Rotation slowdown #51

Merged
H4CK3R-01 merged 7 commits from rotation-slowdown into main 2021-07-01 17:38:32 +00:00
8 changed files with 96 additions and 57 deletions

View File

@ -19,6 +19,7 @@ class Game {
this.winnerIndex = 0; this.winnerIndex = 0;
this.round = 0; this.round = 0;
this.hunter = new Hunter(); this.hunter = new Hunter();
this.playerNames = [];
} }
finish_turn() { finish_turn() {
@ -88,6 +89,18 @@ class Game {
this.winnerIndex = index; this.winnerIndex = index;
} }
} }
getPlayerNames(){
return this.playerNames;
}
addPlayerName(playerName){
this.playerNames.push(playerName);
}
removePlayerName(playerName){
this.playerNames.splice(this.playerNames.indexOf(playerName), 1)
}
} }
module.exports = Game; module.exports = Game;

View File

@ -6,8 +6,14 @@ class Player {
} }
move_by(amount) { move_by(amount) {
if(this.position > 11){
this.position++;
}else if(this.position+amount > 11){
this.position = 12;
}else{
this.position += amount; this.position += amount;
} }
}
} }
module.exports = Player; module.exports = Player;

View File

@ -50,10 +50,12 @@ io.on('connection', socket => {
if (game[socket.room].add_player(socket.username)) { if (game[socket.room].add_player(socket.username)) {
game[socket.room].addPlayerName(data.username);
addedUser = true; addedUser = true;
socket.emit('login'); socket.emit('login');
socket.join(socket.room); socket.join(socket.room);
io.in(socket.room).emit('updatePlayerNames', game[socket.room].getPlayerNames());
if (game[socket.room].players.length === 1) io.to(socket.id).emit('first player'); if (game[socket.room].players.length === 1) io.to(socket.id).emit('first player');
@ -61,7 +63,7 @@ io.on('connection', socket => {
generate_log_message(socket.room, socket.username, "JOINED", ""); generate_log_message(socket.room, socket.username, "JOINED", "");
} else { } else {
io.to(socket.id).emit('error', 'Game started already or room has two many members'); io.to(socket.id).emit('error', 'Game started already or room has too many members');
} }
}); });
@ -78,6 +80,10 @@ io.on('connection', socket => {
socket.on('disconnect', function () { socket.on('disconnect', function () {
if (game[socket.room] !== undefined && addedUser) { if (game[socket.room] !== undefined && addedUser) {
game[socket.room].removePlayerName(socket.username);
io.in(socket.room).emit('updatePlayerNames', game[socket.room].getPlayerNames());
socket.broadcast.to(socket.room).emit('user left', socket.username); socket.broadcast.to(socket.room).emit('user left', socket.username);
game[socket.room].remove_player(socket.username); game[socket.room].remove_player(socket.username);

Binary file not shown.

Before

Width:  |  Height:  |  Size: 680 KiB

After

Width:  |  Height:  |  Size: 443 KiB

BIN
public/img/spriteSlow.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 435 KiB

View File

@ -1,5 +1,9 @@
function Sprite(x, y) { function Sprite(x, y, slow) {
if(slow){
this.sprite = PIXI.Sprite.from('/img/spriteSlow.jpg');
}else{
this.sprite = PIXI.Sprite.from('/img/sprite.jpg'); this.sprite = PIXI.Sprite.from('/img/sprite.jpg');
}
this.coord_x = x; this.coord_x = x;
this.coord_y = y; this.coord_y = y;

View File

@ -22,24 +22,26 @@ let game_board_size = 2000;
let max_size = calculate_size(); let max_size = calculate_size();
let sprite_size = Math.floor(game_board_size / 11); let sprite_size = Math.floor(game_board_size / 11);
let playerNames = [];
// fields // fields
let sprites = [ let sprites = [
new Sprite(9, 9), // lower right new Sprite(1, 9, false), // lower left
new Sprite(7, 9), new Sprite(1, 7, false),
new Sprite(5, 9), new Sprite(1, 5, false),
new Sprite(3, 9), new Sprite(1, 3, false),
new Sprite(1, 9), // upper right new Sprite(1, 1, false), // upper left
new Sprite(1, 7), new Sprite(3, 1, false),
new Sprite(1, 5), new Sprite(5, 1, false),
new Sprite(1, 3), new Sprite(7, 1, false),
new Sprite(1, 1), // upper left new Sprite(9, 1, false), // upper right
new Sprite(3, 1), new Sprite(9, 3, false),
new Sprite(5, 1), new Sprite(9, 5, false),
new Sprite(7, 1), new Sprite(9, 7, false),
new Sprite(9, 1), // lower left new Sprite(9, 9, true), // lower right
new Sprite(9, 3), new Sprite(7, 9, true),
new Sprite(9, 5), new Sprite(5, 9, true),
new Sprite(9, 7) new Sprite(3, 9, true)
]; ];
function start_game() { function start_game() {
@ -59,17 +61,17 @@ function start_game() {
app.stage.addChild(red_border); app.stage.addChild(red_border);
// White circles // Player circles
let player_a = generate_circle(new PIXI.Graphics(), 9, 9, 'yellow', 1); let player_a = generate_circle(new PIXI.Graphics(), 1, 9, 'yellow', 1);
app.stage.addChild(player_a); app.stage.addChild(player_a);
let player_b = generate_circle(new PIXI.Graphics(), 9, 9, 'blue', 2); let player_b = generate_circle(new PIXI.Graphics(), 1, 9, 'blue', 2);
app.stage.addChild(player_b); app.stage.addChild(player_b);
let player_c = generate_circle(new PIXI.Graphics(), 9, 9, 'green', 3); let player_c = generate_circle(new PIXI.Graphics(), 1, 9, 'green', 3);
app.stage.addChild(player_c); app.stage.addChild(player_c);
let player_d = generate_circle(new PIXI.Graphics(), 9, 9, 'red', 4); let player_d = generate_circle(new PIXI.Graphics(), 1, 9, 'red', 4);
app.stage.addChild(player_d); app.stage.addChild(player_d);
@ -162,6 +164,10 @@ function start_game() {
score_button_text.x = sprite_size * 3 + 25 - sprite_size * 0.2; score_button_text.x = sprite_size * 3 + 25 - sprite_size * 0.2;
score_button_text.y = sprite_size * 7 + 25 - sprite_size * 0.2 + sprite_size * 0.5; score_button_text.y = sprite_size * 7 + 25 - sprite_size * 0.2 + sprite_size * 0.5;
socket.on('updatePlayerNames', function (playerNames) {
this.playerNames = playerNames;
score_button = new PIXI.Graphics(); score_button = new PIXI.Graphics();
score_button.lineStyle(4, 0x000000, 1); score_button.lineStyle(4, 0x000000, 1);
score_button.beginFill(0x7d7d7d); score_button.beginFill(0x7d7d7d);
@ -172,17 +178,18 @@ function start_game() {
score_button.defaultCursor = 'pointer'; score_button.defaultCursor = 'pointer';
score_button.on('pointerdown', function () { score_button.on('pointerdown', function () {
card = new Card(game_board_size, "", card = new Card(game_board_size, "",
{"text": "Spieler 1: " + positions[0], "status": false}, { "text": playerNames[0]? playerNames[0] + ": " + positions[0] : ("Kein Spieler"), "status": false },
{"text": "Spieler 2: " + positions[1], "status": false}, { "text": playerNames[1]? playerNames[1] + ": " + positions[1] : ("Kein Spieler"), "status": false },
{"text": "Spieler 3: " + positions[2], "status": false}, { "text": playerNames[2]? playerNames[2] + ": " + positions[2] : ("Kein Spieler"), "status": false },
{"text": "Spieler 4: " + positions[3], "status": false}, 0, false); { "text": playerNames[3]? playerNames[3] + ": " + positions[3] : ("Kein Spieler"), "status": false }, 0, false);
card.showCard(); card.showCard();
show_card = true; show_card = true;
}); });
app.stage.addChild(score_button); app.stage.addChild(score_button);
score_button.addChild(score_button_text); score_button.addChild(score_button_text);
});
socket.on('first player', function () { socket.on('first player', function () {
my_turn.text = "Your Turn"; my_turn.text = "Your Turn";
@ -230,25 +237,25 @@ function start_game() {
case 0: case 0:
positions[0] = data.position; positions[0] = data.position;
player_a.clear(); player_a.clear();
player_a = generate_circle(new PIXI.Graphics(), y, x, 'yellow', 1); player_a = generate_circle(new PIXI.Graphics(), x, y, 'yellow', 1);
app.stage.addChild(player_a); app.stage.addChild(player_a);
break; break;
case 1: case 1:
positions[1] = data.position; positions[1] = data.position;
player_b.clear(); player_b.clear();
player_b = generate_circle(new PIXI.Graphics(), y, x, 'blue', 2); player_b = generate_circle(new PIXI.Graphics(), x, y, 'blue', 2);
app.stage.addChild(player_b); app.stage.addChild(player_b);
break; break;
case 2: case 2:
positions[2] = data.position; positions[2] = data.position;
player_c.clear(); player_c.clear();
player_c = generate_circle(new PIXI.Graphics(), y, x, 'green', 3); player_c = generate_circle(new PIXI.Graphics(), x, y, 'green', 3);
app.stage.addChild(player_c); app.stage.addChild(player_c);
break; break;
case 3: case 3:
positions[3] = data.position; positions[3] = data.position;
player_d.clear(); player_d.clear();
player_d = generate_circle(new PIXI.Graphics(), y, x, 'red', 4); player_d = generate_circle(new PIXI.Graphics(), x, y, 'red', 4);
app.stage.addChild(player_d); app.stage.addChild(player_d);
break; break;
} }
@ -273,7 +280,7 @@ function generate_card_stack(sprite, x, y, onclick) {
function generate_red_border(graphics) { function generate_red_border(graphics) {
graphics.lineStyle(sprite_size * 0.10, 0x862323, 1); graphics.lineStyle(sprite_size * 0.10, 0x862323, 1);
graphics.drawRect(sprite_size * 9 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5); graphics.drawRect(sprite_size * 1 - sprite_size * 0.2, sprite_size * 9 - sprite_size * 0.2, sprite_size * 1.5, sprite_size * 1.5);
return graphics; return graphics;
} }
@ -292,6 +299,9 @@ function generate_circle(graphics, x, y, color, offset) {
case 'blue': case 'blue':
graphics.beginFill(0x4169E1, 1); graphics.beginFill(0x4169E1, 1);
break; break;
case 'white':
graphics.beginFill(0xFFFFFF, 1);
break;
} }
switch (offset) { switch (offset) {
case 1: case 1: