hunter is visible after game ends
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@ -150,14 +150,14 @@ io.on('connection', socket => {
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game[socket.room].finish_turn();
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game[socket.room].finish_turn();
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io.in(socket.room).emit('update Hunter', game[socket.room].hunter.getPosition());
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io.in(socket.room).emit('player moved', {
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io.in(socket.room).emit('player moved', {
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"next_player": game[socket.room].players[game[socket.room].currentPlayerIndex].name,
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"next_player": game[socket.room].players[game[socket.room].currentPlayerIndex].name,
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"player": index,
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"player": index,
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"position": position,
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"position": position,
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"state": game[socket.room].currentStatus,
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"state": game[socket.room].currentStatus,
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});
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});
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io.in(socket.room).emit('update Hunter', game[socket.room].hunter.getPosition());
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});
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});
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});
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});
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