class Hunter { constructor() { this.position = 0; this.isAlive = false; } getPosition() { return this.position; } move_by(amount) { this.position += amount; } hunt(playerArray) { for (let i = 0; i < playerArray.length; i++) { if (playerArray[i].position <= this.position - 1) { playerArray[i].isAlive = false; } } } } module.exports = Hunter;