Update readme #2

Merged
H4CK3R-01 merged 8 commits from update_readme into main 2021-06-07 20:07:34 +00:00
2 changed files with 108 additions and 73 deletions
Showing only changes of commit 83855f9acd - Show all commits

View File

@ -5,4 +5,9 @@
display: flex;
justify-content: center;
align-items: center;
background: url(/img/background.jpg) no-repeat center center fixed;
-webkit-background-size: cover; /* For WebKit*/
-moz-background-size: cover; /* Mozilla*/
-o-background-size: cover; /* Opera*/
background-size: cover; /* Generic*/
}

View File

@ -1,99 +1,107 @@
let game = document.getElementById('game');
let size;
if (game.offsetWidth > game.offsetHeight) {
size = game.offsetHeight;
} else {
size = game.offsetWidth;
}
let game_board_size = calculate_size();
let sprite_size = Math.floor(game_board_size / 11);
const app = new PIXI.Application({
autoResize: true,
resolution: devicePixelRatio,
width: size,
height: size
transparent: true,
width: game_board_size,
height: game_board_size
});
let img = new PIXI.Sprite.from("/img/background.jpg");
img.width = size;
img.height = size;
app.stage.addChild(img);
document.getElementById('game').appendChild(app.view);
// -------------------------------------- code --------------------------------------
function Sprite(x, y) {
this.x = x;
this.y = y;
this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
this.coord_x = x;
this.coord_y = y;
this.getSprite = function () {
this.setSize(this.sprite, sprite_size);
return this.sprite;
}
this.resize = function (sprite_size) {
this.setSize(this.sprite, sprite_size);
}
this.setSize = function (sprite, size) {
sprite.x = this.coord_x * size - size * 0.2;
sprite.y = this.coord_y * size - size * 0.2;
sprite.width = size * 1.5;
sprite.height = size * 1.5;
}
}
let sprite_size = Math.floor(size / 11);
let sprites = {
0: new Sprite(sprite_size, sprite_size),
1: new Sprite(sprite_size * 3, sprite_size),
2: new Sprite(sprite_size * 5, sprite_size),
3: new Sprite(sprite_size * 7, sprite_size),
4: new Sprite(sprite_size * 9, sprite_size),
0: new Sprite(1, 1),
1: new Sprite(3, 1),
2: new Sprite(5, 1),
3: new Sprite(7, 1),
4: new Sprite(9, 1),
5: new Sprite(sprite_size, sprite_size * 3),
6: new Sprite(sprite_size * 9, sprite_size * 3),
5: new Sprite(1, 3),
6: new Sprite(9, 3),
7: new Sprite(sprite_size, sprite_size * 5),
8: new Sprite(sprite_size * 9, sprite_size * 5),
7: new Sprite(1, 5),
8: new Sprite(9, 5),
9: new Sprite(sprite_size, sprite_size * 7),
10: new Sprite(sprite_size * 9, sprite_size * 7),
9: new Sprite(1, 7),
10: new Sprite(9, 7),
11: new Sprite(sprite_size, sprite_size * 9),
12: new Sprite(sprite_size * 3, sprite_size * 9),
13: new Sprite(sprite_size * 5, sprite_size * 9),
14: new Sprite(sprite_size * 7, sprite_size * 9),
15: new Sprite(sprite_size * 9, sprite_size * 9),
11: new Sprite(1, 9),
12: new Sprite(3, 9),
13: new Sprite(5, 9),
14: new Sprite(7, 9),
15: new Sprite(9, 9),
}
for (let i = 0; i < 16; i++) {
const sprite = PIXI.Sprite.from('/img/sprite.jpg');
sprite.x = sprites[i].x - sprite_size * 0.2;
sprite.y = sprites[i].y - sprite_size * 0.2;
sprite.width = sprite_size * 1.5;
sprite.height = sprite_size * 1.5;
app.stage.addChild(sprite);
app.stage.addChild(sprites[i].getSprite());
}
const graphics = new PIXI.Graphics();
graphics.lineStyle(10, 0x862323, 1);
graphics.drawRect(sprite_size * 9 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
app.stage.addChild(graphics);
const red_border = new PIXI.Graphics();
red_border.lineStyle(10, 0x862323, 1);
red_border.drawRect(sprite_size * 9 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
app.stage.addChild(red_border);
graphics.lineStyle(0);
graphics.beginFill(0xffffff, 1);
graphics.drawCircle(sprite_size * 3 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * 9 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size/4);
graphics.endFill();
const first_circle = new PIXI.Graphics();
first_circle.lineStyle(0);
first_circle.beginFill(0xffffff, 1);
first_circle.drawCircle(sprite_size * 3 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * 9 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size/4);
first_circle.endFill();
app.stage.addChild(first_circle);
graphics.lineStyle(0);
graphics.beginFill(0xffffff, 1);
graphics.drawCircle(sprite_size * 5 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * 9 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size/4);
graphics.endFill();
const second_circle = new PIXI.Graphics();
second_circle.lineStyle(0);
second_circle.beginFill(0xffffff, 1);
second_circle.drawCircle(sprite_size * 5 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * 9 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size/4);
second_circle.endFill();
app.stage.addChild(second_circle);
const third_circle = new PIXI.Graphics();
third_circle.lineStyle(0);
third_circle.beginFill(0xffffff, 1);
third_circle.drawCircle(sprite_size * 7 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * 9 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size/4);
third_circle.endFill();
app.stage.addChild(third_circle);
graphics.lineStyle(0);
graphics.beginFill(0xffffff, 1);
graphics.drawCircle(sprite_size * 7 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * 9 - sprite_size * 0.2 + sprite_size * 0.75, sprite_size/4);
graphics.endFill();
generate_card("Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores.");
function generate_card(s) {
let start_x = size / 2 - 110;
let start_y = size / 2 - 150;
graphics.lineStyle(5, 0x000000, 1);
graphics.beginFill(0x650A5A);
graphics.drawRoundedRect(start_x, start_y, 220, 300, 10);
graphics.endFill();
const card = new PIXI.Graphics();
let start_x = game_board_size / 2 - 110;
let start_y = game_board_size / 2 - 150;
card.lineStyle(5, 0x000000, 1);
card.beginFill(0x650A5A);
card.drawRoundedRect(start_x, start_y, 220, 300, 10);
card.endFill();
const style = new PIXI.TextStyle({
fontFamily: 'Arial',
@ -105,17 +113,39 @@ function generate_card(s) {
basicText.x = start_x + 10;
basicText.y = start_y + 10;
app.stage.addChild(basicText);
card.addChild(basicText);
app.stage.addChild(card);
}
function calculate_size() {
if (game.offsetWidth > game.offsetHeight) {
return game.offsetHeight;
} else {
return game.offsetWidth;
}
}
// ------------------------------------ end code ------------------------------------
// Resize
// window.addEventListener('resize', resize);
//
// function resize() {
// let game = document.getElementById('game');
// app.renderer.resize(game.offsetWidth, game.offsetHeight);
// }
//
// resize();
window.addEventListener('resize', resize);
function resize() {
game_board_size = calculate_size();
// Resize container
app.renderer.resize(game_board_size, game_board_size);
// Resize fields
for (let i = 0; i < 16; i++) {
sprites[i].resize(Math.floor(game_board_size / 11));
}
// Resize red border
// TODO
// Resize first circle
// TODO
}
resize();