Improved positioning of players
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a5ec342005
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6ca95e697c
@ -168,29 +168,10 @@ function start_game() {
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socket.on('player moved', function(data){
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socket.on('player moved', function(data){
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let player = data.player;
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let player = data.player;
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let position = data.position;
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let position = data.position;
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let x = 0;
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let y = 0;
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switch (position){
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case 0: x = 9; y = 9; break; // lower right
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case 1: x = 7; y = 9; break;
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case 2: x = 5; y = 9; break;
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case 3: x = 3; y = 9; break;
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case 4: x = 1; y = 9; break; // upper right
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case 5: x = 1; y = 7; break;
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case 6: x = 1; y = 5; break;
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case 7: x = 1; y = 3; break;
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case 8: x = 1; y = 1; break; // upper left
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case 9: x = 3; y = 1; break;
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case 10: x = 5; y = 1; break;
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case 11: x = 7; y = 1; break;
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case 12: x = 9; y = 1; break; // lower left
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case 13: x = 9; y = 3; break;
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case 14: x = 9; y = 5; break;
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case 15: x = 9; y = 7; break;
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let x = sprites[position].coord_x;
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let y = sprites[position].coord_y;
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}
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switch(player){
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switch(player){
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case 0:
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case 0:
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player_a.clear();
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player_a.clear();
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