Close card if active player left #54

Merged
H4CK3R-01 merged 1 commits from handle_player_left into main 2021-07-05 14:21:41 +00:00
Showing only changes of commit 6d96b0bc61 - Show all commits

View File

@ -43,16 +43,16 @@ io.on('connection', socket => {
socket.on('add user', function (data) {
socket.username = data.username;
socket.room = data.room_name;
if (game[socket.room] === undefined) {
game[socket.room] = new Game();
}
if (game[socket.room].add_player(socket.username)) {
game[socket.room].addPlayerName(data.username);
addedUser = true;
socket.emit('login');
socket.join(socket.room);
io.in(socket.room).emit('updatePlayerNames', game[socket.room].getPlayerNames());
@ -80,6 +80,7 @@ io.on('connection', socket => {
socket.on('disconnect', function () {
if (game[socket.room] !== undefined && addedUser) {
if (game[socket.room].current_player_is(socket.username)) socket.broadcast.to(socket.room).emit('card destroyed');
game[socket.room].removePlayerName(socket.username);
io.in(socket.room).emit('updatePlayerNames', game[socket.room].getPlayerNames());
@ -87,8 +88,6 @@ io.on('connection', socket => {
socket.broadcast.to(socket.room).emit('user left', socket.username);
game[socket.room].remove_player(socket.username);
// TODO Close card if card is opened and active player left
socket.leave(socket.room);
if (game[socket.room].players.length === 0) delete game[socket.room];