function Sprite(x, y, slow) { if (slow) { this.sprite = PIXI.Sprite.from('/img/spriteSlow.jpg'); } else { this.sprite = PIXI.Sprite.from('/img/sprite.jpg'); } this.coord_x = x; this.coord_y = y; this.getSprite = function () { this.setSize(this.sprite, sprite_size); return this.sprite; }; this.setSize = function (sprite, size) { sprite.x = this.coord_x * size - size * 0.2; sprite.y = this.coord_y * size - size * 0.2; sprite.width = size * 1.5; sprite.height = size * 1.5; }; }