class Player { curr_field = 0 ; coord_x = 0; coord_y = 0; constructor(socketUsername, sprites) { this.socketUsername = socketUsername; this.sprites = sprites; this.isAlive = true; this.coord_x = sprites[0].getX(); this.coord_y = sprites[0].getY(); this.curr_field = 0; } getX(){ return this.coord_x; } getY(){ return this.coord_y; } move(amount) { this.curr_field += amount; this.coord_x = this.sprites[this.curr_field].getX(); this.coord_y = this.sprites[this.curr_field].getY(); if (this.position === 15) { // todo: win } } } module.exports = Player;