function Sprite(x, y) { this.sprite = PIXI.Sprite.from('/img/sprite.jpg'); this.coord_x = x; this.coord_y = y; this.getSprite = function () { this.setSize(this.sprite, sprite_size); return this.sprite; } this.resize = function (sprite_size) { this.setSize(this.sprite, sprite_size); } this.setSize = function (sprite, size) { sprite.x = this.coord_x * size - size * 0.2; sprite.y = this.coord_y * size - size * 0.2; sprite.width = size * 1.5; sprite.height = size * 1.5; } } let game = document.getElementById('game'); let game_board_size = calculate_size(); let sprite_size = Math.floor(game_board_size / 11); const app = new PIXI.Application({ autoResize: true, resolution: devicePixelRatio, backgroundAlpha: 0, width: game_board_size, height: game_board_size }); document.getElementById('game').appendChild(app.view); // fields let sprites = { 0: new Sprite(1, 1), 1: new Sprite(3, 1), 2: new Sprite(5, 1), 3: new Sprite(7, 1), 4: new Sprite(9, 1), 5: new Sprite(1, 3), 6: new Sprite(9, 3), 7: new Sprite(1, 5), 8: new Sprite(9, 5), 9: new Sprite(1, 7), 10: new Sprite(9, 7), 11: new Sprite(1, 9), 12: new Sprite(3, 9), 13: new Sprite(5, 9), 14: new Sprite(7, 9), 15: new Sprite(9, 9), } for (let i = 0; i < 16; i++) app.stage.addChild(sprites[i].getSprite()); // Red border let red_border = generate_red_border(new PIXI.Graphics()); app.stage.addChild(red_border); // White circles let first_circle = generate_circle(new PIXI.Graphics(), 3, 9); app.stage.addChild(first_circle); let second_circle = generate_circle(new PIXI.Graphics(), 5, 9); app.stage.addChild(second_circle); let third_circle = generate_circle(new PIXI.Graphics(), 7, 9); app.stage.addChild(third_circle); // Card stacks let cards_1 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 3, 3, function () { console.log("1"); generate_card("Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores."); }); app.stage.addChild(cards_1); let cards_2 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 5, 3, function () { console.log("2"); generate_card("Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores."); }); app.stage.addChild(cards_2); let cards_3 = generate_card_stack(PIXI.Sprite.from('/img/card_stack.png'), 7, 3, function () { console.log("3"); generate_card("Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores."); }); app.stage.addChild(cards_3); function generate_card_stack(sprite, x, y, onclick) { sprite.x = sprite_size * x - sprite_size * 0.2; sprite.y = sprite_size * y - sprite_size * 0.2; sprite.width = sprite_size * 1.5; sprite.height = sprite_size * 3 * 0.72; sprite.interactive = true; sprite.on('click', onclick); return sprite } function generate_red_border(graphics) { graphics.lineStyle(sprite_size * 0.10, 0x862323, 1); graphics.drawRect(sprite_size * 9 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5); return graphics; } function generate_circle(graphics, x, y) { graphics.lineStyle(0); graphics.beginFill(0xffffff, 1); graphics.drawCircle(sprite_size * x - sprite_size * 0.2 + sprite_size * 0.75, sprite_size * y - sprite_size * 0.2 + sprite_size * 0.75, sprite_size / 4); graphics.endFill(); return graphics; } function generate_card(s) { const card = new PIXI.Graphics(); let start_x = game_board_size * 0.25 + 2.5; let start_y = game_board_size / 2 - game_board_size * 0.72 / 2 + 2.5; card.lineStyle(5, 0x000000, 1); card.beginFill(0xffffff); card.drawRoundedRect(start_x, start_y, game_board_size * 0.5, game_board_size * 0.72, 10); card.endFill(); const style = new PIXI.TextStyle({ fontFamily: 'Arial', fontSize: 15, wordWrap: true, wordWrapWidth: game_board_size * 0.5 - 10, }); const basicText = new PIXI.Text(s, style); basicText.x = start_x + 10; basicText.y = start_y + 10; card.addChild(basicText); // const answer_1 = new PIXI.Text(s, style); // answer_1.x = start_x + 10; // answer_1.y = start_y + 100; // card.addChild(answer_1); // OK-Button const ok = new PIXI.Graphics(); ok.lineStyle(2, 0x000000, 1); ok.beginFill(0xffffff); ok.drawRect(start_x, start_y, game_board_size * 0.5 - 20, 50); ok.endFill(); ok.x = 10; ok.y = game_board_size * 0.72 - 60; card.addChild(ok); const ok_text = new PIXI.Text('OK', style); ok_text.x = start_x + ok.x + ok.width / 2 - ok_text.width / 2; ok_text.y = start_y + ok.y + ok.height / 2 - ok_text.height / 2; card.addChild(ok_text); ok.interactive = true; ok.on('click', function () { console.log("OK"); }); app.stage.addChild(card); } function calculate_size() { if (game.offsetWidth > game.offsetHeight) { return game.offsetHeight; } else { return game.offsetWidth; } } // Resize window.addEventListener('resize', resize); function resize() { game_board_size = calculate_size(); sprite_size = Math.floor(game_board_size / 11); // Resize container app.renderer.resize(game_board_size, game_board_size); // Resize fields for (let i = 0; i < 16; i++) { sprites[i].resize(Math.floor(game_board_size / 11)); } // Resize red border red_border.clear(); red_border = generate_red_border(new PIXI.Graphics()); app.stage.addChild(red_border); // Resize circles first_circle.clear(); first_circle = generate_circle(new PIXI.Graphics(), 3, 9); app.stage.addChild(first_circle); second_circle.clear(); second_circle = generate_circle(new PIXI.Graphics(), 5, 9); app.stage.addChild(second_circle); third_circle.clear(); third_circle = generate_circle(new PIXI.Graphics(), 7, 9); app.stage.addChild(third_circle); // TODO card and card stacks } resize();