- Added multiplayer functions #27
@ -6,6 +6,13 @@ let {Server} = require("socket.io");
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let io = new Server(server);
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let cards = JSON.parse(fs.readFileSync(__dirname + '/../data/cards.json'));
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let gameState = {
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players: [],
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positions: [],
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whosNext: 0,
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started: false
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};
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let port = 5000;
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server.listen(port, function () {
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generate_log_message("MAIN", "Server", 'RUNNING', "PORT " + port);
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@ -19,9 +26,12 @@ io.on('connection', socket => {
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let addedUser = false;
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socket.on('add user', function (data) {
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if (gameState['players'].length < 4 && !gameState['started']) {
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socket.username = data.username;
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socket.room = data.room_name;
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gameState['players'].push(socket.username);
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gameState['positions'].push(1);
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addedUser = true;
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socket.emit('login');
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@ -30,6 +40,9 @@ io.on('connection', socket => {
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socket.broadcast.to(socket.room).emit('user joined', socket.username);
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generate_log_message(socket.room, socket.username, "JOINED", "");
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} else {
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// TODO
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}
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});
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socket.on('new message', function (data) {
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@ -44,6 +57,12 @@ io.on('connection', socket => {
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socket.on('disconnect', function () {
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if (addedUser) {
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socket.broadcast.to(socket.room).emit('user left', socket.username);
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let index = gameState['players'].indexOf(socket.username);
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if (index > -1) {
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gameState['players'].splice(index, 1);
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gameState['positions'].splice(index, 1);
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}
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}
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generate_log_message(socket.room, socket.username, "LEFT", "");
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@ -52,18 +71,32 @@ io.on('connection', socket => {
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// Game
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socket.on('roll dice', function () {
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if (gameState['whosNext'] === gameState['players'].indexOf(socket.username)) {
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gameState['started'] = true;
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let sides = 3;
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let randomNumber = Math.floor(Math.random() * sides) + 1;
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io.in(socket.room).emit('dice', randomNumber);
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generate_log_message(socket.room, socket.username, "DICE", randomNumber);
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} else {
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// TODO
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}
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});
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socket.on('get card', function (difficulty) {
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io.in(socket.room).emit('card', getRandomCard(difficulty));
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if (gameState['whosNext'] === gameState['players'].indexOf(socket.username)) {
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io.in(socket.room).emit('card', {'username': socket.username, 'card': getRandomCard(difficulty)});
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generate_log_message(socket.room, socket.username, "CARD", difficulty);
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} else {
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// TODO
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}
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});
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socket.on('card finished', function (difficulty) {
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gameState['positions'][gameState['players'].indexOf(socket.username)] += difficulty;
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io.in(socket.room).emit('card destroyed');
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});
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});
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@ -115,5 +148,5 @@ function shuffleAnswers(card) {
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function pad(width, string, padding) {
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if (string === undefined || string === null) return pad(width, " ", " ");
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return (width <= string.length) ? string : pad(width, string + padding, padding)
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return (width <= string.length) ? string : pad(width, string + padding, padding);
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}
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@ -56,13 +56,6 @@ function Button(default_color, hover_color, select_color, width, height, x, y, t
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this.graphics.buttonMode = true;
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this.graphics.defaultCursor = 'pointer';
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this.graphics.on('click', function () {
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if (_this.button_is_answer) {
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if (_this.selected === true) {
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_this.unSelectButton();
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} else {
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_this.selectButton();
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}
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}
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click();
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});
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this.graphics.on('mouseover', function () {
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@ -1,4 +1,4 @@
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function Card(game_board_size, s, a1, a2, a3, a4, d) {
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function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
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this.card = new PIXI.Graphics();
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this.s = s;
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this.a1 = a1;
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@ -10,6 +10,7 @@ function Card(game_board_size, s, a1, a2, a3, a4, d) {
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if (a3.status) this.right_answer = this.a3.text;
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if (a4.status) this.right_answer = this.a4.text;
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this.d = d;
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this.your_turn = your_turn;
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this.card_x = game_board_size * 0.25 + 2.5;
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this.card_y = game_board_size / 2 - game_board_size * 0.72 / 2 + 2.5;
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this.card_height = game_board_size * 0.72;
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@ -49,19 +50,27 @@ function Card(game_board_size, s, a1, a2, a3, a4, d) {
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// Answers
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this.buttons.push(new Button(0xffffff, 0xcccccc, 0x4169E1, this.card_width - 40, 150, this.card_x + 20, this.card_y + this.card_height - 120 - 170 * 4, this.a1.text, this.a1.status, true, function () {
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if (this.your_turn) {
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select_answer(0, _this.a1.text);
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}
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}));
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this.buttons.push(new Button(0xffffff, 0xcccccc, 0x4169E1, this.card_width - 40, 150, this.card_x + 20, this.card_y + this.card_height - 120 - 170 * 3, this.a2.text, this.a2.status, true, function () {
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if (this.your_turn) {
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select_answer(1, _this.a2.text);
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}
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}));
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this.buttons.push(new Button(0xffffff, 0xcccccc, 0x4169E1, this.card_width - 40, 150, this.card_x + 20, this.card_y + this.card_height - 120 - 170 * 2, this.a3.text, this.a3.status, true, function () {
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if (this.your_turn) {
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select_answer(2, _this.a3.text);
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}
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}));
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this.buttons.push(new Button(0xffffff, 0xcccccc, 0x4169E1, this.card_width - 40, 150, this.card_x + 20, this.card_y + this.card_height - 120 - 170 * 1, this.a4.text, this.a4.status, true, function () {
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if (this.your_turn) {
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select_answer(3, _this.a4.text);
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}
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}));
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this.buttons.forEach(button => this.card.addChild(button.getButton()));
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@ -81,7 +90,7 @@ function Card(game_board_size, s, a1, a2, a3, a4, d) {
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rolled_number = null;
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rolled_number_text.destroy();
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border_card_stack.clear();
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_this.card.destroy();
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socket.emit('card finished', d);
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} else {
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alert("Bitte wähle eine Antwortmöglichkeit aus");
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}
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@ -90,6 +99,11 @@ function Card(game_board_size, s, a1, a2, a3, a4, d) {
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app.stage.addChild(this.card);
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};
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this.destroyCard = function () {
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if (this.card !== null) {
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this.card.destroy();
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}
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};
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function select_answer(id, text) {
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_this.buttons.forEach(button => button.unSelectButton());
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@ -9,7 +9,7 @@ let curr_player = 1;
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let player_array = [1, 1, 1, 1];
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let player_color = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00];
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let player_sprite_array = [];
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let card;
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let answer = null;
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let show_card = false;
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let diced = false;
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@ -156,17 +156,22 @@ function start_game() {
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rolled_number_text.x = sprite_size * 7 - sprite_size * 0.2 + dice.width / 2 - rolled_number_text.width / 2;
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rolled_number_text.y = sprite_size * 6 - sprite_size * 0.2;
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app.stage.addChild(rolled_number_text);
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});
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socket.on('card', function (data) {
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let q = data.question;
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let a = data.answers;
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let d = data.difficulty;
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new Card(game_board_size, q, a[0], a[1], a[2], a[3], d).showCard();
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let u = data.username;
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let q = data.card.question;
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let a = data.card.answers;
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let d = data.card.difficulty;
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card = new Card(game_board_size, q, a[0], a[1], a[2], a[3], d, u === username);
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card.showCard();
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show_card = true;
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});
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socket.on('card destroyed', function () {
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card.destroyCard();
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});
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resize();
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}
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Reference in New Issue
Block a user