Improved positioning of players

This commit is contained in:
Administrator 2021-06-18 08:56:31 +02:00
parent a5ec342005
commit 6ca95e697c

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@ -168,29 +168,10 @@ function start_game() {
socket.on('player moved', function(data){
let player = data.player;
let position = data.position;
let x = 0;
let y = 0;
switch (position){
case 0: x = 9; y = 9; break; // lower right
case 1: x = 7; y = 9; break;
case 2: x = 5; y = 9; break;
case 3: x = 3; y = 9; break;
case 4: x = 1; y = 9; break; // upper right
case 5: x = 1; y = 7; break;
case 6: x = 1; y = 5; break;
case 7: x = 1; y = 3; break;
case 8: x = 1; y = 1; break; // upper left
case 9: x = 3; y = 1; break;
case 10: x = 5; y = 1; break;
case 11: x = 7; y = 1; break;
case 12: x = 9; y = 1; break; // lower left
case 13: x = 9; y = 3; break;
case 14: x = 9; y = 5; break;
case 15: x = 9; y = 7; break;
}
let x = sprites[position].coord_x;
let y = sprites[position].coord_y;
switch(player){
case 0:
player_a.clear();