Update readme #2
@ -5,4 +5,9 @@
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display: flex;
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justify-content: center;
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align-items: center;
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background: url(/img/background.jpg) no-repeat center center fixed;
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-webkit-background-size: cover; /* For WebKit*/
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-moz-background-size: cover; /* Mozilla*/
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-o-background-size: cover; /* Opera*/
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background-size: cover; /* Generic*/
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}
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@ -1,99 +1,107 @@
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let game = document.getElementById('game');
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let size;
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if (game.offsetWidth > game.offsetHeight) {
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size = game.offsetHeight;
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} else {
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size = game.offsetWidth;
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}
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let game_board_size = calculate_size();
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let sprite_size = Math.floor(game_board_size / 11);
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const app = new PIXI.Application({
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autoResize: true,
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resolution: devicePixelRatio,
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width: size,
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height: size
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transparent: true,
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width: game_board_size,
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height: game_board_size
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});
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let img = new PIXI.Sprite.from("/img/background.jpg");
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img.width = size;
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img.height = size;
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app.stage.addChild(img);
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document.getElementById('game').appendChild(app.view);
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// -------------------------------------- code --------------------------------------
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function Sprite(x, y) {
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this.x = x;
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this.y = y;
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this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
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this.coord_x = x;
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this.coord_y = y;
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this.getSprite = function () {
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this.setSize(this.sprite, sprite_size);
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return this.sprite;
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}
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let sprite_size = Math.floor(size / 11);
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this.resize = function (sprite_size) {
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this.setSize(this.sprite, sprite_size);
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}
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this.setSize = function (sprite, size) {
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sprite.x = this.coord_x * size - size * 0.2;
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sprite.y = this.coord_y * size - size * 0.2;
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sprite.width = size * 1.5;
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sprite.height = size * 1.5;
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}
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}
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let sprites = {
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0: new Sprite(sprite_size, sprite_size),
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1: new Sprite(sprite_size * 3, sprite_size),
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2: new Sprite(sprite_size * 5, sprite_size),
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3: new Sprite(sprite_size * 7, sprite_size),
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4: new Sprite(sprite_size * 9, sprite_size),
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0: new Sprite(1, 1),
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1: new Sprite(3, 1),
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2: new Sprite(5, 1),
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3: new Sprite(7, 1),
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4: new Sprite(9, 1),
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5: new Sprite(sprite_size, sprite_size * 3),
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6: new Sprite(sprite_size * 9, sprite_size * 3),
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5: new Sprite(1, 3),
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6: new Sprite(9, 3),
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7: new Sprite(sprite_size, sprite_size * 5),
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8: new Sprite(sprite_size * 9, sprite_size * 5),
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7: new Sprite(1, 5),
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8: new Sprite(9, 5),
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9: new Sprite(sprite_size, sprite_size * 7),
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10: new Sprite(sprite_size * 9, sprite_size * 7),
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9: new Sprite(1, 7),
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10: new Sprite(9, 7),
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11: new Sprite(sprite_size, sprite_size * 9),
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12: new Sprite(sprite_size * 3, sprite_size * 9),
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13: new Sprite(sprite_size * 5, sprite_size * 9),
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14: new Sprite(sprite_size * 7, sprite_size * 9),
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15: new Sprite(sprite_size * 9, sprite_size * 9),
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11: new Sprite(1, 9),
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12: new Sprite(3, 9),
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13: new Sprite(5, 9),
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14: new Sprite(7, 9),
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15: new Sprite(9, 9),
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}
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for (let i = 0; i < 16; i++) {
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const sprite = PIXI.Sprite.from('/img/sprite.jpg');
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sprite.x = sprites[i].x - sprite_size * 0.2;
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sprite.y = sprites[i].y - sprite_size * 0.2;
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sprite.width = sprite_size * 1.5;
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sprite.height = sprite_size * 1.5;
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app.stage.addChild(sprite);
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app.stage.addChild(sprites[i].getSprite());
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}
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const graphics = new PIXI.Graphics();
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graphics.lineStyle(10, 0x862323, 1);
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graphics.drawRect(sprite_size * 9 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
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app.stage.addChild(graphics);
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const red_border = new PIXI.Graphics();
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red_border.lineStyle(10, 0x862323, 1);
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red_border.drawRect(sprite_size * 9 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
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app.stage.addChild(red_border);
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graphics.lineStyle(0);
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graphics.beginFill(0xffffff, 1);
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graphics.drawCircle(sprite_size * 3 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * 9 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size/4);
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graphics.endFill();
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const first_circle = new PIXI.Graphics();
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first_circle.lineStyle(0);
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first_circle.beginFill(0xffffff, 1);
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first_circle.drawCircle(sprite_size * 3 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * 9 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size/4);
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first_circle.endFill();
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app.stage.addChild(first_circle);
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graphics.lineStyle(0);
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graphics.beginFill(0xffffff, 1);
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graphics.drawCircle(sprite_size * 5 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * 9 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size/4);
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graphics.endFill();
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const second_circle = new PIXI.Graphics();
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second_circle.lineStyle(0);
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second_circle.beginFill(0xffffff, 1);
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second_circle.drawCircle(sprite_size * 5 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * 9 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size/4);
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second_circle.endFill();
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app.stage.addChild(second_circle);
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const third_circle = new PIXI.Graphics();
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third_circle.lineStyle(0);
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third_circle.beginFill(0xffffff, 1);
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third_circle.drawCircle(sprite_size * 7 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * 9 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size/4);
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third_circle.endFill();
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app.stage.addChild(third_circle);
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graphics.lineStyle(0);
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graphics.beginFill(0xffffff, 1);
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graphics.drawCircle(sprite_size * 7 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * 9 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size/4);
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graphics.endFill();
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generate_card("Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores.");
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function generate_card(s) {
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let start_x = size / 2 - 110;
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let start_y = size / 2 - 150;
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graphics.lineStyle(5, 0x000000, 1);
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graphics.beginFill(0x650A5A);
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graphics.drawRoundedRect(start_x, start_y, 220, 300, 10);
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graphics.endFill();
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const card = new PIXI.Graphics();
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let start_x = game_board_size / 2 - 110;
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let start_y = game_board_size / 2 - 150;
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card.lineStyle(5, 0x000000, 1);
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card.beginFill(0x650A5A);
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card.drawRoundedRect(start_x, start_y, 220, 300, 10);
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card.endFill();
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const style = new PIXI.TextStyle({
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fontFamily: 'Arial',
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@ -105,17 +113,39 @@ function generate_card(s) {
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basicText.x = start_x + 10;
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basicText.y = start_y + 10;
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app.stage.addChild(basicText);
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card.addChild(basicText);
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app.stage.addChild(card);
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}
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function calculate_size() {
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if (game.offsetWidth > game.offsetHeight) {
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return game.offsetHeight;
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} else {
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return game.offsetWidth;
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}
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}
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// ------------------------------------ end code ------------------------------------
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// Resize
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// window.addEventListener('resize', resize);
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//
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// function resize() {
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// let game = document.getElementById('game');
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// app.renderer.resize(game.offsetWidth, game.offsetHeight);
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// }
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//
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// resize();
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window.addEventListener('resize', resize);
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function resize() {
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game_board_size = calculate_size();
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// Resize container
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app.renderer.resize(game_board_size, game_board_size);
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// Resize fields
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for (let i = 0; i < 16; i++) {
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sprites[i].resize(Math.floor(game_board_size / 11));
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}
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// Resize red border
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// TODO
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// Resize first circle
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// TODO
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}
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resize();
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Loading…
Reference in New Issue
Block a user