Rotation slowdown #51

Merged
H4CK3R-01 merged 7 commits from rotation-slowdown into main 2021-07-01 17:38:32 +00:00
8 changed files with 96 additions and 57 deletions

View File

@ -19,6 +19,7 @@ class Game {
this.winnerIndex = 0;
this.round = 0;
this.hunter = new Hunter();
this.playerNames = [];
}
finish_turn() {
@ -88,6 +89,18 @@ class Game {
this.winnerIndex = index;
}
}
getPlayerNames(){
return this.playerNames;
}
addPlayerName(playerName){
this.playerNames.push(playerName);
}
removePlayerName(playerName){
this.playerNames.splice(this.playerNames.indexOf(playerName), 1)
}
}
module.exports = Game;

View File

@ -6,7 +6,13 @@ class Player {
}
move_by(amount) {
this.position += amount;
if(this.position > 11){
this.position++;
}else if(this.position+amount > 11){
this.position = 12;
}else{
this.position += amount;
}
}
}

View File

@ -43,17 +43,19 @@ io.on('connection', socket => {
socket.on('add user', function (data) {
socket.username = data.username;
socket.room = data.room_name;
if (game[socket.room] === undefined) {
game[socket.room] = new Game();
}
if (game[socket.room].add_player(socket.username)) {
game[socket.room].addPlayerName(data.username);
addedUser = true;
socket.emit('login');
socket.join(socket.room);
io.in(socket.room).emit('updatePlayerNames', game[socket.room].getPlayerNames());
if (game[socket.room].players.length === 1) io.to(socket.id).emit('first player');
@ -61,7 +63,7 @@ io.on('connection', socket => {
generate_log_message(socket.room, socket.username, "JOINED", "");
} else {
io.to(socket.id).emit('error', 'Game started already or room has two many members');
io.to(socket.id).emit('error', 'Game started already or room has too many members');
}
});
@ -78,6 +80,10 @@ io.on('connection', socket => {
socket.on('disconnect', function () {
if (game[socket.room] !== undefined && addedUser) {
game[socket.room].removePlayerName(socket.username);
io.in(socket.room).emit('updatePlayerNames', game[socket.room].getPlayerNames());
socket.broadcast.to(socket.room).emit('user left', socket.username);
game[socket.room].remove_player(socket.username);

Binary file not shown.

Before

Width:  |  Height:  |  Size: 680 KiB

After

Width:  |  Height:  |  Size: 443 KiB

BIN
public/img/spriteSlow.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 435 KiB

View File

@ -121,10 +121,10 @@ function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
if (answer !== null) {
if (_this.right_answer === answer) { //TODO: do this in backend instead to prevent cheating
console.log("Richtig");
socket.emit('card finished', d, true);
socket.emit('card finished', d, true);
} else {
console.log("Falsch");
socket.emit('card finished', d, false);
socket.emit('card finished', d, false);
}
show_card = false;
answer = null;

View File

@ -1,5 +1,9 @@
function Sprite(x, y) {
this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
function Sprite(x, y, slow) {
if(slow){
this.sprite = PIXI.Sprite.from('/img/spriteSlow.jpg');
}else{
this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
}
this.coord_x = x;
this.coord_y = y;
@ -14,4 +18,4 @@ function Sprite(x, y) {
sprite.width = size * 1.5;
sprite.height = size * 1.5;
};
}
}

View File

@ -22,24 +22,26 @@ let game_board_size = 2000;
let max_size = calculate_size();
let sprite_size = Math.floor(game_board_size / 11);
let playerNames = [];
// fields
let sprites = [
new Sprite(9, 9), // lower right
new Sprite(7, 9),
new Sprite(5, 9),
new Sprite(3, 9),
new Sprite(1, 9), // upper right
new Sprite(1, 7),
new Sprite(1, 5),
new Sprite(1, 3),
new Sprite(1, 1), // upper left
new Sprite(3, 1),
new Sprite(5, 1),
new Sprite(7, 1),
new Sprite(9, 1), // lower left
new Sprite(9, 3),
new Sprite(9, 5),
new Sprite(9, 7)
new Sprite(1, 9, false), // lower left
new Sprite(1, 7, false),
new Sprite(1, 5, false),
new Sprite(1, 3, false),
new Sprite(1, 1, false), // upper left
new Sprite(3, 1, false),
new Sprite(5, 1, false),
new Sprite(7, 1, false),
new Sprite(9, 1, false), // upper right
new Sprite(9, 3, false),
new Sprite(9, 5, false),
new Sprite(9, 7, false),
new Sprite(9, 9, true), // lower right
new Sprite(7, 9, true),
new Sprite(5, 9, true),
new Sprite(3, 9, true)
];
function start_game() {
@ -59,17 +61,17 @@ function start_game() {
app.stage.addChild(red_border);
// White circles
let player_a = generate_circle(new PIXI.Graphics(), 9, 9, 'yellow', 1);
// Player circles
let player_a = generate_circle(new PIXI.Graphics(), 1, 9, 'yellow', 1);
app.stage.addChild(player_a);
let player_b = generate_circle(new PIXI.Graphics(), 9, 9, 'blue', 2);
let player_b = generate_circle(new PIXI.Graphics(), 1, 9, 'blue', 2);
app.stage.addChild(player_b);
let player_c = generate_circle(new PIXI.Graphics(), 9, 9, 'green', 3);
let player_c = generate_circle(new PIXI.Graphics(), 1, 9, 'green', 3);
app.stage.addChild(player_c);
let player_d = generate_circle(new PIXI.Graphics(), 9, 9, 'red', 4);
let player_d = generate_circle(new PIXI.Graphics(), 1, 9, 'red', 4);
app.stage.addChild(player_d);
@ -162,28 +164,33 @@ function start_game() {
score_button_text.x = sprite_size * 3 + 25 - sprite_size * 0.2;
score_button_text.y = sprite_size * 7 + 25 - sprite_size * 0.2 + sprite_size * 0.5;
score_button = new PIXI.Graphics();
score_button.lineStyle(4, 0x000000, 1);
score_button.beginFill(0x7d7d7d);
score_button.drawRect(sprite_size * 3 - sprite_size * 0.2, sprite_size * 7 - sprite_size * 0.2 + sprite_size * 0.5, score_button_text.width + 50, score_button_text.height + 50);
score_button.endFill();
score_button.interactive = true;
score_button.buttonMode = true;
score_button.defaultCursor = 'pointer';
score_button.on('pointerdown', function () {
card = new Card(game_board_size, "",
{"text": "Spieler 1: " + positions[0], "status": false},
{"text": "Spieler 2: " + positions[1], "status": false},
{"text": "Spieler 3: " + positions[2], "status": false},
{"text": "Spieler 4: " + positions[3], "status": false}, 0, false);
card.showCard();
show_card = true;
socket.on('updatePlayerNames', function (playerNames) {
this.playerNames = playerNames;
score_button = new PIXI.Graphics();
score_button.lineStyle(4, 0x000000, 1);
score_button.beginFill(0x7d7d7d);
score_button.drawRect(sprite_size * 3 - sprite_size * 0.2, sprite_size * 7 - sprite_size * 0.2 + sprite_size * 0.5, score_button_text.width + 50, score_button_text.height + 50);
score_button.endFill();
score_button.interactive = true;
score_button.buttonMode = true;
score_button.defaultCursor = 'pointer';
score_button.on('pointerdown', function () {
card = new Card(game_board_size, "",
{ "text": playerNames[0]? playerNames[0] + ": " + positions[0] : ("Kein Spieler"), "status": false },
{ "text": playerNames[1]? playerNames[1] + ": " + positions[1] : ("Kein Spieler"), "status": false },
{ "text": playerNames[2]? playerNames[2] + ": " + positions[2] : ("Kein Spieler"), "status": false },
{ "text": playerNames[3]? playerNames[3] + ": " + positions[3] : ("Kein Spieler"), "status": false }, 0, false);
card.showCard();
show_card = true;
});
app.stage.addChild(score_button);
score_button.addChild(score_button_text);
});
app.stage.addChild(score_button);
score_button.addChild(score_button_text);
socket.on('first player', function () {
my_turn.text = "Your Turn";
});
@ -230,25 +237,25 @@ function start_game() {
case 0:
positions[0] = data.position;
player_a.clear();
player_a = generate_circle(new PIXI.Graphics(), y, x, 'yellow', 1);
player_a = generate_circle(new PIXI.Graphics(), x, y, 'yellow', 1);
app.stage.addChild(player_a);
break;
case 1:
positions[1] = data.position;
player_b.clear();
player_b = generate_circle(new PIXI.Graphics(), y, x, 'blue', 2);
player_b = generate_circle(new PIXI.Graphics(), x, y, 'blue', 2);
app.stage.addChild(player_b);
break;
case 2:
positions[2] = data.position;
player_c.clear();
player_c = generate_circle(new PIXI.Graphics(), y, x, 'green', 3);
player_c = generate_circle(new PIXI.Graphics(), x, y, 'green', 3);
app.stage.addChild(player_c);
break;
case 3:
positions[3] = data.position;
player_d.clear();
player_d = generate_circle(new PIXI.Graphics(), y, x, 'red', 4);
player_d = generate_circle(new PIXI.Graphics(), x, y, 'red', 4);
app.stage.addChild(player_d);
break;
}
@ -273,7 +280,7 @@ function generate_card_stack(sprite, x, y, onclick) {
function generate_red_border(graphics) {
graphics.lineStyle(sprite_size * 0.10, 0x862323, 1);
graphics.drawRect(sprite_size * 9 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
graphics.drawRect(sprite_size * 1 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
return graphics;
}
@ -292,6 +299,9 @@ function generate_circle(graphics, x, y, color, offset) {
case 'blue':
graphics.beginFill(0x4169E1, 1);
break;
case 'white':
graphics.beginFill(0xFFFFFF, 1);
break;
}
switch (offset) {
case 1:
@ -341,4 +351,4 @@ function resize() {
app.stage.scale.set(size / game_board_size, size / game_board_size);
app.renderer.resize(size, size);
}
}