'none';">close</i></span>
onclick="document.getElementById('modal').style.display = 'none';">close</i>
</span>
</div> </div>
<div class="divider"></div> <div class="divider"></div>
<div id="manual"></div> <div id="manual"></div>
@ -68,8 +69,9 @@
</footer> </footer>
<script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/4.6.1/socket.io.min.js"></script> <script crossorigin="anonymous" referrerpolicy="no-referrer"
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/6.5.8/browser/pixi.min.js"></script> src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/4.1.2/socket.io.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/6.0.4/browser/pixi.js"></script>
<script src="js/Card.js"></script> <script src="js/Card.js"></script>
<script src="js/Button.js"></script> <script src="js/Button.js"></script>
<script src="js/Sprite.js"></script> <script src="js/Sprite.js"></script>

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@ -117,7 +117,7 @@ function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4,
if (this.difficulty === 0) { if (this.difficulty === 0) {
color = 0xF47A93; color = 0xF47A93;
} }
this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220, this.answer_4.text, this.answer_4.status, function () { this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 1, this.answer_4.text, this.answer_4.status, function () {
if (_this.your_turn) { if (_this.your_turn) {
select_answer(3, _this.answer_4.text); select_answer(3, _this.answer_4.text);
} }
@ -135,8 +135,10 @@ function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4,
this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "OK", null, function () { this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "OK", null, function () {
if (answer !== null) { if (answer !== null) {
if (_this.right_answer === answer) { //TODO: do this in backend instead to prevent cheating if (_this.right_answer === answer) { //TODO: do this in backend instead to prevent cheating
console.log("Richtig");
socket.emit('card finished', difficulty, true); socket.emit('card finished', difficulty, true);
} else { } else {
console.log("Falsch");
socket.emit('card finished', difficulty, false); socket.emit('card finished', difficulty, false);
} }
show_card = false; show_card = false;
@ -145,7 +147,7 @@ function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4,
rolled_number = null; rolled_number = null;
} else { } else {
if (your_turn === true) { if (your_turn === true) {
alert("Please choose your answer!"); alert("Bitte wähle eine Antwortmöglichkeit aus");
} else { } else {
show_card = false; show_card = false;
answer = null; answer = null;

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@ -18,4 +18,4 @@ function Sprite(x, y, slow) {
sprite.width = size * 1.5; sprite.width = size * 1.5;
sprite.height = size * 1.5; sprite.height = size * 1.5;
}; };
} }

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@ -1,5 +1,7 @@
/* /*
Images Images
background.jpg: https://pixabay.com/get/ge3fe775ba1a5bfd2cc937b0687982214d547e5cf538543560fc25041c070ad5b860d8dd24df751dbc5c7d5ede3f672e7_1920.jpg?attachment=
card_stack.png: https://www.google.de/url?sa=i&url=https%3A%2F%2Fwww.pngegg.com%2Fpt%2Fsearch%3Fq%3Drainha%2Bde%2Bcopas&psig=AOvVaw3wwfk87wAXBxqmdXnoGSfe&ust=1623254731054000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCMjUoaG1iPECFQAAAAAdAAAAABA5
dice.svg: https://www.svgrepo.com/download/198836/gambler-casino.svg dice.svg: https://www.svgrepo.com/download/198836/gambler-casino.svg
sprite.jpg: https://media.istockphoto.com/photos/gray-granite-stone-texture-seamless-square-background-tile-ready-picture-id1096464726 sprite.jpg: https://media.istockphoto.com/photos/gray-granite-stone-texture-seamless-square-background-tile-ready-picture-id1096464726
*/ */
@ -55,8 +57,8 @@ function start_game() {
sprites.forEach(sprite => app.stage.addChild(sprite.getSprite())); sprites.forEach(sprite => app.stage.addChild(sprite.getSprite()));
// Red border // Red border
let hunter = generate_hunter(new PIXI.Graphics(), 1, 9); let red_border = generate_red_border(new PIXI.Graphics(), 1, 9);
app.stage.addChild(hunter); app.stage.addChild(red_border);
// Player circles // Player circles
@ -75,17 +77,26 @@ function start_game() {
// Card stacks // Card stacks
let cards_1 = generate_card_stack(PIXI.Sprite.from('/img/card_stack_1.png'), 3, 3, function () { let cards_1 = generate_card_stack(PIXI.Sprite.from('/img/card_stack_1.png'), 3, 3, function () {
if (diced && !show_card && rolled_number === 1) socket.emit('get card', 1); if (diced && !show_card && rolled_number === 1) {
console.log("1");
socket.emit('get card', 1);
}
}); });
app.stage.addChild(cards_1); app.stage.addChild(cards_1);
let cards_2 = generate_card_stack(PIXI.Sprite.from('/img/card_stack_2.png'), 5, 3, function () { let cards_2 = generate_card_stack(PIXI.Sprite.from('/img/card_stack_2.png'), 5, 3, function () {
if (diced && !show_card && rolled_number === 2) socket.emit('get card', 2); if (diced && !show_card && rolled_number === 2) {
console.log("2");
socket.emit('get card', 2);
}
}); });
app.stage.addChild(cards_2); app.stage.addChild(cards_2);
let cards_3 = generate_card_stack(PIXI.Sprite.from('/img/card_stack_3.png'), 7, 3, function () { let cards_3 = generate_card_stack(PIXI.Sprite.from('/img/card_stack_3.png'), 7, 3, function () {
if (diced && !show_card && rolled_number === 3) socket.emit('get card', 3); if (diced && !show_card && rolled_number === 3) {
console.log("3");
socket.emit('get card', 3);
}
}); });
app.stage.addChild(cards_3); app.stage.addChild(cards_3);
@ -101,7 +112,9 @@ function start_game() {
dice.buttonMode = true; dice.buttonMode = true;
dice.defaultCursor = 'pointer'; dice.defaultCursor = 'pointer';
dice.on('pointerdown', function () { dice.on('pointerdown', function () {
if (!diced) socket.emit('roll dice'); if (!diced) {
socket.emit('roll dice');
}
}); });
app.stage.addChild(dice); app.stage.addChild(dice);
@ -114,6 +127,7 @@ function start_game() {
logo.y = sprite_size * 5.5 - sprite_size * 0.2; logo.y = sprite_size * 5.5 - sprite_size * 0.2;
logo.width = sprite_size * 3.5; logo.width = sprite_size * 3.5;
logo.height = sprite_size * 1.5; logo.height = sprite_size * 1.5;
// logo.rotation -= Math.PI / 8;
app.stage.addChild(logo); app.stage.addChild(logo);
@ -160,11 +174,13 @@ function start_game() {
score_button.defaultCursor = 'pointer'; score_button.defaultCursor = 'pointer';
score_button.on('pointerdown', function () { score_button.on('pointerdown', function () {
card = new Card(game_board_size, "", card = new Card(game_board_size, "",
{"text": playerNames[0] ? playerNames[0] + ": " + positions[0] : ("N/A"), "status": false}, {"text": playerNames[0] ? playerNames[0] + ": " + positions[0] : ("Kein Spieler"), "status": false},
{"text": playerNames[1] ? playerNames[1] + ": " + positions[1] : ("N/A"), "status": false}, {"text": playerNames[1] ? playerNames[1] + ": " + positions[1] : ("Kein Spieler"), "status": false},
{"text": playerNames[2] ? playerNames[2] + ": " + positions[2] : ("N/A"), "status": false}, {"text": playerNames[2] ? playerNames[2] + ": " + positions[2] : ("Kein Spieler"), "status": false},
{"text": playerNames[3] ? playerNames[3] + ": " + positions[3] : ("N/A"), "status": false}, {
0, false); "text": playerNames[3] ? playerNames[3] + ": " + positions[3] : ("Kein Spieler"),
"status": false
}, 0, false);
card.showCard(); card.showCard();
show_card = true; show_card = true;
}); });
@ -172,11 +188,11 @@ function start_game() {
app.stage.addChild(score_button); app.stage.addChild(score_button);
score_button.addChild(score_button_text); score_button.addChild(score_button_text);
socket.on('updatePlayerNames', function (p) {
socket.on('update player names', function (p) {
playerNames = p; playerNames = p;
}); });
socket.on('first player', function () { socket.on('first player', function () {
my_turn.text = "Your Turn"; my_turn.text = "Your Turn";
}); });
@ -192,9 +208,11 @@ function start_game() {
}); });
socket.on('card', function (data) { socket.on('card', function (data) {
if (show_card === true) card.destroyCard(); let u = data.username;
let q = data.card.question;
card = new Card(game_board_size, data.card.question, data.card['answers'][0], data.card['answers'][1], data.card['answers'][2], data.card['answers'][3], data.card['difficulty'], data.username === username); let a = data.card.answers;
let d = data.card.difficulty;
card = new Card(game_board_size, q, a[0], a[1], a[2], a[3], d, u === username);
card.showCard(); card.showCard();
show_card = true; show_card = true;
}); });
@ -252,12 +270,12 @@ function start_game() {
if (data.state === 2 || data.state === 3) { if (data.state === 2 || data.state === 3) {
card = new Card(game_board_size, "", card = new Card(game_board_size, "",
{"text": playerNames[0] ? playerNames[0] + ": " + positions[0] : ("N/A"), "status": false}, {"text": playerNames[0] ? playerNames[0] + ": " + positions[0] : ("Kein Spieler"), "status": false},
{"text": playerNames[1] ? playerNames[1] + ": " + positions[1] : ("N/A"), "status": false}, {"text": playerNames[1] ? playerNames[1] + ": " + positions[1] : ("Kein Spieler"), "status": false},
{"text": playerNames[2] ? playerNames[2] + ": " + positions[2] : ("N/A"), "status": false}, {"text": playerNames[2] ? playerNames[2] + ": " + positions[2] : ("Kein Spieler"), "status": false},
{"text": playerNames[3] ? playerNames[3] + ": " + positions[3] : ("N/A"), "status": false}, {"text": playerNames[3] ? playerNames[3] + ": " + positions[3] : ("Kein Spieler"), "status": false},
0, false, data.state); 0, false, data.state);
hunter.clear(); red_border.clear();
card.showCard(); card.showCard();
show_card = true; show_card = true;
} }
@ -265,12 +283,12 @@ function start_game() {
if (next_player === username) my_turn.text = "Your Turn"; if (next_player === username) my_turn.text = "Your Turn";
}); });
socket.on('update hunter', function (position) { socket.on('update Hunter', function (position) {
let x = sprites[position].coord_x; let x = sprites[position].coord_x;
let y = sprites[position].coord_y; let y = sprites[position].coord_y;
hunter.clear(); red_border.clear();
hunter = generate_hunter(new PIXI.Graphics(), x, y); red_border = generate_red_border(new PIXI.Graphics(), x, y);
app.stage.addChild(hunter); app.stage.addChild(red_border);
}); });
resize(); resize();
@ -288,7 +306,7 @@ function generate_card_stack(sprite, x, y, onclick) {
return sprite; return sprite;
} }
function generate_hunter(graphics, x, y) { function generate_red_border(graphics, x, y) {
graphics.lineStyle(sprite_size * 0.10, 0x862323, 1); graphics.lineStyle(sprite_size * 0.10, 0x862323, 1);
graphics.drawRect(sprite_size * x - sprite_size * 0.2, sprite_size * y - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5); graphics.drawRect(sprite_size * x - sprite_size * 0.2, sprite_size * y - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
return graphics; return graphics;
@ -313,7 +331,6 @@ function generate_circle(graphics, x, y, color, offset) {
graphics.beginFill(0xFFFFFF, 1); graphics.beginFill(0xFFFFFF, 1);
break; break;
} }
switch (offset) { switch (offset) {
case 1: case 1:
graphics.drawCircle(sprite_size * x - 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * y + 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size / 4); graphics.drawCircle(sprite_size * x - 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * y + 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size / 4);
@ -328,7 +345,6 @@ function generate_circle(graphics, x, y, color, offset) {
graphics.drawCircle(sprite_size * x + 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * y - 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size / 4); graphics.drawCircle(sprite_size * x + 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * y - 65 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size / 4);
break; // lower right break; // lower right
} }
graphics.endFill(); graphics.endFill();
return graphics; return graphics;
} }

View File

@ -2,11 +2,8 @@ let username;
let room_name; let room_name;
window.addEventListener('beforeunload', function (e) { window.addEventListener('beforeunload', function (e) {
e.preventDefault(); // Prevent user from exiting page // Prevent user from exiting page
}); e.preventDefault();
window.addEventListener('keydown', function (event) {
if (event.code === 'Enter' && app == null) document.getElementById('ok').click();
}); });
document.getElementById('ok').addEventListener('click', function () { document.getElementById('ok').addEventListener('click', function () {