Winning screen #53
@ -6,12 +6,14 @@ class Player {
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}
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move_by(amount) {
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if(this.position > 11){
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this.position++;
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}else if(this.position+amount > 11){
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this.position = 12;
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}else{
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this.position += amount;
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if (this.position !== 16) {
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if (this.position > 11) {
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this.position++;
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} else if (this.position + amount > 11) {
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this.position = 12;
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} else {
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this.position += amount;
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}
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}
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}
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}
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@ -1,15 +1,15 @@
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function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
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function Card(game_board_size, question, answer_1, answer_2, answer_3, answer_4, difficulty, your_turn) {
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this.card = new PIXI.Graphics();
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this.s = s;
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this.a1 = a1;
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this.a2 = a2;
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this.a3 = a3;
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this.a4 = a4;
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if (a1.status) this.right_answer = this.a1.text;
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if (a2.status) this.right_answer = this.a2.text;
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if (a3.status) this.right_answer = this.a3.text;
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if (a4.status) this.right_answer = this.a4.text;
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this.d = d;
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this.question = question;
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this.answer_1 = answer_1;
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this.answer_2 = answer_2;
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this.answer_3 = answer_3;
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this.answer_4 = answer_4;
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if (answer_1.status) this.right_answer = this.answer_1.text;
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if (answer_2.status) this.right_answer = this.answer_2.text;
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if (answer_3.status) this.right_answer = this.answer_3.text;
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if (answer_4.status) this.right_answer = this.answer_4.text;
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this.difficulty = difficulty;
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this.your_turn = your_turn;
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this.card_x = game_board_size * 0.25 + 2.5;
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this.card_y = game_board_size / 2 - game_board_size * 0.72 / 2 + 2.5;
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@ -34,7 +34,7 @@ function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
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});
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this.card.beginFill(0xffffff);
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switch (d) {
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switch (difficulty) {
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case 1:
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this.card.lineStyle(30, 0x6C9A8B, 1);
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break;
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@ -58,58 +58,64 @@ function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
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this.card.endFill();
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let header;
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if (this.d === 0) {
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if (this.difficulty === 0) {
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header = new PIXI.Text("Scoreboard", header_style);
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} else {
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header = new PIXI.Text("Schwierigkeit " + this.d, header_style);
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header = new PIXI.Text("Schwierigkeit " + this.difficulty, header_style);
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}
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header.x = this.card_x + 20 + this.card.width / 2 - header.width / 2 - 2.5 - 20;
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header.y = this.card_y + 20;
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this.card.addChild(header);
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const basicText = new PIXI.Text(this.s, style);
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if (difficulty === 0) {
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for (let i = 0; i < positions.length; i++) {
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if (positions[i] > 15) this.question = "Gewinner: " + playerNames[i];
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}
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}
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const basicText = new PIXI.Text(this.question, style);
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basicText.x = this.card_x + 20;
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basicText.y = this.card_y + 50 + header.height;
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this.card.addChild(basicText);
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// Answers
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let color = 0xffffff;
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if (this.d === 0) {
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if (this.difficulty === 0) {
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color = 0xFFDDA1;
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}
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this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 4, this.a1.text, this.a1.status, function () {
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this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 4, this.answer_1.text, this.answer_1.status, function () {
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if (_this.your_turn) {
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select_answer(0, _this.a1.text);
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select_answer(0, _this.answer_1.text);
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}
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}));
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color = 0xffffff;
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if (this.d === 0) {
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if (this.difficulty === 0) {
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color = 0x4169E1;
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}
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this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 3, this.a2.text, this.a2.status, function () {
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this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 3, this.answer_2.text, this.answer_2.status, function () {
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if (_this.your_turn) {
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select_answer(1, _this.a2.text);
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select_answer(1, _this.answer_2.text);
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}
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}));
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color = 0xffffff;
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if (this.d === 0) {
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if (this.difficulty === 0) {
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color = 0x6C9A8B;
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}
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this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 2, this.a3.text, this.a3.status, function () {
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this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 2, this.answer_3.text, this.answer_3.status, function () {
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if (_this.your_turn) {
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select_answer(2, _this.a3.text);
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select_answer(2, _this.answer_3.text);
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}
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}));
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color = 0xffffff;
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if (this.d === 0) {
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if (this.difficulty === 0) {
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color = 0xF47A93;
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}
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this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 1, this.a4.text, this.a4.status, function () {
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this.buttons.push(new Button(color, 0xcccccc, 0x4169E1, this.card_width - 40, 200, this.card_x + 20, this.card_y + this.card_height - 120 - 220 * 1, this.answer_4.text, this.answer_4.status, function () {
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if (_this.your_turn) {
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select_answer(3, _this.a4.text);
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select_answer(3, _this.answer_4.text);
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}
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}));
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@ -117,32 +123,38 @@ function Card(game_board_size, s, a1, a2, a3, a4, d, your_turn) {
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// OK-Button
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this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "OK", null, function () {
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if (answer !== null) {
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if (_this.right_answer === answer) { //TODO: do this in backend instead to prevent cheating
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console.log("Richtig");
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socket.emit('card finished', d, true);
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} else {
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console.log("Falsch");
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socket.emit('card finished', d, false);
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}
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show_card = false;
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answer = null;
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diced = false;
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rolled_number = null;
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} else {
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if (your_turn === true) {
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alert("Bitte wähle eine Antwortmöglichkeit aus");
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} else {
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if (difficulty === 0 && (positions[0] > 15 || positions[1] > 15 || positions[2] > 15 || positions[3] > 15)) {
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this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "New Game", null, function () {
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window.location.reload();
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}).getButton());
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} else {
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this.card.addChild(new Button(0xffffff, 0xcccccc, 0xffffff, this.card_width - 40, 100, this.card_x + 20, this.card_y + this.card_height - 120, "OK", null, function () {
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if (answer !== null) {
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if (_this.right_answer === answer) { //TODO: do this in backend instead to prevent cheating
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console.log("Richtig");
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socket.emit('card finished', difficulty, true);
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} else {
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console.log("Falsch");
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socket.emit('card finished', difficulty, false);
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}
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show_card = false;
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answer = null;
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diced = false;
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rolled_number = null;
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card.destroyCard();
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border_card_stack.clear();
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} else {
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if (your_turn === true) {
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alert("Bitte wähle eine Antwortmöglichkeit aus");
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} else {
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show_card = false;
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answer = null;
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diced = false;
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rolled_number = null;
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card.destroyCard();
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border_card_stack.clear();
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}
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}
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}
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}).getButton());
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}).getButton());
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}
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app.stage.addChild(this.card);
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};
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@ -232,8 +232,14 @@ function start_game() {
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let position = data.position;
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let next_player = data.next_player;
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let x = sprites[position].coord_x;
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let y = sprites[position].coord_y;
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let x, y;
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if (position < 16) {
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x = sprites[position].coord_x;
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y = sprites[position].coord_y;
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} else {
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x = 1;
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y = 9;
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}
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switch (player) {
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case 0:
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@ -262,6 +268,17 @@ function start_game() {
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break;
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}
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if (x === 1 && y === 9) {
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card = new Card(game_board_size, "",
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{"text": playerNames[0] ? playerNames[0] + ": " + positions[0] : ("Kein Spieler"), "status": false},
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{"text": playerNames[1] ? playerNames[1] + ": " + positions[1] : ("Kein Spieler"), "status": false},
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{"text": playerNames[2] ? playerNames[2] + ": " + positions[2] : ("Kein Spieler"), "status": false},
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{"text": playerNames[3] ? playerNames[3] + ": " + positions[3] : ("Kein Spieler"), "status": false},
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0, false);
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card.showCard();
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show_card = true;
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}
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if (next_player === username) my_turn.text = "Your Turn";
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});
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Loading…
Reference in New Issue
Block a user