From 527637739364f9bdac7b0accd70bc0e497bd8796 Mon Sep 17 00:00:00 2001 From: H4CK3R-01 Date: Mon, 14 Jun 2021 12:29:38 +0200 Subject: [PATCH] Fixed multiplayer --- Webservice/server.js | 2 ++ public/js/game.js | 2 ++ 2 files changed, 4 insertions(+) diff --git a/Webservice/server.js b/Webservice/server.js index 1fb40ac..cc4ec85 100644 --- a/Webservice/server.js +++ b/Webservice/server.js @@ -124,6 +124,8 @@ io.on('connection', socket => { socket.on('card finished', function (difficulty) { gameState['positions'][gameState['players'].indexOf(socket.username)] += difficulty; + gameState['whosNext'] += 1; + if(gameState['whosNext'] === gameState['players'].length) gameState['whosNext'] = 0; io.in(socket.room).emit('card destroyed'); }); }); diff --git a/public/js/game.js b/public/js/game.js index bfeb773..43b320f 100644 --- a/public/js/game.js +++ b/public/js/game.js @@ -169,6 +169,8 @@ function start_game() { }); socket.on('card destroyed', function () { + diced = false; + show_card = false; card.destroyCard(); rolled_number_text.destroy(); border_card_stack.clear(); -- 2.45.2